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The book starts out with tips on where to purchase furniture and what to look for when you do. Then it gives you the basics of getting started including tools, finishing, cleaning, stripping, and treating infestation or wood rot. It also has a wonderful section on understanding wood with a nice chart on 15 wood types, their use, advantages and disadvantages.
Consolidation of furniture including deciding what parts to keep, dismantling a piece or simply making the furniture joints stronger follows. Consolidation sections specific to chairs, tables, and a chest of drawers provide useful details. They teach things like replacing a broken chair stretcher bar, evening chair legs, mending major cracks, replacing a table chassis, carving a new leg for a tripod table or repairing worn drawer slides. There are two additional sections on metal fittings and upholstery. Molding a backplate, antiquing new metal fittings and replacing a double stuffed seat are just a few of the techniques taught here.
The next section focuses on repairing and beautifying surfaces. This includes a great guide to solving common problems like white water marks, dents and scorch marks. Veneer repairs such fixing blisters and removing an old veneer and reusing it as are also covered. It then goes on to demonstrate several surface effects including French polishing, working with gesso, gilding, aging paint, staining, graining, marbling and waxing.
The last section includes 12 projects that use the techniques previously covered. In one project, clients need a sixth chair. They find one with a matching back but must replace the entire seating structure and reupholster it. In another project an empire-style night table needs its brass fitting replaced and its tambour door dismantled and refitted. It also needs new stain, French polish and wax.
The information here will enable you to take on some tough challenges with satisfying professional results as you restore or enhance fine furniture. To help with any project there is a nice list of suppliers in the back.
The book discussed the history and theory of vampiric blood magic. We learn that it predates the Tremere, for example, and hear about basic principles of magical workings. There is discussion about the difference between a Tremere vampire and a True Mage (metaphysical, mostly, and assumes familiarity with MAGE- for more practical instructions on vampires and mages, see VAMPIRE: STORYTELLERS HANDBOOK), how non-Tremere might learn Thaumaturgy and some examples of arcane tomes. Most of it is clearly explained (with few exceptions like the unnecessarily ambiguous section about the difference between spirits and demons).
There are welcome sections outlining the Koldunic sorcery of the Tzimisce (finally!) and voodoo-derived traditions of Necromancy. Both the Assamites and the Setites have their own traditions of blood magic, detailed here. There are paths derived from Alchemy and Kaballah. Biothaumatugy is recycled from SECRETS OF THE BLACK HAND.
Unfortunately, while the material introduced here is superb, the book doesn't pull together the various little bits of Thaumaturgy scattered between VAMPIRE: THE MASQUERADE and VAMPIRE: DARK AGES. It just once again gives us more and better. It would have been nice, for example, to have an appendix showing which previously introduced paths and rituals are in which books. Furthermore, some storytellers seem intimidated about Thaumaturgy and disallow it as "too complicated". Step by step instructions (and a pep talk) might have been good, too. I should mention also that this book is about vampiric blood magic ONLY- no numinas or hedge magic more appropriate to allies like ghouls.
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In this story Joe Corrigan finds himslef a misfit/outcast in a humorless world filled with identity-less humans. Eventually he realizes that he is inside a computer-simulated world that he helped create. He spends the rest of the novel trying to figure out what went wrong, can he leave, and should he leave. He finally solves the puzzle at the end of the novel, but the problem and the key/solution were obvious even before the author revealed that it was a simulation.
If you have a lot of time on your hands, then go ahead and get the book. But if you only have time to read a certain number of books this month, skip this one. (Sorry Mr. Hogan)
Realtime Interrupt tackles two problems at once, artificial intelligence, long a favorite subject of Hogan's, and virtual reality. Certain things, such as the fact that the world Joe wakes up in at the beginning is an artificial world, are made plain from the start, even if he takes a while to discover it. As such, it does echo some of the themes of The Matrix, but without the gunfights and (bleah) goth elements. In many ways this book is "anti-cyberpunk," with a lot of the themes and ideas in a "normal" world instead of a corporate-trash ridden dystopia.
As usual, the technology is fascinating, the characters are engaging, even they are not the most well rounded, the plot moves at a brisk, even pace, and the world (in this case Pittsburgh and Ireland) feels natural. Despite not having any real plot *twists*, it never quite went in the direction I was expecting, either. Joe is not the typical Hogan hero, having immersed himself in the world of political infighting before settling down in a more sedate role. Realtime Interrupt is a good book for anyone with an interest in technology and a nice understated yarn.
The beginning is slow going, if only because the main character hasn't figured out what is so painfully obvious from the title. But what seems boring and unnecessary in the first half becomes, suddenly (like a baseball bat SMACK! in the back of your head), completely necessary, integral, and absolutely fascinating.
REALTIME INTERRUPT is many things -- cyberpunk (kind of), mystery, thriller, puzzle-story. But at its center, it is a tale of being able to go back again and fix your mistakes. And the message is, quite simply, you can't go back again, even if you can -- but you can start over, and that's almost as good.
This book requires patience in the beginning, but once you're halfway through, you'll wish it was twice as long just so the author can infuriate you some more. If you can find it, read it.
