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Book reviews for "Richards,_John" sorted by average review score:

Five Architects: Eisenman, Graves, Gwathmey, Hejduk, Meier
Published in Paperback by Oxford University Press (1997)
Authors: Peter Eisenman, Charles Gwathmey, John Hejduk, Richard Meier, and Michael F. Graves
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A "modern" classic (if that's not an oxymoron)
The best reason to get this book is not for the drawings or houses, but for the introduction. This intro is one of the late Colin Rowe's best writings, and clarifies the *difference* between the works presented inside and the works' inspiration from 1930's Modernism, and all the cultural/historical baggage that goes with it. Rowe's writing concerns itself less with form and visual/formal parrallels, which goes somewhat against the stereotypes of Rowe's clique of "Fingerlake Formalists" and presents Rowe as a more astute socio-political analyst than you might otherwise assume.

Buy it for the essay. Take the rest with a grain of salt.

All the info with no waffle
This is one of the best books of its kind, showing why these men went on to be of the best in their field. It is worth buying simply for Meier's Smith house and Gwathmey's Residence and Studeo (1966) alone. These along with Eisenman's theories for both house 1 + 2, though rather OTT in real terms, is insightfull none the less, as well as an indepth review from the ever critical eye of K. Frampton, make this one of my most prized possetions.


Foundations of Powerbuilder 5.0 Programming
Published in Paperback by Hungry Minds, Inc (19 August, 1996)
Authors: Brian J. Smith, Gordon W. Schaad, Richard Castler, Jon E. Bruce, Azita Gandjei, and John Miller
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The book which will teach you from a to Z
Throughout many books available for PowerBuilder today this one is more deeply and carefully covers all the details you will need from day to day operations. I've red over dozens of books and I think that this one the only one that is not tells you where to click, but teaches you how to build an application and logical design. I do hope that authors of the book (B. Smith and G. Schaad) will issue a newer version that will cover features implemented with PB 6.x and PB 7

Exemplary treatment of a difficult subject
This is by far the easiest-to-read and -understand book I have read on PowerBuilder. It is very well edited also, with no grammatical or spelling errors that I could discern. This is a far better book on PowerBuilder than I have read by any other author. Bravo!


Fundamentals of Classical Thermodynamics
Published in Hardcover by John Wiley & Sons (1972)
Authors: Van Wylen Gordon John, Gordon J. Van Wylen, and Richard E. Sonntag
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very practical
I`m a marine engineering proffesor and lecturer and has been very, very interesant and very practical regarding to modern application.

¿How can i get from yours the solutions manual from this book? I Really want to acquire both book and solutions manual?

Kind regards

THE PUBLISHER, JOHN & SONS
SOLUTION TECHNIQUE IN ALL EXAMPLE PROBLE


Glas
Published in Paperback by Univ of Nebraska Pr (1990)
Authors: Jacques Derrida, John P. Leavey, and Richard Rand
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1000pp on EVERYTHING
Bearing in mind Derrida's honey-like style, with which both writes and absents himself, this book shows that in Truth Hegel is the last philosopher of the book and the first thinker of writing owing to his entirely transgressive relationship with his sister (whom he loved) by virtue of the influence of Genet's oeuvre (which is not a work), the latter clearly touching Hegel for the simple reason that his avatars and demons (Sartre, Bataille) misrecognized him, as though he were the sun which they dared not look upon for fear of blindess. The rose pricks the eagle and the eagle tumbles.

1000pp on EVERYTHING
Bearing in mind the sweet honey of Derida's style, with which he writes and absents himself, we can say that Derrida has shown Hegel to be the last philosopher of the book and the first thinker of writing by the economic grace of his utterly perverted relationship with his sister, starting with the B column on Genet, who was misconstrued by Bataille and so by Sartre. The rose pricks the eagle.

Inter allya


Global Dreams: Imperial Corporations and the New World Order
Published in Hardcover by Simon & Schuster (1994)
Authors: Richard J. Barnet and John Cavanagh
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Obviously well researched.
All one needs to do to realize the importance of this work is to watch CNNFN or any other business news channel, read the wall street journal et al. Merger, merger, merger,. The UN, World Bank, Corporate greed, A juvenile and naive population, which will happily step over the bodies of those less fortunates whose 401's didn't come through or never possessed. Of course for any of this to culminate in the true end game scenario, they must assume a greater yet degree of control of the people and their money. I suggest you read "Transfer: the end of the beginning," by Jerry Furland, also available through amazon.com. I highly recommend both of these books.

