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Xanth is a land where everyone has a magical talent. The first book tells of a quest where a young man named Bink searches for his talent before he is exiled to Mundania, where magic does not exist. Clever puns and witty dialogue make up for the slightly sexist themes. A great read.
Dor gets sent on a mission to find a way to bring zombie Jonathan back to life as a favor to Millie the maid. It's tough because Dor has a severe crush on Millie, due partially to the fact that her magic talent is sex appeal(?). But Millie loves Jonathan. To find the means to bring Jonathan back to life, Dor has to travel 800 years in the past through a magic tapestry.
Along on the ride is a giant spider named Jumper. Well, he was normal size in Xanth, but he got transformed into a six foot tall spider in the past. Disgusting? Maybe. But Jumper is incredibly loyal, mature, powerful, and genuine decent.
One of the really neat things about "Castle Roogna" is how well its plot fits in with the previous two novels ("A Spell for Chameleon" and "The Source of Magic") -- oddities like the Forget spell around the Gap (no one remembers the Gap) are explained by the end of this book in a satisfying way.
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The ideas are terrific in this book. He really did create a terrific plot full of delicious characters with interesting motivations. But the dialogue is wooden, unbelievable, and just plain poorly written.
However, one thing Mr. Anthony does well is create characters that are unusual and different. Trent is one of the most engaging villains I have ever read, because his motivations are so non-villainous. Piers Anthony lets us play with concepts of Good and Evil in this book, and he lets us decide morality for ourselves. This is refreshing, since most fantasy novels hit you over the head with the morality. The guy in the black robes who laughs as he tortures his minions is evil, the knight with the white robes and blond hair is good. Piers Anthony gives no such simple motivations and actions.
However, I wish that he had come up with the ideas, then given the book to someone else (say, James Blaylock) to write. It would have read much better.
For the next few novels, particularly The Source of Magic and Castle Roogna, Mr. Anthony's style improves, and he discards the wooden, exposition-heavy, idiotic dialogue for a more natural, conversational tone. Those books are much more enjoyable to read. But this book is the painful tooth-pulling we must go through before we are allowed to have the good stuff. It's like being forced to do your homework before you can watch Invader Zim.
You see, I have been in both positions. In my pre and early teens I read just about every Xanth book there was, by my late teens I wouldn't get near any of Anthony's work. At the grand old age of 22 I can look back and see why I enjoyed it when I enjoyed it.
Anthony does the entire sword and sorcery thing and adroitly mixes in lots of sexual tension and innuendo. The later is what makes it so appealing to teenage boys. Young guys swimming with hormones just eat it up. However, once you get out of the initial stages of adolesence, Xanth, with its puns and predictable plot line, becomes very boring.
You'll gobble this book up, as well as its subsequent sequels, if you're in the aforementioned demographic, but probably won't like it if you aren't (although I have talked to a few women in their 20's and early 30's who like it). When it comes down to it Xanth is like one of those teeny-bopper rock groups, you really dig it for a short time, and then throw it away with disgust.
The first book, A Spell For Chameleon, is a bit dry and slow. It wasn't until the second that Anthony caught his stride. Here we've got a happy medium for Xanth, fun and whimsical but not unbearably punny and ridiculous like the later novels. Adding to that is a pretty decent story, where Bink, Humphrey and others must discover the source of power that enables magic in Xanth. The source is pretty interesting, as is what Bink does when they find it. The story actually has enough meat on it to stand up next to the more standard entries in the fantasy genre.
If you're familiar with Xanth but haven't read this one, what are you waiting for? It features the rarity of Humphrey going on a long quest, and features discovering what makes Xanth what it is. A must read for Xanth fans.
If you're a fantasy fan in general, be warned: Xanth is pretty ridiculous. It doesn't take itself seriously at all. But like I said, it's quite a bit tamer in these early books than in the later ones.
Bink found his magical talent in A Spell for Chameleon , is now married, and works as a magic researcher for King Trent. With his wife nine months pregnant and very angry, Bink is sent off on a quest to discover the source of the magic in Xanth. Bink will be accompanied by his friend, Chester the Centaur, the Good Magician Humphrey, and Grundy the Golem. Being only the second Xanth novel, this one is has a decent story and is well written. Even though I have read this before (years back), I still cared what happened to these characters. The quest for the source of magic is interesting, and the payoff when Bink finds it (as if he wouldn't) is worth the price of admission. This is an excellent Xanth novel with more drama than later books. This is one of the best in the series.
