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This is a horrifying story, but also, in the strangest of ways, an inspiring one, in that Kent Walker somehow managed to transcend an upbringing among sociopaths to become some semblance of a human being.
I read this book in two sittings, and it would have been one, except that I had to sleep.
What makes this book special, though, is how it doesn't just recite the criminal history of the Kimes family, but uses it to rise above the true crime genre. Instead of just reciting the sleaze and scams that Sante Kimes and her family pull off (which, let's face it, no matter how much of a highbrow you might be, are worth reading about in and of themselves), Son of a Grifter elevates this material by describing how the Kimes' criminal activities map into (and out of) that defining aspect of our society, the search for the American Dream.
This book is not your usual tabloid quickie designed to cash in on a hot crime story. Thing more along the lines of Norman Mailer's "The Executioner's Song" or Truman Capote's "In Cold Blood." It's scrupulously researched, incredibly well written, and really captures the voice of its central characters.
I hardly ever buy audio books, but I heard Kent Walker on NPR, and his speaking voice is perfect for this story. I'll be driving cross-country this summer, and think I'll get the audio version for the feeling of that coast-to-coast opportunistic drifting that Sante Kimes is emblematic of.
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The one aspect that is very much priceless is the episode story summaries. These are very good, as I could almost imagine that they were on TV again. Also, the fact that almost all of the Patrick Troughton era of Dr. Who episodes was virtually wiped out from the BBC archives, makes these story summaries ever more so good to read about.
Another great book in the Dr. Who handbook series. The author trio of David J. Howe, Mark Stammers, and Stephen James Walker continue with their reputation as the definitive research team on Doctor Who's history. This was the sixth volume in the series, published in 1997.
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Beware: after reading this book you will have good reason for thoroughly disliking this man, but not because he makes a bunch of funny verbal mistakes. If you're afraid of being thoroughly skeptical and possibly oppositional to the policies of our "commander in chief", then don't buy this book.
There are many many things in the book that I already knew, but the author defintely does lay out a very damaging portrayal of our current President's personal politics and ideology.
Please, get the newest paperback version, released AFTER 9-11. Do NOT get the old hardcover version printed before the September events. You'll miss out on a lot of extra materials if you don't.
This book is very parochial and does not go very deep into foreign policy, class analysis, or deeper and longer standing issues of US society (issues that are often laughingly painted as "class warfare" in the commercial media whenever they are hinted at, and thereby sidestepped in favor of fluff), but it does paint a very convincing picture of a president who is fully devoted to the most reactionary and privileged elements of the ruling class in the United States.
This is NOT about some supposedly "stupid" president who is "incompetent" or "dumb". These kind of appeals to Goerge Jr's supposed "stupidity" only show how stupid and gullible Democrats and "Liberals" really are, and how they really fall all over themselves to play into the hands of the Bush administration who want nothing more than to portray George W. Bush as a "regular joe" who cares about the "working man" and is trying his best to protect "America" from any number of mysterious and devious enemies waiting to pounce on us.
"Make no mistake", GWB is none of these things, but instead is as much a blue-blood, silver-spoon ivy-leaguer as is Al Gore and actually quite more so. And, is as thoroughly calculated and schooled in propaganda, public relations and polls as was Bill Clinton or his father George Bush the First, or the Reagan administration before them.
It's about a president who is very much aware of what he is doing to America and who seeks to, and IS using the deaths of 3000 people to advance a reactionary and regressive agenda, all wrapped in the flag.
I actually suggest that readers that already realize this NOT read this book, don't bother, but rather read some more in-depth analysis of foreign policy of the kind of class warfare and nationalism that is now and always has used "patriotism" (since the dawn of recorded history and beyond) as a tool to convince the general population into accepting policies that thoroughly harm them and to draw them into subservience under protection of the fearless leader.
If what I've said above seems odd or outlandish to you, then just read this very good book on the personality of our president (the best currently available), get from it what you can, and then move on to more broad analysis later.
Josh
Anyone who recognizes the historical significance of the Constitution, knows how vital that hard-won document is to our individual rights and freedoms, and, most important, knows what is required in and of a leader to respect and protect it in an increasingly complex world, will be alarmed by this insightful analysis of our president's scrambled thinking and utterings. Miller uses W's own words to show that we are, indeed, as was so eloquently put by George I, "in deep doodoo." Individually comical or pathetic, Bushisms in sum reveal a level of ignorance and incompetence that is terrifying. That they come out of the mouth of a 21st century U.S. president, raises serious questions about the viability of our nation. Frontman Bush and the snarling crowd behind him are not only an international embarrassment, they're a distinct threat to democracy and the American way of life. Mark Crispin Miller's treatise is a Thomas Paine-like call to action. Please, read it!
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It clear to me by now that BradyGames certainly knows what makes a good guide. What they constantly fail to do though, is put all of these elements into a single book, but rather churn out one mediocre guide after another. Legend of Mana: Offical Strategy Guide is no exception.
The good first: The intro is decent, and proves a rather informative read (something the instruction booklet was lacking BIG TIME). All game screenshots are very clear, and the events are labelled properly. The correct amount of space is devoted to each event as needed (it's not like each particular one is squeezed onto one page as some other guides have tried in the past). The monster compendium is also nicely done, telling you about where each baddie can be found, what they can do, and what goodies they'll give you upon their defeat. All of the mini-games and other secrets are accurately detailed in the back of the book as well (though there aren't many).
And the not so good: The walkthroughs start out rather decent. Up front you are told where to go, and how you get there. Given that Legend of Mana is a non-linear game, a good effort was made to cover all areas of the game and what is required of the player to get there. Unfortunately, this information is not always accurate. I found numerous incorrect event "prerequisites," navigational mistakes in the dungeon walkthroughs (sometimes with whole sections missing), and some bosses were just plain left out of their events' discussion. Maps to most of the games' areas are all together in a separate section of the book, which would otherwise have been fine had they not been so poorly layed out. Very few of the treasure chest contents are labelled--if you're going to label some of them, you label them all. This is laziness on the part of the author in it's purest form. In addition, some game screen are missing from the maps, and the lines that show you how rooms connect to each other are only often mismatched or run off the page--literally. This is laziness on the part of the editor!
And the downright bad: The lists in the back of the book. Talk about completely useless. This is obviously something pulled off an online FAQ and formatted nicely, or it's direct information from Square that was cut and pasted onto a spread of 14 pages. You get a list of the items, weapons, armors, and instruments, each with their basic stats. You are not given where to find them, how to make them (equipment creation is a major area of the game), or what to do with them. That's ludicrous. The whole notion of golem creation and pet raising are ignored as well. This might be acceptable had the list section been a lot more comprehensive, but to not be mentioned at all (save repeating what's in the instruction booklet) is very bad. The worst feature of this guide, though, is the complete lack of information regarding character abilities and magic spells. The fact that battles are the core of this game makes this absence inexcusable. The worst part about this, however, is that in the book's introduction, it says "we have included a complete list [of abilities] in the abilites section." WHAT ABILITIES SECTION!
Overall, I just can't recommend this one over an online FAQ for the game, of which there are many. It might help to get you started on a quest if you have no clue as to where to go or help you solve one of the few puzzles, but there's so much more that you'll be craving if strategy guides are your thing.
Thank you, Michael Ricottone