Provocative and Scary
Imperial Corporations is an easily readable, fact-filled book portraying the rise of a "standardized culture" across the planet. This is a culture of Pepsico and Madonna, of Bertelmann and American Express. The book is full of scary facts about these major corporations, andothers, such as Sony and Citibank. It reads like a novel and you can breeze through it, though, as I said, it's full of incredibly interesting material on the global corporate power structure.


Hong Kong Action Theatre!, 2E.
Published in Paperback by Guardians Of Order (31 July, 2001)
Authors: Nicole Lindroos, Jeff Mackintosh, Chris Pramas, Lucien Soulban, Scott Kessler, John R., Jr. Phythyon, David L. Pulver, and Terry Richards
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Style, Style, Style
Hong Kong Action Theatre! 2nd Edition is a game based on Chinese action films such as Crouching Tiger, Hidden Dragon and The Killer. It attempts to accurately portray the style of these films and tries to cover all the genres: kung fu, wire fu, gunplay, and so on.

Players portray actors in Hong Kong cinema. Characters are created using Guardians of Order's simple Tri-Stat system, rounding out the character with skills like gun combat and kung fu and special attributes to set the actor apart like Director's Friend or Cantopop Star.

The actor is the character that players will be portraying every single game. Their abilities and attributes will remain stable. However, the character's Role changes from one session to the next.

Each session is a movie, and the Role is the actor's part in the movie. A Role can be anything from Triad Assassin to Hard-Boiled Cop to Drunken Fisherman. Each Role has unique abilities that stack on top of your actor's for that specific session.

Another interesting quirk of the game is Stunts. During combat, players are encouraged to have their characters do the wild and death-defying stunts of Hong Kong cinema. The wilder and more dangerous the stunt, the better the reward. Characters are rewarded by the gamemaster with Star Power points which represent the Actor's pull in the cinema world and his or her popularity with the audience. These can be cashed in for rerolls and other goodies such as script rewrites (e.g. the villain happens to be standing next to barrels of flammable liquid).

The game also contains a lot of "real-world" information on Hong Kong and the history of Hong Kong cinema that some might find interesting and others might find to be a waste of space in a roleplaying game book.

The game is great. With an energetic group with a feel for the Hong Kong action genre, you can make movies to rival Hong Kong blockbusters. In some respects, I feel that HKAT lumps too many of the genres together with no demarcation between gun fu, kung fu, and wire fu films, and so they all get smushed together. In general, it's fun, original, creative game and a worthy second edition to the original by Gareth Michael-Skarka.

Gameplay is episodic, with each game session being a "movie" independent of other game sessions. The movies can cover any of the traditional Hong Kong action film genres.

