Used price: $1.99
Collectible price: $3.00
Buy one from zShops for: $2.75
Used price: $3.49
Buy one from zShops for: $4.50
Ed Greenwood has complained before that his books lack fluidity because of changes made by editors, but I find it hard to believe that it can happen to him time and time again while other authors don't suffer the same. Ed has a style of not letting you know of everyone in a scene until they speak - there could be other people standing there not saying anything, and they don't get mentioned - I find this style quite annoying. I am intersted in reading Ed's new non-tsr novel, and see how different his style is when not forced by TSR.
I hope that he lays down his pen for Elminster and tries someone new in realms - we've seen enough of Elminster, he who can NEVER lose.
List price: $24.95 (that's 30% off!)
Used price: $6.59
Collectible price: $7.41
Buy one from zShops for: $16.37
The story reads in many places like a group of mostly unrelated short stories, in the guise of Elminster's memories being viewed by the demon like some Saturday afternoon matinee. Often, though, we return to the mental battle being waged between El and the devil. It is overwhelmingly lopsided in the Hell-spawn's favor. We also flash to scenes in Toril, where El is desperately trying to contact powerful friends, in the hope they may aid him.
This novel is another in the chronicle of the life of Elminster, having now moved from the distant past to more contemporary times in the current scheme of the Forgotten Realms. Frequently do we see the mighty Elminster reduced to ignominious defeat, as would be nearly all of the well-known Realms heroes were they in a similar predicament. We are given a relatively good versing in the politics of Hell, through the conversations between El and the Demon. We also deal repeatedly with a demon that is apparently too foolish to realize what El is doing the whole time. Also the demon constantly announces that he has had enough of El's distractions, only to allow himself to be distracted yet again. This is probably the weakest point of the book, but it must be considered acceptable in light of the vast brilliance and wisdom of Elminster; being able to constantly deflect the devil could certainly be no easy feat.
I think that overall this is a good book, but that it is not as good as some of the earlier books in the series, where we were privy to the early years of the Realms' most reknowned wizard.
best Elminster book yet. However you will want to prepare yourself
before you read this book, this book is not a first-read book. This
book has quite a few prerequisites, including the previous 3 El books,
the Avatar trilogy, and the shadows of the avatar trilogy (and the two
books that follow those), and MOST definately Silverfall. I should
point out that this book takes place in the current date of the Realms
timeline, and occurs just after the events in The Summoning, and a
reader may also consider reading that book before hand to see what
caused El to go to hell (and also consider the three Netheril books as
a prerequisite to The Summoning) Now that the prerequisites are out of
the way, we can reveal some content. The book is about our beloved
Elminster trapped in the first layer of hell by a powerful devil who
will not rest until he has raped El's mind of all his precious
memories. The first few pages of the book explain this, and also give
the realms dates for those memories. This book is one of the very
best Forgotten Realms books I have ever read (numbering over 70, and
growing), and would place this book in the top five, along with
Servant of the Shard (another amazing Realms book). This book is very
enjoyable if you take the time to prepare yourself by reading
Silverfall, and the other books mentioned above.
Used price: $6.00
Collectible price: $9.00
The best part was the inclusion of Jacqueline Montarri, from the Ravenloft Monstrous Compendium II: Children of the Night. I won't tell you who she is if you don't know, but she is truly a chilling enemy and one I wish had been better utilized in this tale.
The story was fantastic up until the end, where it seemed to suddenly grow tired as we waited for Marguerite to... well, I won't say, as it is one of the major turning points of the book. However, I wish that some space had been given to the domain's history (I don't even know its name; Donskoy?), save that it is an island and that Donskoy basically captured it long ago.
In all, I recommend the book, even if it is slow at times, and think it to be one of the better ones in the series.
Used price: $10.50
Collectible price: $15.88
Buy one from zShops for: $5.20
By the title, it would seem this is being marketed more as a hint book for the upcoming computer game, but the book is not a hint book. Instead, the name seems to be a ploy to bank on the name-recognition of the computer game. The setting for the book is the same, but the presentation of the material makes it clear that any use it has as a clue book is buried deep... very deep.
