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This book is really beautiful and should be read aloud.
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Mossflower is an amazing tale of friendship, laughter, gore, and sadness. So what are ye' waiting for? Buy it, Bub!
In the beginning of the book, the mouse Martin is traveling through Mossflower woods, the future site of Redwall Abbey. The forest and its inhabitants are under oppression by a fearsome wildcat known as Verdauga Greeneyes, Lord of the Thousand Eyes. He has two children--a gentle son named Gingivere, and a merciless, cruel daughter called Tsarmina. The wildcat family is served by hundreds of soldiers. The family and their horde live in a fortress called Kotir.
Martin has a sword hanging around his neck; it had once belonged to his father, Luke the Warrior. When Verdauga's soldiers see him walking through the forest with the sword, they arrest him on the charge of bearing arms and drag him to Kotir. He fights them fiercely all the while. After struggling with him for a while, the soldiers manage to drag him to Verdauga's chamber, where the wildcat is laying in his bed, ill. Although Verdauga admires the mouse's courage and spirit. Tsarmina, however, expresses feelings of disgust, snaps the sword in two, leaving only the hilt hanging around Martin's neck, and throws him into one of Kotir's dungeons.
Meanwhile, the carefree mouse Gonff, a thief who calls himself the Prince of Mousethieves, is making his way back from Kotir, where he has stolen food. Gonff is a member of CORIM, the Council of Resistance in Mossflower, which is an organization set up by the forest dwellers to fight Verdauga's tyranny. Gonff lets his guard down and manages to get himself captured by two of Kotir's soldiers. He is taken to the fortress and put in the same dungeon cell as Martin, where the two become friends. Gonff knows just how to escape the cell, and does so, taking Martin with him. They go straight to the headquarters of CORIM, the mansion home of a female badger called Bella of Brockhall.
Martin is welcomed by the CORIM leaders, and he decides to help them with their mission. He befriends Lady Amber, the leader of the squirrel population, and Skipper of Otters, the chieftain of an otter tribe who dwells in nearby River Moss, along with many others. Gonff remains his best friend, along with a mole called Young Dinny.
At Kotir, the ruthless wildcat Tsarmina poisons her father and accuses her kindly brother Gingivere of the murder. Gingivere is imprisoned, and Tsarmina is proclaimed the new Queen. She promptly embarks on a reign of terror. The woodland dwellers become more desparate than ever to overthrow the wildcats.
Bella of Brockhall has convinced Martin that the only way to get rid of Tsarmina and her minions for good is to fetch her father, Boar of Brockhall, who is a formidable warrior. He dwells in an extinct volcano known as Salamandastron, a long journey from Mossflower. Martin agrees to make the journey, along with Gonff and Dinny. They set out immediately, but are followed for a good part of the journey by three of Tsarmina's bumbling soldiers. Along the way, they befriend a shrew called Log-a-Log, who assists them by letting them use his boat to travel on the river. They get lost inside a pitch-black mountain, where they are helped by some bats. At last they reach Salamandastron.
If you want to find out what happens to the three friends, read "Mossflower," by Brian Jacques, one of the best books I've read to date.
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This book presents an unsparing view of ufology in the '90's, Bill Cooper, John Lear, Linda Moulton Howe, Bob Lazar, William Moore, and Paul Bennewitz all make appearances. The ruling obsessions of the "ufo community", MJ-12, Philadelphia Experiment, Roswell, Implants, are examined and found to be red herrings on their best days.
I can't imagine the amount of rubbish I avoided by reading this book first. Thanks Dr. Vallee!
Written with penetrating insight, and at times wry humor. The insitence of this author that the reader think for himself may irritate some people while delighting others. Interesting and thought-provoking light is shed on the disinformation activities of those who continue to claim that UFOs officially do not exist. This book can be read as a stand alone, or as the conclusion to the observations made in the first two books in the trilogy (Confrontations and Dimensions).
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Badrang was Lord and Tyrant of the Eastern Coasts. One of his slaves was Martin. Martin defied Badrang and was tied up on the roof of Fortress Marshank. During the storm at night, Rose and Grumm see Martin up on the roof. They are a mouse and mole from Noonvale to find Rose's brother Brome who is somewhere inside the fortress. In the morning, Rose and Grumm use slingstones to drive away the hungry seabirds intent on eating Martin.
Martin did not die like he was supposed to so Badrang puts hin in the prison pit where Felldoh and Brome are. They escape and get split up while at sea for a while. Brome and Felldoh wash up near Marshank and Rose, Martin and Grumm end up by the Pygmy shrews' caves. There they meet Pallum. Pallum, Rose, Grumm and Martin go on a quest to Noonvale, Rose's home, for an army to rid the land of Badrang. Brome and Felldoh stay with the Rambling Rosehip players.
The ending is the tragic battle of Marshank. Read the book to see if Martin wins!
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The book is about Mara, the adopted daughter of Urthstripe, the badger lord of Salamandastron. She is rebellious and resentful of her father's authority over her. Her best friend is a hare called Pikkle Ffolger.
Mara and Pikkle meet a charismatic young weasel, Klitch. Little do they know that Klitch is the son of Ferahgo the Assassin, a ruthless weasel warlord. Ferahgo and his army are making plans to besiege and conquer Salamadastron, and they mean to take Mara and Pikkle as hostages.
Meanwhile, at Redwall Abbey, a young squirrel named Samkim and his mole friend, Arula, are busy getting into trouble because of their penchant for archery. During a thunderstorm, the sword of Martin the Warrior is blown down from the weathervane and lands next to Samkim.
One day, two ragged, filthy stoats named Dingeye and Thura show up at the Abbey gates, begging for shelter. Abbess Vale reluctantly lets them into the Abbey; they cause trouble and tragedy and end up stealing the sword. Samkim and Arula pursue them. Samkim and Mara meet, and they are both catapaulted into the desperate struggle to save Salamadastron.
This book also has a side plot involving an epidemic at Redwall Abbey and a journey to find the remedy. There is also a mysterious haunted island and a mischievous baby mouse, as well as the Guosim. Although "Salamandastron" might seem slightly boring in comparison with the previous four books in the series, it is still a worthwhile book to read.
Will they make it in time to save Urthstripe and Salamandastron? to find out read this exciting novel.
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Another example of Brian Jacques amazing story telling abilities, The Bellmaker is a story which will keep the reader on the edge of his or her seat. I would recommend this book to anybody who likes adventure ,fantasy,and riddles in their books. A real must read book.
I liked the battle which was when everybody swarmed toward the castle that Foxwolf took over, and everybody from the castle swarmed and they fought. Only Joseph the Bellmaker, Meldrum, Dandin, and others, went in the castle to save Rab, Mariel, and Muta.They ended up fighting Foxwolf's highest executive, Silvamord, and her horde. Arrows flew with javelins, lances, and spears at the battle field. It was a wild dance of death, which made it very cool and exciting, and nobody in the southward army cared if the lived, so everybody had bloodwrath in them which made them diffcult to defeat them. That was what I liked about the book.
What I didn't like was when Gael kept in the Foxwolf for hospitilaty. Instead, Foxwolf took over and put his family in the dungeon. That's just sad, when I read that, it was very painful. Later, I got mad at the squirrel king, he was a very foolish mule. I wouldn't have done that, if were him I would let the Foxwolf stay outside and starve. That was what I didn't like about the book.
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