Kung Fu Action!
This is a solid system for a Kung Fu movie action game. This is made by Guardians of Order, so it uses the Tri-Stat System (if you've played BESM, this will be very familiar). The basic system is based on three stats: body, mind, and soul. You use these base stats to calculate your health, energy, starting star power, and attack and defense values. You then buy attributes and defects that customize your character. HKAT! 2 offers a wide variety of attributes and defects that allow you to build any kind of character. And if the attribute or defect you need doesn't exist, you can make a new one! (The GM, of course has say on what is allowed.) HKAT! 2 has the unique concept that the PCs (Player Characters) are actors playing roles in movies. When you make your character you make an actor, and can only buy an attributes and defects that are open or actor only. Then you use star power to bid on the role you want to play. Now you buy role attributes and defects to add to your character to simulate the special effects crews and such (the role attributes and defects go away at the end of a movie), and you can use leftover star power to improve the role too. What's cool about the role/actor concept is that your group can play a wide variety of games, say a horror action thriller one time, then a waxia (as in Crouching Tiger, Hidden Dragon) next. Also using star power, one person can have the lead role one movie, and some else can outbid him for the lead next time, so everyone gets a chance to be at the center of a game. At the end of a movie, the GM hands out star power rewards you use on the next movie. What you get is based on what you bid as well as how well everyone did and bonuses the GM may hand out. This encourages everyone to work as a group, as if the group "wins" the movie, everyone will get more star power. Another good point is that if you die, it's not necessarily bad, because it's only your role that dies, not your actor, and if you die heroically, this can be worth bonus star power!
Make no mistake, this is a Role-playing game, with emphasis on role-playing rather than dice roles and statistics and rules. While creation is a little involved, it's fairly straightforward one you get use to it. For resolving actions the Tri-Stat system offers one of the simplest systems I've seen.
Combat is also petty simple, I won't go into the details here, if you've played other tri-stat games, you'll be on familiar turf. HKAT! 2 does, however offer some optional combat rules that are worth mention. When you attack, you can choose whether to deliver a high, low, or medium kick or punch and you can target an opponent high, low or torso. The type of blow you deliver gives a bonus or penalty to your damage and initiative, for example, a light punch will let you attack sooner, but won't do as much damage as a hard kick. The attack location affects your opponent's defense, if you attack low, but you opponent defends high, your opponent will have a harder time defending.
The system, in summary is simple, yet flexible enough to handle any thing from swordplay and magic attacks in ancient China to a fierce shootout in modern Hong Kong.
And finally, I'll cover the quality of the book. As is typical of Guardians of Order, this is a well-done book. It's a good read with cool art and it is very clear. There is also a lot of extra martial here besides just the game. There is a section on Hong Kong, one on the history of Hong Kong film, one with summaries on a lot of Hong Kong films, and finally some sample adventures to get you started. The extra info is really great, especially for some like me who only has little knowledge on Hong Kong film; this book is a treasure trove of info for creating you own Hong Kong action film game. The only flaw I saw in this book is that the last line in some of the sidebars at the beginning of the book was truncated, and while this is annoying, no impotent information was lost (it was mostly flavor text) and this flaw doesn't greatly detract from enjoyment. Given how error riddled other role-playing games (just look at the errata on 3rd edition D&D) are, I couldn't justify taking off a point for this. I highly recommend this book if you want a simple and flexible system for an action Hong Kong style game.


How to keep your Volkswagen alive : or, Poor Richard's Rabbit book :being a manual of step-by-step procedures for the complete idiot : Rabbit, U.S. Golf & Scirocco, the complexities thereof
Published in Paperback by John Muir Publications (1980)
Authors: Richard Sealey and John Muir
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The Best VW Rabbit Repair Book I have ever seen
I have a copy of this book,and it is awesome, excellent and wonderful. The problem I'm having is that I am selling one of my Rabbits (80 red convertible gas 5 speed) and the people I'm selling it to want a copy of this book along with the car and I can't find another one. Thats how good this book is!

The best golf/rabbit repair book not in print!
In the tradition of John Muir's How to Keep your Volkswagen Alive, this book covers repair procedures for the 74-84 Volkswagen Rabbits, Jettas, and Scirroccos.

Repair procedures, anectdotes, artful diagrams all help one keep a sense of balance whilst repairing a Volkswagen water cooled car..

In the same spirit as the original 'Compleat Idiot',technical advice is mixed with humour to inform and entertain.

Some may argue it is less thorough than the official VW manual, but it makes an excellent compliment, and a few tricks lay within that are relevant to even today's New Beetle!

Newer editions than my old one may contain 85-up Golf information.

There was a mention in one edition of a Muir publication of a 85- Golf manual, but was never published.. and now this one is out of print.

But not all is lost! It does exist, it _can_ be reborn in a new media!

If you feel that this book should be re-published in a CD-Rom, compleat with the Compleat idiot, write to Muir Publications, I did. They sent me a rejection letter (?) But keep trying, they'll get the idea eventually.. :)Maybe a petition?

My reccomendation.. If you have a Rabbit, Jetta or Scirrocco from 74-84, get this book if you can, it has a good sense of technical humour, and might help you figure out that strange noise!