If the format and concept for this book appeals to you -- a Dungeons & Dragons take on travel guide books -- you'll get more from one of the earlier editions than from this one.
The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).
All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.
List price: $25.95 (that's 30% off!)
Used price: $9.00
Collectible price: $16.94
Buy one from zShops for: $10.00
Currently the priests and their minions are posing the greatest threat. They are using a nasty form of a plague to send innocent people into a killing frenzy. Those who survive the berserker spree become mythical creatures enslaved by the priests to reuse again. With their work cut out to just avoid becoming victims of the bloody plague, let alone going on the offensive, the Band of Four still wield the Dwaer stones to embellish their counter spells in order to defeat their enemies. However, it looks bleak and hopeless.
The latest Band of Four adventure is not a cozy as this blood and sorcery tale flows red rather freely. Fans of the series will appreciate the gore that is cleverly interwoven into an exciting story. Besides a warning label to the anemic, the audience will know the quartet remains true to their respective essences so that the apparent series final, THE DRAGON'S DOOM, is a reader's joy.
Harriet Klausner
Used price: $2.00
Collectible price: $3.68
Buy one from zShops for: $3.99
But if you want to read it I think you shouldn't.
First, Greenwood's characters continue to develop in raw power without any concurrent personality development. Even though she is likely the least powerful of the Seven Sisters, Storm is revealed to be a near-god by the end of this novel: she has lived for centuries; she has allies among the kings and archwizards throughout the land (and drops their names liberally in her dialogue); and, though not a wizard, she exhibits practically undefeatable spell-like abilities. Meanwhile, her personality remains shallow and inconsistent, e.g. bemoaning the fate of a long lost love at times and flirting with various male characters at others. Sadly, we learn very little of her past, or her connection to Elminster, Mystra, or her sisters.
Second, the plot has roughly 75 pages worth of substance, but the author presses the formulaic battle-then-regroup button long enough to churn out the requisite 312 page TSR novel. A potentially interesting secondary villain is quickly introduced then defeated by characters only peripherally involved in this novel, leaving the reader to wonder if interesting subplots have been deliberately clipped out by a sadistic editor.
In short, I recommend Stormlight only to those desperate for a Forgotten Realms story.
Used price: $0.01
Collectible price: $1.07
Buy one from zShops for: $2.50
Everybody in Faerun seems to know the waif of a girl, Shandril, who throws jets of flame out of her eyes, ears and fingers, and half of them want her power for their own. She is on the run through the whole book. She outruns and outkills every army of Zhentarim she meets up with and manages to get her weakling husband killed two more times. Yes, implausible and inhumanitarian, yet it's what keeps you going.
Now, in the previous book we meet all sorts of interesting characters from the Forbidden Realms. There is the comedy duo of Torm and Rathan, the all powerful Elminster and the host of evil Zhentarim. Most of them make a quick show in the book, but are mostly scenery added to entice. Sorry, no more dragons, it would seem she killed them all.
What the reader might overlook is that from first to second book, only a minimal amount of time has passed, so the main characters cannot have progressed as much as desired. They are as they were in Spellfire.
I think maybe the heroine could have cried a lot less; it might have endeared her to me more. I think the unworldly husband, Narm, could have died less and helped more. Maybe even a tad bit of RESOLUTION would have helped. Is there going to be a third? I mean, they never quite make it to their destination. Not hoping, only curious.
There is some nude scenes in this book, so it is PG-13. Buyer Beware!!
Used price: $7.35
List price: $14.95 (that's 30% off!)
Used price: $8.25
Buy one from zShops for: $9.82
Not only does Hand of Fire lack the humor of the first two books, it's the single most depressing novel I have ever read. Now, I don't mind a tragic ending, I'm very fond of dark stories, but this ending was far too dark even for me. Narm and Shandril don't managed to accomplish anything, and then Shandril dies uselessly at the end.
Do not waste money buying this book. You will only end up angry about buying it.
This book seems like an exercise in writing combat scenes, as Shandril kills all those who oppose her, over and over and over again. In addition, it makes little sense that various allies of Shandril and Narm have the ability to magically travel but never share that with them, forcing them to walk and ride while coming under almost constant attack. It's almost like Ed hate's Shandril's character, and is torturing her.