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The character of Drizzt is appealing for a number of reasons. Many people will relate to him because Drizzt does not fit into his society. But this is because his innate goodness goes against the nature of most drow. The first book details his upbringing as a noble in Menzoberranzan, where he excels at fighting, but fails to understand the cruel nature of the world around him. In the second book, he is forced to leave the city and ranges the Underdark, finding some friends along the way. Finally, on the surface world, he is outcast as well - because of racial stereotyping.
I would actually recommend that people read this volume first, before Salvatore's first series ("The Crystal Shard", "Streams of Silver", etc). It is a great prequel to that series, and I personally think it's superior storytelling. Not that all of Salvatore's work isn't exciting, riveting stuff - this is just the best.
I read these books when I was 17, and I thought they were fantastic. It is now 8 years later, and I still enjoyed them. One great thing about this package is that you can sit down and read it cover-to-cover without carrying around 3 books. I had originally bought this set in order to have a complete copy for my future children, but decided to refresh my memory. It was delightful, and inside of a week, reading every night, at lunch, and at the breakfast table, I had finished the trilogy. It was so good that I didn't want to do anything else.
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I divide this book into two halves really, the general section and the Faerun section. The first half is a general section where races, prestige classes, feats, and spells specific to forgotten realms are found. All of these could easily be used in other campaigns. The character region system actually adds a lot of personality to various regions of the realm and once again can be converted for other worlds. New races include Planetouched Genasi, Aasimar, and Tieflings while all the old races return with some unusual new sub-races. Over 50 new feats grace this book and several new cleric domains and spells of all sorts can be found in here. Finally, a few new monsters can be found towards the rear of the book, including the dreaded Dracolich template.
The next section of the book is largely dominated by geography of Faerun. However this is pretty in-depth and actually provides a great deal of information and even a few plot points are thrown in. Also in the last section of the book the gods are explained and there are a whole bunch of dieties. My main complaint here is that they only described a few of them in depth, the rest appear as names on a chart. Now of course there are a few specifics that can be found in the realms, from NPC's to such powers as spellfire, and all of them can be found in this book. Although some more notable NPC's are nowhere to be seen, but all the biggies are there (Elminster, the seven sisters, Szess Tam, etc).
The book itself is wonderful. I'm glad to see the demise of the box set as hardcover books have a longer life time then the little softcovers they put in the boxes. The art inside is on par and in some cases better then the core rulebooks and so far I haven't found many errors within. The prestige classes and races are neat and interesting for the most part and the new feats are wonderful. The gem of this book in my opinion however is the region system. By picking a region your character originates from you gain access to feats and equipment from those areas. This adds an indescribable amount of personalization to any game world as people from each region will differ.
On the downside the book is overly expensive. While it has 80 pages more than the DMG it costs as much as 2 of them at 40 dollars. Also they do not go into enough depth with the dieties. of the 100+ dieties they describe only about 30 of them in any detail. How am I supposed to know if I want to worship the Red Knight based on his stats in a chart??? I would highly suggest this book for anyone who plans on adventuring in Faerun or who would take the time to customize the neat stuff in here for their own realms. If you don't have the drive to do that or you aren't gaming in Faerun, the price tag would seem a bit high to pick this one up. If it weren't for that darned price tag I'd say this book would be on par with the psionics handbook and players handbook even if it is realm specific!!!
The one problem I felt was that nothing is really covered in detail, making it difficult to find something that you can use "out of the box". Any campaign or adventure that you base in Forgotten Realms will require a fair bit of work on your part before you can get going. The "geography" area is particularly weak in this respect, with pages and pages of 2-line descriptions of villages that are really not helpful. Even major towns don't escape this treatment, and lack much in the way of gossip, local characters etc. that are so useful in building adventures. Major characters don't get much of a mention either. Elminster and Drizzt, two of the most popular characters in the setting get less than half a page each.
However, the flip side of this treatment and the main strength of Forgotten Realms is in the amount of background material that can be used to create detailed characters. You can create adventurers with a real feel of history and beliefs, pick one of those villages as your "home town", pick one of the various pantheon as your "patron god" etc. This is great - it just seems a pity that some areas such as characters and geography are lacking detail.
I can't say more than it has *everything*! So, if you at all interested in the Forgotten Realms, or if you are interested in seeing a setting with interesting prestige classes and magical forms, then you must get this book!
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And the authors have managed to keep these 460+ pages easy to read, the action fluent and the characters interesting.
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There is much to the old axiom of 'If it ain't broke, don't fix it', and as cliche as it might be, it holds very true to the 2nd Edition Forgotten Realms boxed set. Oversized text and space wasting boarder art notwithstanding, the 2nd Ed boxed set incorporates all of the nonsense of the 'Time of Troubles' trilogy of novels. It also adjusts the Dale Reckoning time line by almost a hundred years for no reason. It gives scant overviews of too large of an area, and almost nothing on the things that really matter, like characters, noble houses, and rivalries between states. It also brings out the worst of the Realms, like munchkin characters such as Drizzt Du'Urden and Elminster. Stick with the grey 1st Edition Boxed Set, it's a much superior version.
I can't say more than it has *everything*! So, if you at all interested in the Forgotten Realms, or if you are interested in seeing a setting with interesting prestige classes and magical forms, then you must get this book!
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The art and presentation are great. I liked the large fold-out map, however, I would have liked to have seen small shots of the relevant portions of that map in the "Lay of the Land" part of the text so that you could read the book without having to constantly refer to the large and unwieldy map. The map is nice and nicely done though, and I think it would be excellent for use in a game.
Anyway, I'd give it 4 stars because it was everything I expected it would be, gave me all of the information I was looking to get out of it, and was well done. It didn't blow me away, but it's a solid book and well worth the money.
Anyway, it balances crunchy stuff with background/story stuff, which I always appreciate. There is plenty of room for your own extrapolation of the material as well, as the author provides a rich playground for the imagination. If you're a fan of the new edition, I'd get this book. I hope more will come out like it.