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If you want a good biography of Caesar, try Christian Meier's "Caesar", availble at Amazon.com, instead.




(...) If Cloud wasn't such a turgid and unimaginative writer, he'd give Jack T. Chick a real run for his money in the category of Paranoid Fundamentalist Fantasy.
Cloud never presents the Gospel, or even gives any indication that he understands what the Gospel is. All of Cloud's Biblical quotes are drastically out of context and wrong.
His defenses of the KJV are even more twisted. He denies the existence of the Septuagint and the Vulgate, says that the Roman Catholic priests who editing the KJV Greek text were "orthodox believers...men of God," and basically regurgitates all of Peter Ruckman's and Gail Riplinger's bizarre ravings. (...)

According David W. Cloud, Bible-believing Christians are evil. Everyone who wants to serve God must leave Christianity and embrace Cloud's King James Only cult (this cult group, by the way, denies orthodox Christian teaching on the nature of Christ and the Trinity, and teaches that God added new revelation to the Bible in 1611 A.D.)
David W. Cloud is a twisted, sick individual. His writings have contributed nothing to the advancement of the Gospel. In fact, one would be hard pressed to find David Cloud saying ANYTHING that is in itself constructive or affirming - all he does is distort the records of reputable Christian leaders, slandering men of God. The only people who read Cloud are radical King James-Only Fundamentalists who are bitter that Bible-believing Christians rejected their heretical teachings. I've looked over most of what Cloud has on his website for kicks, and Cloud NEVER presents the Gospel, NEVER quotes Scripture in its proper context, and NEVER talks about Jesus. Cloud says that helping the poor is wrong, because this is "social gospel." Cloud DOES do the following: negate the clear teachings of the New Testament with distorted quotes from the Old - call medieval Papists who edited the Textus Receptus "good Christian men" while condemning modern Evangelicals for sins such as watching TV - endorse violent Northern Irish extremists - the list goes on. When facts fail David Cloud (as they usually do), he simply makes stuff up (the supposed Unitarian Universalist endorsement of the NIV is sheer fantasy). Fortunately, Cloud is such an atrocious writer with such a poor grasp of web design that nobody stays on his site for long.
Cloud is in good company - other King James Only cultists (like Gail Riplinger) say that we must work for our salvation, that demons have sex with us, that the government is taking samples of DNA to clone us after the Rapture, etc.
It IS true that Evangelicals recognize that some Catholics may be saved, thanks to the grace of God and the leading of the Holy Spirit. Luther thought this, too. So did Calvin, Smyth&Helwys, and every other Protestant reformer you can name. But does the fact that Promise Keepers admits that some Catholics may go to Heaven, and that some Evangelicals cooperate in political matters with some Catholics (of course, politics is something quite outside religion) mean that the National Association of Evangelicals is about to accept the authority of the Pope? Of course not!


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Castriota's major argument is that the friezes are an extremely important and integral part of the message of the monument as a whole. They represent through their vegetal imagery and the animals within this vegetal landscape the gods that best exemplified the pax Augustae and the restoration of the mos maiorum, the old Roman values and traditions on which Rome was thought to have been built.
In order for this message to convey the intended meaning to the majority of the Roman people, it had to be easily understandable. Both the educated and uneducated should have been able to quickly identify the basic concepts of the imagery it contained and understand what these images stood for without extensive study. Castriota looks first at the precedent for the vegetal friezes and what these earlier works meant to the people who commissioned them, and second, he discusses the widespread use of this type of decoration and how familiar the Roman people were with it.
Anyone who has an interest in Augustan history should read this book. The Ara Pacis was not just another piece of beautiful Augustan art. This monument stood as the epitome of the Augustan message of peace brought forth and solidified by Augustus; a peace that had never truly been seen in Roman history to that point.

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The good: the book is surprisingly long (336 pages) and thorough. It covers the basics of how to move around and do things (swim, parachute, use the various vehicles), gives a complete listing of all important objects in the game, and gives detailed maps and tactics for all battles, including The Road To Rome expansion. It points out things you might not have realized, and might never realize. That, to me, is the best thing a strategy guide on this game can do. There are various tactics, such as hitting the "walk backwards" [S] key while sliding down a hill to avoid falling damage, that I personally would have never figured out myself and am happy to have learned from others. This guide gives a lot of ideas for new players to try out, which makes the game more enjoyable. The layout is straightforward and readable. The first 68 pages are an extended manual, then each battle is covered in depth.
The bad: there are some disappointments for me with this guide. It would have been helpful to at least point the reader where to go for fixes to well-known technical problems, i.e. at least send him to EA's support site and fan sites like Battlefield Central, BF42.com, or Planet Battlefield. There's no mention that I could find describing how to set up a joystick for flying, a very common question. While it's possible to use the mouse for flying, a joystick is much simpler (this game convinced me to buy one, in fact). The large variety of console commands are not touched upon at all - these are important, as they're the only way to attempt to kick off a team-killing player, they're how you can show the frames-per-second rate, along with a number of other useful functions. The All-Seeing Eye, a program which efficiently finds servers for multiplayer games (much faster and more flexible than the in-game server browser), is not discussed. The book does mention clans in passing, but does not talk about things like modder developments. For example, Desert Combat is a mod about the US vs. Iraq, is free for download, and is very popular - no mention of it here. A number of important tactics are also not covered, e.g. the "walking backwards" tactic for hills mentioned above is missing from this guide (though in its defense the guide does describe many other tactics). There are also errors, such as the belief that the only way to enter the driver's seat of the US destroyer is by entering the rear position and switching to the front (you can enter by the front turret, even though there is no doorway).
The ugly: there are a number of problems with layout. To begin, the table of contents is incorrect. Wake Island was accidentally left out, but its page number was used for the next battle listed, so every battle listed after that gives the page number for the battle preceeding it. There is no index. The maps of the battles that come with the original game were mostly created from my own online annotated maps, as they contain the same mistakes my maps had until I corrected these a week ago. Unfortunately, the author does not credit my site for the information, so readers do not know to look there for updates. His Road to Rome maps (which he did not copy from me) look to be complete, though there was some printing problem with Anzio that moved flak guns from the island to the east shore of the river, and put a number of US vehicles as starting in the bay. Opportunities to provide the player with useful reference sheets were ignored. For example, there is a radio button command summary, but it was split over two non-facing pages when it could have fit on a single page.
All in all, there's a fair bit of chewy material in this guide. Some might consider such a guide as a spoiler, but for this game it's about strategy and tactics, there really should be no hidden secrets that only expert players know about. On this level the guide generally succeeds, though it sometimes misses some key tactics and also sometimes states the obvious. I was disappointed at what the guide left out: support and fan websites, console commands, joystick setup, All-Seeing Eye, Teamspeak/Roger Wilco, etc. Four pages listing these and pointing at the relevant web sites would have helped many players enjoy the game more. The author knows the game well, but ignores anything that was not included in the box itself.

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I defy anyone to find Ferry's Horace superior to the wonderfully readable translation done recently by Sidney Alexander and published in Princeton University Press's Lockert Library of Poetry in Translation. Richard Howard, translator extraordinaire himself, has written a short Preface for the volume, in which he compares a passage from Alexander's work to other versions of the same passage done by Pound, Michie, and Burton Raffel, and Howard justly judges that Alexander's is the "far superior text."
Ferry's language is too often simply muddled, the syntax unclear. Do yourself a great favor, buy the Sidney Alexander translation, and you'll be rewarded with a vastly more enjoyable reading experience!


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I doubt that the greatest general and statesman of ancient times looked like a baboon. More likely it's a leftist biographer.
Don Norton