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Gardner has been quoted as saying that the reason that he does so well in writing about mathematics is that he really doesn't know that much about it. I consider this his only serious published mistake. He has shown an amazing depth of understanding of most areas of mathematics, which is necessary for one to write about it so well.
These puzzles cover the usual broad spectrum of a Gardner collection, everything from the 'magic' of numbers to encounters with bizarre aliens is the setting for a puzzle. Detailed solutions to all are included, some of which are in serial form, with answer number one raising a question solved in answer two, sometimes all the way to answer four.
No one has done more to make mathematics interesting and palatable to the general public than Martin Gardner. Whether he is writing problems or puzzles, he is capable of turning a math problem into a story or a story into a math problem. If he were ever to grab a piece of chalk and start teaching, he would put the rest of us to shame.
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THE FIRST SCIENTIFIC AMERICAN BOOK OF PUZZLES AND GAMES.
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Not for those into "light reading" or those not wishing to take a critical look at the Bible and its teachings.
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In this book, Martin Gardner has assembled an absorbing discussion on the theoretical aspects and possibility of time travel, including the many paradoxes that may arise; two problem collections to give to try out yourself and give to your friends; two chapters on tangrams and tiling each; along with 15 more chapters on interesting topics such as the melody-making machines, anamorphic art, block packing and more.
Particularly interesting are the chapters "Six Sensational Discoveries" and "Dodgem and Other Simple Games." The former is a collection of six April Fool's jokes he published in April of 1975. The latter is an extensive and occupying discussion of simple games that one can play with friends, along with winning strategies for some and just mathematical theories for others.
I strongly recommend this book for those interested in mathematical curiousities and the likeness. It is especially interesting for children of ages 6-12; they may not understand everything, but certain chapters they will remember and revisit forever!