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Garner's special art is to take a basic swords-and-sorcery story and elevate it into a poetry-and-powers myth with gritty heroes and terrifying villains who hard to defeat and not always easy to spot. This story of Colin and Susan's second adventure is aimed at a slightly older audience than the Weirdstone, has Susan in the lead role, and has more depth and menace along with some sly humour. The Morrigan is back, not yet at the height of her powers, but ready for revenge. The elves are suffering and dying from the pollution caused by Man: they must retreat to cleaner, remoter places. The battles in magic and swordplay are more deadly and more personal and more realistic. The havoc and hard pace of war are felt in the prose, which is breathless and a little wild itself. The wizard Cadellin takes more of a back seat in this adventure but he does explain (in chapter four) why the coming of the 'Age of Reason' and industrialism was more of a coming of the age of Materialism and a retreat from Reason. Hence the great rift between our Man's world of material values, and the worlds of magic and the life of the spiritual values.
Now as every parent knows, children's books have the power of forming the child's mind. (True even in the age of film and video, as books are both more personal and make mind-expanding demands on the imagination. Films just fill up whatever space is in your head, they do not create it. Books are not just good for you, they are more fun.) So with magical adventures being very much back in style now is a good time to get the various authors into some sort of order. So, without going back to the ancient Greeks, where does Alan Garner fit in? We can easily go back a century or so: F. Anstey (Vice Versa), George MacDonald (Princess and Curdie stories), and E. Nesbit (House of Arden, etc), Tolkien (Hobbit, Farmer Giles of Ham), C.S. Lewis (Narnia, the land of youth), Ursula K. LeGuin (Earthsea), and Alan Garner. And, as Rowling's ghost Peeves puts it, 'Wee Potty Potter', brings us up to date.
So there are two main routes to magic. Anstey, MacDonald, Nesbit, Garner, and Rowling write a story that exercises magic in this world, and the two things collide with exciting degrees of chaos and depth. The results are serious or hilarious, or both. Garner manages to interface the two worlds with superior art. But a higher priced ticket will take you to a whole new world. Tolkien, Lewis, and LeGuin create whole worlds of their own and people it with new peoples - a fully magical world. The magic is integrated, truly part of the fabric of that world, not just added to make it fizz. One you are in, you belong there for a while. You return and your own world is now a little more magical. The whole range of literary forms is now possible, even super-possible as we no longer rely on supposed 'realism' to make the effects. They go beyond just making a magical talisman or two (some brilliantly done, others less so), and seeing 'what happens'. They make new countries and skies, new kingdoms and peoples, new languages and rules. Ultimately they are the suns and the others are the moons.
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During in the Cold War, there was a very large debate amongst students of strategy and national security about how to use or threaten to use nuclear weapons. Numerous books were published on topics like brinkmanship, MAD, limited retaliation, and first strikes. In many ways, _Nuclear Deterrence Theory_ is the culmination of this literature and the answer to many of questions posed within it.
In _Nuclear Deterrence Theory_, Powell uses game theory to address the topics listed above. His analysis shows that there are widespread misconceptions regarding some of these topics. Moreover, the use of game theory provides insights into new dynamics within nuclear strategy. In general, although this may not be his aim, Powell causes the reader to appreciate how much warfare has changed since 1945 and how new ways of looking at strategy are needed.
Some readers might worry that the use of game theory, and the accompanying mathematical formulas, would be drawback to the book. However, Powell's writing is sufficiently explanatory to enforce his points and make the game theoretical analysis clear.
The real drawback to the book is the price. Why a publisher would charge so much for a book is beyond me. It certainly discourages anyone, including experts in the field interested in Powell's work, from buying the book.
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By Roald Dahl
Are two heads better than one? Find out in Danny, the Champion of the World.
Danny and his father live in a small caravan next to his father's business, the filling station. Mr. Hazzel is rude, greedy and rich; he owns all the property except one little piece. One night Danny and his father go out to take all the pheasants from Mr. Hazzel's property before Mr. Hazzel's shooting party can begin. Will Danny and his father catch all the pheasants in time? Find out in Danny, the Champion of the World.
I like this book because it shows caring between Danny and his father. Danny and his father stick together like true friends. The pictures I see are in my mind; they're black and white but very detailed.
The author tries to teach you that by sticking together, anything is possible. You should really read this book.
The book Danny Champion of the World is a great book to read. The book is not too much of a mystery. I don't like mysteries too much. This book is very surprising. The book is also not too boring at all. Once you think it's going to be boring something fantastic always happens. I think you might really like this book.
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