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"The Happy Man" features a dead man who is raised from the dead so he can financially support his family, the catch is that his consciousness must reside in hell part of the time. There he has bizarre nightmares that lead to an unfortunately predictable denouement. In "Vanilla Dunk," professional basketball players are issued suits giving them skills of former greats. From this interesting idea, Lethem fabricates one of the best sports stories I've ever read, as an obnoxious white kid wins the "draft lottery" and gets to be the next Michael Jordan and racial tensions ensue. "Light and the Sufferer" follows a crack addict, his brother, and the mysterious alien who follows them around New York. The humans' story ends rather obviously, but the significance of the aliens is left somewhat obscure. "Forever, Said the Duck" is about a cocktail party inhabited by clones of everyone who's had sex with the two hosts. It's promising enough at first, but degenerates into a psychedelic nonsense. The nifty notion of "The Hardened Criminals" is that convicts are physically hardened and used as bricks for a massive prison tower. Lethem seemed totally unable to make anything out of the premise, however, and when a young criminal meets his father in the wall, the result is rather forced. "Five ..." presents the mystery of a woman who has sex with a man and "loses" two weeks of her life. Unfortunately, the story implodes rather than leading anywhere interesting. The final story, "Sleepy People" is simply odd and makes you wonder why it was included.
Lethem is certainly a creative genius, however, he's still pretty hit or miss in harnessing his creativity. Sometimes he doesn't seem to know what to do with it and ends up writing himself into a bizarre corner. Still, I'll continue to read him to catch the sparkling stuff.
Some worked better than others, and from reading the other reviews here it seems the selection varies from reader to reader. Yet the range and boldness of his ideas nearly staggers the imagination, and to have pulled this off -- not once, but seven times -- is astonishing.
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As for everything non-sidequest related, this book does it quite well. Only once can I remember there being a major mistake (by that i mean a mistake that doesn't involve an occasional missed chest or something minor like that), and that is in the Dark Rift. You'll probably figure out the mistake soon enough, as it involves taking the wrong 'vortex' but this should have been cleared up. I fortunately knew about this mistake before I got to the Dark Rift, but some people won't and it will probably lead to alot of confusion. So I'll give a 9/10 just on the main walkthrough.
Now for the sidequests... Concerning the Bounty Hunting sidequest, this walkthrough could have been better. Yes, it lists the names of the pirates, but you do not know where to find them. I was forced to consult another online guide for more information on this. Concerning the chams and moonfish, this guide does it pretty well, and lists all the locations. The Discoveries are all listed and there, with brief explanations on how to get them, but (maybe its just me) I still found myself consulting another guide for a few discoveries in hopes of a more detailed explanation. However, this was easily offset by the map Prima included, which contained every discovery, so if you were wondering if a discovery was on the north or south side of grid 6,3 for example, you could check the map and it'd be right there. This was a pretty welcome addition. Crew Members... hmmm... these were done shoddily. As with the bounty hunting, this guide lists the locations of crew members, but explanations are not given for some. For example, the guide doesn't mention that you need to talk to Hans, then leave and talk to him again in order to recruit him. It's little things like that which really lower the score in the sidequests area. I will give the sidequests portion of the guide a 6/10.
All in all, Prima constructed a good guide. I wanted to give this guide a 5/5 stars since I love the game so much, but unfortunately it just misses in a few key areas. If you love doing sidequests in games like I do, you'll probably be consulting an online guide for the occasional additional help.
-Joseph
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