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1. My first book was Core Java 2 (Fundamentals). As a VB developer trying to learn Java, this was
the most elementary book offered by Sun. While the book promises much depth, lack of organization and clarity impeded my ability to work through it. In the second chapter one is already importing classes and fiddling with CLASSPATH variables.
2. In extreme contrast to this, On To Java focuses on syntax in a step by step format that thoroughly covers even the most basic Java "Hello World" type application. Upon this the author builds concepts such as data types, methods, classes and so on in a very methodical step-by-step format.
3. Although this material is more of a drawn out tutorial that focuses on a single application and develops it throughout, it's concise and deliberate format is something that I've found to be lacking in *all* other Java documentation I've perused, including the excellent material from the O'Reilly people.
4. Therefore this is a book for a person who wants a quick but thorough start on Java, who wants to be advised of even the most straight forward syntax before they begin importing classes and looking at sample applications and who wants to focus on the language rather than a specific vendor's product.
5. The limitation of this book is that it is *not* a reference by any means. After one has been through the material they will not draw on this book for supplementary input. However, the authors intention I'm quite sure is that this material is a primer- a preliminary step whereas the complete references are meant to augment one who is already versed in the basics, structure and syntax of Java. Moreover the JDK includes such documentation.
Winston's "On to Java" is in a word...Awesome!
If you need an introduction to your first computer language or a starting point for a study of computer science you won't find a better Java book. As a bonus it is very affordable.
My other favorite introductory level books are: "A Gentle Introduction to Symbolic Computing" by David Touretsky "A Taste of Smalltalk" (I have forgotten the author's name)
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I found problems with the necessary suspension of disbelief in a couple of areas which seemed to be unnecessary to the story. It it an intriging idea to have a self-aware machine build a self-aware bio-form (the star-child) out of component molecules based on nothing more than an imperfectly understood DNA record. The part that doesn't sit so well is the resulting person -- with utterly no connection to any human society -- could nonetheless end up with so much culturally in common with people living on a planet.
Hogan also skates over the massive problems that would accrue if you had a person raised in a sterile environment (no bacteria or viruses at all) and plonk them down into a fully functioning Earthlike ecology, even eating the local food. I'm no expert but I think it would be unlikely that such subjects would survive. At least not easily.
And if you would be interested in the star-child's first experiences with sex, you will be disappointed.
The part of the story about the machines were more believable, actually. I like the part where they developed multiple personalities to serve different functions: the Scientist, the Skeptic, the Mystic and so on.
Worth reading, but as I said it has shortcomings.
When Taya was eight, she discovered that she wasn't like the machines around her. Her robot friend, Kort, no matter how kind, couldn't tell the difference between a pretty shape and a not pretty shape. Kort then showed her the bio-bodies that had been engineered after her. When they are brought to life, they call her "queen".
Ten years later, the robots and their charges land on Azure, a planet similar to our earth. Here, they meet with violence and destruction, foreign behaviors to them. For the most part, the story is about the "Star Children" and their influence on the planet.
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Those who have read "The Ginger Man" will not be surprised by Donleavy's quirky style. Those who have not will find that book to be both much longer and much more rewarding.
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They succeed, and the novel opens in 1974 with an America grimly preparing to fight the final battle against the Nazi menace which spans the globe. The Proteus team -- commandos, physicists, and politicians from that doomed world -- travels back to 1939. There they will attempt to reshape history with political manipulation and atomic weapons.
Hogan not only does a nice job of building an alternate timeline which diverges from ours in 1930's Germany, but he also details the history of Nazi aggression in our world and constructs, through the Proteus team's efforts, a secret history of our timeline. Or is it? Hogan, establishing the mutability of history, keeps the reader guessing as to the outcome of what seems to be our past.
Along the way, he not only gives us the expected historical figures of Churchill and Roosevelt, but also physicists Albert Einstein, Enrico Fermi, and Edward Teller. And there's an odd young writer named Isaac Asimov hanging about too.
I have one minor complaint with this novel. Hogan belabors the explanation of the quantam mechanics he uses to move the plot. However, his detailed explanation was probably necessary for those for whom this is their first exposure to the idea, presumably a fair number of the technothriller and alternate history crowd who should like this book as well as Hogan's usual science fiction reader.
Time Travel is a favorite SF conceit and I love the idea of it; the power it enables those who are time travellers, but there are a lot of problems that our human minds based in this reality can't really resolve. One of the ways to rationalize time travel is with the alternate universes theory (which Hogan has used before in "Thrice Upon a Time" 1980). While this makes it easier to understand, it has its own problems. To Hogan's credit he has created lots of compelling solutions for these. I enjoyed the time travel mechanics very much and I liked the story and plot development.
The characters are a bit forgettable and the famous ones are too quaint, but the plot moves along well enough that it doesn't bring down the quality of your time spent with the book. My biggest gripe is that towards the end I lost my suspension of disbelief. There are many twists and turns in the story, which make it more and more exciting as it progresses, but the showdown near the end at Hammerhead just spoiled it for me with one big coincidence and too many convenient happenings.
I had to force my way through the final part of the book as my interest had completely waned. The good score of 4/5 stars is based on how much fun I had up until that point and how it has interested me in discovering more about this era in history.