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Only buy it if you are the sort of person who buys timeshare, the Eiffel Tower, etc...
For those who are unaware, the "MacCathy Mor" discussed in the book was really an imposter.


Yet the dynasty, with it's rights and priveleges, survives! Contained in the book are the transcripts of two Italian Court rulings, a translation of a Certification from the Kingdom of Spain, and copies of various supporting documents that were made available for the Italian and Spanish authorities. This book will be of special interest to those who study the Gaelic history of Ireland, and those who claim descent from the MacCarthy family.

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Intermingled with the usual Barbara Michael's mix of historical data and romance, is the coincidental reunion of Frederick, Sir Christopher (another archaeologist), a mysterious woman with an equally mysterious name---Kore, and an ex German officer who shot Frederick and Sir Christopher's companion on Crete during the German occupation in WWII.
Although the modern sensibilites alloyed to the island's ancient past makes for a climate fraught with electricity, I felt that Sandy's overtly feminist opinions adversely dated what could have been a more timeless narrative. Instead of everywoman, Sandy epitomizes the 70s working woman, quick with a retort that ensures an immediate knee-jerk defense reaction.
Otherwise the novel was a good read about an interesting subject.



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After vanquishing two of the sword-rulers, in this book Prince Corum moves on to the most powerful; the King of Swords. He is accompanied again by the eternal companion of champions Jhary-a-conel. Corum also receives the help of other heroes, which readers of Moorcock's other Eternal Champions series will recognize.
This book brings the trilogy to a satisfying conclusion, but again the pacing is so fast that it has the effect of making the struggle against Chaos seem to easy for Corum, as he seems to get out of jams as fast as he gets in them, usually with supernatural help.


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Well, the folks over at Z (Z Magazine) have a solution. It's not really anything new, but rather a reworking and meshing of many older theories. The authors argue that the serious flaw of many of the old radical left visions was their "monism." Marxism claimed the economy as the central social field and all else as "superstructure." The practical effect was that Marxists ignored the problems of women and people of color beyond the economy. Anrachists and radical feminists had analogous problems.
Liberating theory suggests that their are four, equally important, sphere's of society: economic, political, kinship and cultural. The authors argue that the institutions of these four spheres are interconnected and (most often) mutually reinforcing. Therefor struggle for revolution can not occur in one, ignoring the rest.
The debates in this book seem to me a bit old. Opposition to parriarchy and racism have permiated most of the left and there has been a recent resurgence of class and political issues with the stirrings of organized labor, seattle, D.C. and the new third parties. So it seems to me many people now see the value of working on multiple fronts and inclusiveness.
However, these movements are also largely berift of long term vision. This book, despite its dated quality, could provide a good foundation for such a vision.



The module takes place in a pretty standard D&D setting in the city of Hamdon, although any large city can be used. An acting troupe known as "The King's Men" have recently been accused of the murder of an Archbishop who was of course opposed religiously to plays and the King's Men's use of magic to do some rather effective impersonations of the local nobility and clergy. The King of course loves the plays, and it's the only reason the King's Men are still around. When the party of PCs ends up in the middle of a King's Men play in the Orb Theatre, the mystery begins.
Designed fot 7th-9th level characters, the module isn't overly long and could even be completed in one or two sessions, depending on how good the PCs are at finding clues. The mystery itself isn't that complex as there's plenty of clues to ferret out by both roleplaying or the use of skills.
As with the author's previous work Tsar Rising, what makes the module a good one is the characters, the attention to detail, and the opportunity for the DM to have as much fun behind the screen as the PCs do in the game. Since there's several bizzare characters involved as the players race to find those responsible for the death of Archbishop Hezekiah and exonerate the King's Men, the DM is encouraged to ham it up as best they can, and to really work to set the "stage" as it were for this adventure.
There's plenty of combat for those in your party looking to get involved in a scrap or three, including several new monsters included in the module. Also there's more than ample opportunities to use roleplaying and skills to interact with the people of Hamdon and search for clues and suspects. And of course like any good murder mystery, there's plenty of good twists and turns as the PCs try to sort everything out. Also included are some new magic items, a few maps and some decent artwork, and several real groaner puns.
If you're looking for something a bit out of the ordinary, or a murder mystery to test your players, All the Kings Men is worth the price, for as they say, the play's the thing.

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To confirm this you need to see it on QPB.com but you can't unless you're a member since they don't offer this book as a premium for joining.



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While there were several stories, some better than others, this anthology therefore failed to satisfy me on several levels. For one, some of the stories simply were not very interesting. Others offended my sense of history (as well as my sense of logic, whatever I posses). Still others struck me as rather unrealistic solutions. On the whole, I cannot recommend this collection; it was not a waste of my time, but I had expected a rather different style.