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In the book, (and game), the reader has a "companion", someone from an older Xanth novel, lead them through Xanth. Whoever completes the quest first, will win a prize. Like all Xanth novels, everyone is good - even the Demons. There isn't much tension or surprises. Still the writing is fun and, as I said if you are younger, or have young kids, they may enjoy it more.
Those who are a little older, 14 or 15 maximum, probably would be happier, though, if they avoided this book. It is not for you. If you are older and want to read an Xanth novel, try one of the first three. They are still written for a younger audience, but they are very enjoyable for older people too.
Demons Don't Dream by Piers Anthony is basically about two Mundane teens who discover Xanth within a video game. They are led by real live Xanthians, who guide them to the treasure; the first of the players to reach the treasure receives a magic talent. Their Xanthian companions are faced with being a traitor, or one who will jeopardize the player's mission, who had selected him or her as a companion to help them achieve the goal to reach the treasure in time. Throughout the game, Dug and Kim realize that Xanth is a real place. They cross paths and befriend each other, and in the end, they would find a treasure more precious than the one they were searching for, love.
This book is my favorite book because it first introduced me to the World of Xanth. The first time I read it, I completely understood how the world of Xanth worked, well most of it. It is an easy-reader to know and be introduced to the magical world of Xanth. The defining characters of the two typical teenagers with a life crisis struck me to be a very important part in introducing the magic of Xanth to an ordinary Mundane, in that case: us. I really enjoyed it, like I was the one to plunge into its pages and play the Xanth game and discover a whole new world that could exist in the palm of my hand.
Demons Don't Dream is a really good novel to whoever loves the adventures of Xanth and who also love to dream about going there one day. (^_^) Anything is possible!
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The target readers of all of Anthony's books seems to be pre-teens, or any others with an exceptionally short attention span. He feels the need to remind us of things that anybody with a halfway decent memory would remember without his prompting. This is especially true in For Love of Evil. For example, a key character in the novel is Nox, the Incarnation of Night. Anybody who has read the book hardly needs to be reminded that Nox is the Incarnation of Night, though, because in the course of this single book, Anthony finds it necessary to TELL us that Nox is the Incarnation of Night, "she who knows all secrets, and keeps most of them," at least SEVEN times. By the end of the book, we practically have her character description memorized. This is unnecessary. Worse, it's condescending. And it's what makes this story a 4, instead of, say, and 8.
I would suggest reading 'On a Pale Horse' first (as an intro to the series and illustrates how Satan is a jerk to the other Incarnations), 'Wielding an Hourglass' as optional (well written and gives more depth to Satan's character), 'Being a Green Mother' (Did not truely enjoy this one until I got to the last 4 chapters. When taking in the context of a supporting book to 'For Love of Evil' it enhances that story well.), and 'Love of Evil' last (the best one). (I did not read 'And Eternity').
Pros: I enjoyed how Piers Anthony illustrated the humanity of Satan along with the reasoning and stuggles that comes with his role as Incarnation of Evil. Once you get past the first few chapters (slow story line) it just gets better from there. It really explains and ties togeather why Satan acted and did what he did in the previous books. It also ended in what could of been a extremely tragic and depressing ending on a high note. I put the book down after I've finished feeling good and that 'alls well that ends well'. I love how the main protaganist (hero of the story) was Satan.
Cons: If you haven't read the previous books (or at least the ones I suggested) you can feel cheated as the author just summarizes the plots of the grand schemes the hero (Satan!) goes through in the 2nd half of the story. Do yourself a favor and read the others. Makes this book so much better.
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On Proton, the serf Stile (despite being an expert Gameplayer) is nothing more than a jockey- or so he thinks. Strange events surround him and rapidly move out of control, as he is anonymously threatened, attacked, befriended by a sentient machine, and discovers an astonishing secret about his planet.
From the universe of Proton, he crosses into the alternate frame of Phaze: a world where magic rules and science is unknown, where unicorns and dragons roam the fields. A world where his unknown enemy is waiting to kill him...
In the first of the Apprentice Adept series, Piers Anthony demonstrates the breadth of imagination that characterises his best novels. The originality and detail of his twin worlds captures the imagination and keeps the reader's interest as the story shifts direction, with plenty of action keeping up the pace. Anthony's style is, as always, easily readable, even if overly simplistic to be termed great literature. "Split Infinity" is an entertaining and creative novel which will leave you wanting to read on.
Anthony's ability to create ambiguous points of view rivals that of Kurt Vonnegut, or Robert Asprin. This book once again very well portrays it.
Reading this book improved my analytical ability, the one on which Stile so often relies. Anthony creates that effect for the reader, and many readers do not see the deeper idea behind all of Stile's troubles and adventures.