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The co-authors trio of David J. Howe, Mark Stammers, and Stephen James Walker have proven themselves to be the definitive historians on the Doctor Who TV series. Besides the handbooks, they have also written three volumes focusing on the three decades of Doctor Who's television run: The Sixties, The Seventies, and The Eighties. I highly recommend all of these books to any fan of the world's longest running science fiction TV series!
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reader. We get paid big bucks to express complicated concepts in the simplest
possible way. It's not an easy job, but what's the fun in an easy job?
Unfortunately, many writers of technical content have other priorities. If
their work is "comprehensive", if it describes all the things it's supposed to
describe, they feel they've done their job. Never mind if the result is a
confusing assemblage of seemingly random facts, hard to follow and hard to
place in context.
Mark Walker is a poster child for this syndrome. It's pretty obvious how he
wrote Visio 2000 Bible. He made a comprehensive list of Visio features and
wrote about them one by one. Every feature, regardless of importance, gets much
the same treatment. Only a few cross references show how related features work
together. Little effort is made to describe the features clearly or concisely.
Here's an example. "There are two ways to activate and set snap and glue.
First, you can use the Snap and Glue Toolbar buttons (as shown in Figure 10-8),
or you can select Tools -> Snap & Glue to adjust settings in the Snap & Glue
dialog box. The Snap & Glue Toolbar button and dialog box are interrelated, so
a change in one also is recorded in the other. The following exercise
demonstrates the relationship...:" Then there's a lengthy demonstration of how
toolbar and dialog work. Then there's a mini-essay on when you'd use the
toolbar and when you'd use the dialog. And *then*, there's a vague, confusing
description of what the toolbar and dialog box are *for*. The whole discussion
uses up a couple of pages, but boils down to four simple statements: (1)
there's a bunch of Visio options relating to the Snap feature or the Glue
feature; (2) Two of these options enable or disable the two features; (3) the
rest of the options control the way the two features work; (4) you can set
these options one at a time (with the Snap & Glue toolbar) or all at once (with
the Snap & Glue dialog).
The reader can be excused for asking, "Jeesh, why didn't he just *say* that?"
Well, boiling complicated details down to simple descriptions is hard work. I
sometimes have to attack a concept six different ways before I'm able to
describe it in a few brief sentences. Good technical prose can be pretty
exhausting to write. It also tends to be discouraged by bosses and publishers,
who too often judge writers by the quantity of their output, not its quality.
Still, a good writer can deal with these issues. You help people understand why
fewer words often means better content. You balance work quality against
personal limitations and unavoidable deadlines. It's not easy to do all this
and still make a decent living. That's especially true if you're working
independently. But is that an excuse for short-changing your readers?
This book goes into detail that new users will be interested in as well. It explains the temples and shapes, how to edit them, how to set the properties for the page and other miscellaneous topics you need to get started. If you want to make a visual representation of some data that interacts with a spreadsheet or database, you can use this book for guidance and creative insite.
My primary reason for buying this guide was to find some of the things I missed before and discover new secrets. -Not only does this accursed guide NOT describe any of those things, it's actually completely in error in some of its descriptive points.
The only thing this guide does do is provide you with a very basic walkthrough; which is completely useless to anyone intelligent enough to play Wizardry 8.
So...I've plunked down my cash for this piece of trash, now what? -Guess it's time to go out and get myself a puppy...at least this guidebook will make a good chewtoy; it's nice and thick, chock full o' pictures with their descriptions-for some idiotic reason-placed on the previous page.
It also has Alchemy and Gadgetry formulas, which is nice if you don't enjoy experimenting with that sort of thing. The regular manual is exceptionally good on things like classes, skills, and spells, so those chapters don't add much.
The walkthrough isn't 100% accurate in the case of what items you may get, particularly out of chests where there's some randomness, but it does seem to cover all the plot points and major points of interest.
I haven't easily found any great online resources for this game, and there's definite potential to get stuck, so I'd say this book is useful.
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The BattleZone II guide is pretty good at all of the above. The overall strategy stuff is helpful. Good analysis of how to match one vehicle against another vehicle. Good tips on piloting skills. Good tips on how to build a base.
However, the mission-by-mission guide hasn't provided many "a-has" yet. I'll give credit to the game designers - this is pretty playable without a lot of additional help. Nevertheless, I have developed quite a few insights the hard-way, playing the same level over and over. These insights didn't always get mentioned in the book.
The book did show me how to cut my time on a particular level by 50%, so overall I'm happy. I'm especially happy to have a safety net in my hands as I progress to the more advanced levels of the game. If you are the type that doesn't like to get stuck, you will want this book. But keep in mind - the mission section doesn't explain it all - just enough to keep you moving.
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My main criticism is that about half the book is devoted to descriptions of how to play the various civilizations. The author went into far too much detail on this. It would have been much better to talk about general strategies that apply to all the civilizations, and then maybe devote 10% of the book on some of the unique features of each civilization.
I spend a few days going through this book while learning how to play the game. Afterwards, I bought the Prima's Unauthorized Strategy Guide and found it to be much more useful. I find myself referring to the Prima guide all the time to refresh my memory on certain aspects of the game (eg. before I play a civilization for the first time). I never refer to Walker's book.
I got a sense that the author did not play Age of Kings thoroughly and in depth, and that the book was written too quickly.
(By the way, I was about in the middle of between expert and novice when I bought this book.)
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