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PS: Don't tell his wife.
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I'm probably the only person who bought this book with no intention of using it as it was meant to be used--as a role-playing guide to the "Vampire: The Masquerade" game. I don't play role-playing games--I even have an aversion to games in general (mostly video ones)--but I really love vampires, so I had to buy this book. Probably the thing I like the most about it is all of the beautiful black-and-white drawings inside. They really get the imagination juices flowing.
The beginning part of the book is basically an introduction to VtM, familiarizing the reader with the basic rules, its Gothic-Punk setting, vocabulary, and tips on effective storytelling. Then it goes deeper into dice rolling, character creation, and bloodlines. This latter part is my favorite in the book, describing the attributes and abilities of the seven clans of the Camarilla: Brujah, Nosferatu, Tremere, Ventrue, Gangrel, Toreador, and Malkavian. (But if you really want further insight into these clans, then I'd highly recommend any--or all--of the Clanbooks.) There is also a character sheet at the end of the book you can Xerox, as well as an example story to further help players.
I think I've read this thing about half a dozen times (though not usually from front to back), and it takes about that many times to thoroughly comprehend and memorize all of the above--rules, guidelines, etc.--without having to refer to the book all the time (unless you're a fast learner). If you enjoy role-playing games--or if you're like me and just like anything vampire-oriented--then I highly recommend this book. It's well worth your time and money.
My only complaint has to do with the long historic background in the book. Having studied history for a while in university, I find that the evolution of vampire through history section at the end of the volume doesn't really add anything, all they do is make a quick resume of all the different time period and adding the word vampire in it... not really necessary...
All in all it still a great book with magnificient illustration and a well written interesting content. I would recomend this game not only to RPG players but to vampire lovers everywhere !!!
The White Wolf version of VtM is stand alone, you buy the book, some 10 sided dice (from a hobby store or White Wolf's website)and you're ready to play. The "Storyteller" rule system is pretty simple and has been revised and improved. There are many other White Wolf products that use the same Storyteller system (Werewolf, Demon, Mage and so on) so your World of Darkness can grow and expand. White Wolf's emphasis on Role Playing instead of dice rolling and complex rules probably make this a great choice for someone new to RPGs. Be warned however, White Wolf's products and website can be very, very dark and profane. Probably not a good choice for children in my opinion. The game itself is very original, imaginitive and popular.
GURPS (Generic Universal Roleplaying System) by Steve Jackson Games is a fairly detailed RPG system. The GURPS version of VtM is NOT a stand alone product. You must first own a copy of "GURPS Basic Set" (availabe here at Amazon.com) to play GURPS VtM. One difference is that GURPS uses 6 sided dice which are readily available (bonus). The GURPS system was developed as sort of an answer to everything thing that was annoying about the grandaddy of RPGs, Dungeons and Dragons. D&D was an immense rules system that spaned many tomes and modules, required many types of dice and was stuck in sword and sorcery mode. GURPS allows you to play any type of character, in any type of setting imaginable all from one book (GURPS Basic Set and some six sided dice). The GURPS rules system is going to be a larger investment in time to master than Storyteller, but it is detailed and logical. I personally like it.
Two last thoughts, you don't necessarily have to play a Vampire character in the GURPS version of VtM. You could play a Psychic or Combat Specialist who gradually learns about the Vampires and begin to unwravel the Masquerade. Eventually the characters could be embraced by Sabbat Vampires or attacked by the Camarillan Vampires. You could play a Vampire who goes into Torpor for a few centuries and wakes up in a post apocalypse future. Only the Game Master would be allowed to use the Vampire book as a source, and the game would run from the Basic Set. The players would gradually be drawn into the shadowy, secretive World of Darkness. Also the GURPS version is toned down a bit and is more appropriate for young people.
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It's the story of pretty Lillian Booth and her family, a rich line of Southern plantation owners. Lillian has always been a little different, a little brighter than her two sisters, sickly Eugenia and bible spouting Emily. But as Lillian grows, she finds out just how different. (...).
All in all, this book was fabulous. I cried on not less than two occasions(...) and was utterly surprised by some of the plot twists. (...). Imagination is always useful, though! Fans of the Cutler series will not be too disappointed.
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This book is confusing if you don't read DAWN first. I enjoyed this book, but it makes many references to its prequel.
Helpless and confused, Dawn allows Grandmother Cutler to take charge of her life. Dawn is therefore sent to The Meadows, a dilapidated, old family plantation in Virginia, to have her baby in secret, under the "care" of her grandmother's two sisters (Miss Emily, a bible-thumping, religious freak, and Charlotte, a simple-minded old woman). Yet again, Dawn is victimized by her family, forced to work like a mule, even during her late months of pregnancy, and forced to endure constant verbal and emotional abuse. This last section of the book was a little offbeat, which is why I gave "Secrets of the Morning" a "4" instead of a "5". The Cutler family series isn't my favorite V. C. Andrews series either, but "Secrets of the Morning" is a pretty good follow-up to "Dawn". The remaining three books in this series are "Twilight's Child" (#3), "Midnight Whispers" (#4), and "Darkest Hour" (#5).
Then Michael Sutton arrives. He is Dawn's new teacher, and also a singing star. He also happens to be the most handsome man Dawn has ever seen. He takes it pon himself to awaken feelings in Dawn that she has never known. Michael's promises of a love that will last forever and a chance at being a star soon prove to be empty when he disappears.
Hurt, pregnant and very much along Dawn is now a slave to her granmother's whims, and is once again waiting for Jimmy to rescue her.
This is a traditional VC Andrews book with all of the usual occurances, but that doesn't mean it isn't worth reading. There is just enough there to tease the reader into reading on, and for that reason alone I could have enjoyed the book.