Inside the Minds: Internet Lawyers - The Most Up to Date Handbook of Important Answers to Issues Facing Every Entrepreneur, Lawyer, and Anyone with a Web Site
Published in Paperback by Aspatore Books (2001)
Authors: Aspatore Books Staff, InsideTheMinds.com, James Hutchinson, Mark Fischer, Arnold Levine, Carl Cohen, Brian Vandenberg, Harrison Smith, Mark Gruhin, and Gordon Caplan
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Mark Gruhin Chapter Fantastic!
This is an excellent book with an extremely insightful and fascinating chapter written by Mark I. Gruhin. He is a very skilled writer and lawyer, and I look forward to his future writings.

Great Book-Very Interesting....
Being a lawyer in NYC, I was very impressed with some Inside the Minds: Interne Lawyers. Although it is impossible to cover every Internet related topic, the book does a good job at covering some very interesting topics. In addition, the individuals portrayed in the book represent a good cross sampling of different talents related to Internet law. I particularly enjoyed the interview with Mark Fischer at Palmer & Dodge. If you are a woman, make sure to also check out Inside the Minds: Leading Women.


John Brown and His Men
Published in Paperback by Digital Scanning Inc (2001)
Authors: Richard J. Hinton and Carlos Martyn
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"Correspondence, Mr. Brown."
Too often are works of historical note written with cold dispassion. You won't find any dry writing here. Hinton manages to encapsulate the drama and tension of the period in grand style. To those looking for simply a overview of the Harpers raid, be prepared for an information overload that includes biographies, primary excerpts and a rousing tale of cathartic proportions.

I discovered that my ancestor, John Henry Kagi was a Raider.
I was searching for my ancestors through the Keagy line and found this book. In it, I discovered that John Henry Kagi, an earlier form of the spelling "Keagy", was one of John Brown's men. Later I found another book about John Henry Kagi entitled, "John Henry Kagi and His Old Log Cabin Home." I am interested in learning more about Keagy Family Line and especially John Henry Kagi. My wife and I traveled to Harper's Ferry, VA to visit the site of John Brown's raid. Unfortunately, the papers and photographs of John Henry Kagi were damaged in the Spring flood. It was a great disappointment to us. The only records that we have are the information that I gained through those books, "John Brown and His Men," and "John Henry Kagi and His Old Log Cabin Home." Both of these books covered the raid on Harper's Ferry and gave me a wealth of new facts about John Henry Kagi. It brought history to life and presented a hero to my family.


John Coltrane's Giant Steps
Published in Hardcover by Live Oak Media (2002)
Authors: Chris Raschka and Richard Allen
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A Visual Jazz Masterpiece.....
"Good evening. And thank you for coming to our book. We have something very special for you tonight. It's John Coltrane's marvelous and tricky composition, "Giant Steps," performed for you by a box, a snowflake, some raindrops, and a kitten..." So begins the conductor's introduction to Chris Raschka's brilliant visual jazz rendition of Giant Steps. First he explains a little about who John Coltrane is, and how his music was composed, "...[he] wrote music which, in his hands, became swirling, leaping, tumbling "sheets of sound." That's what he called it. But why tell you when we can show you?" Then the composition begins with the raindrops, the tempo, "not too fast and not too slow." Next he layers the box, the base, "...the bottom. It's something to build on." Here comes the snowflake, the piano, "showing us the harmony, the beautiful frame." And last, the kitten, the melody, "watch her take some giant steps across the page." As Mr Raschka "conducts", problems begin to occur, the shapes and colors collapse, and he finally yells STOP! "People, people! What happened? Okay, okay, let's take a look at some trouble spots." After detailing when, where and how each shape went wrong, and giving constructive directions, the composition begins again. "Let's take it from page 14. Raindrop, box, snowflake, kitten. GO. Sheets of color. Sheets of sound. Bravo. Bravo, everyone." Mr Raschka's entertaining text, written in an engaging, conversational style, is informative and enlightening. His layering of shapes and colors provides a clever and creative visual understanding of jazz and John Coltrane's "sheets of sound." Together word and art dazzles, Giant Steps comes to life on the page, and imaginations soar. Perfect for youngsters 6-10, John Coltrane's Giant Steps is Chris Raschka at his very best, and is an innovative and inventive introduction to understanding jazz, no young music lover should miss.

amazing and creative
This book is really something! It's unlike any other book I've ever read. It is not just a book -- it is an experience. What a creative mind Chris Raschka has! My 4 year old and my 7 year old both loved it. So did I. I highly recommend it.


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