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--K.K. (Author of CLOWNWHITE and INHUMAN RESOURCES)
If you are a reader that is into mummy and curse tales then this is definately the book to read!
The year is 1992. The place Cairo. Cairo is rocked by the worst earthquake in Egypt's new age history awakening something. Something Unimaginable. In tradition of the classic mummy legend a curse has been unleashed upon the world for the violation of yet another tomb but 'The Hunting Sorrow' is no ordinary walking dead!
The book itself was riveting - I couldn't put it down - and as a former FMF Corpsman, I found it very realistic. Many people don't realize the intensity of what a Corpsman trains for when they work with the Marine Corps - it's a different world. I recently re-read the book, and found it even more compelling the second time around.
The author manages to bring the camraderie into the book without stifling the story. This is a modern anwer to Stephen Crane's 'The Red Badge of Courage'.
This is a book about heroes, and the men that they really are.
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The book is a believable account by ROK's finest general in the Republic's history, albeit somewhat embellished. I, myself, am a Korean but can cut through the crap, when I smell one. The memoir's contension that the ROK troops have stood and fought despite the insurmountable odds are seriously challenged by the Americans who fought with them.
During the Korean Conflict, the ROK fighting units were, all too often, substandard, poorly-led by inexperienced, underaged incompetents, thus, undisciplined and cowardly. The ROK troops suffered from pathological fear of the NK tanks and the Chinese volunteers, and thus relied heavily on the American firepower to do the fighting for them. (General, your men never could "decimate" the Chinese alone!) The only exception to the South Korean rule were the 1st ROK Division commanded by the author himself, and the ROK Marine Regiment.
In any event, the exploits of the General and his division is well documented. I was quite frankly amazed with his superb English. The author's well-written account is somewhat believable, but the highly-exaggerated tales of the "ROK fighting prowess," prevents this memoir from earning five stars.
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I've been a big fan of Jim Parish's cinematic oeuvre of literature for 20 years. He has tackled film genres, biographies and anything with his name on it I will buy. His "Van Sant" bio is terrific and covers a career that hasn't had much coverage to date.
If you can find Mr. Parish's incredible "The Swashbucklers" you have a great weekend read in store. After 100 books, you would think Parish would be tired but his two recent works proves he is as fresh as ever and on the top of his game.
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Another problem is the book's extremely terse, high-level approach to many important concepts; often a mathematical approach or an algorithm will be mentioned as a solution to a given problem (quadtrees, let's say), but once you try to take that knowledge from the chalkboard to the compiler, you begin to realize that there are some important pieces missing. Of course, no one expects a text like this to be a cookbook of code snippets, but as a primary textbook for an applications programmer this falls short. The tiny print and unhelpful illustrations don't improve matters much for pedagogy.
So, even though this is the Classic Textbook, I've found myself better served by a combination of other, more recent books -- Alan Watt's text on graphics in combination with Eric Lengyel's on 3D Mathematics, specifically. They won't cover *everything* there is to know, but they'll do a better job of getting you started than Foley, and the stuff they don't address can be found in other books or SIGGRAPH papers.
"This book is for thinking and researching."
"This is not a book that you can read while sipping a glass of wine..."
"the bible of computer graphics"
This is not a book that you will end up copying source code out of(a good thing). This book was my first step into the hardcore graphics world, and it was great. I don't think that more source code would enhance this book at all, mabye even the opposite. Source code is not what this book is about. If you are planning on implementing some of these algorithms, you must know how to code well, period. This is not a "here's how to code in C" manual, it's a "these are the principles of Computer Graphics." It's everything it claims to be.
I particurally like the excercises at the end of every chapter. Although I don't do them all, it gives me a guide to practice what I learned. The math in this book is not as hard as some make it out to be. It is Matrix/Vector algrebra and some calc. A glossary would have been a nice touch, as some of the vocabulary can be overwhelming at times, especially the acronyms.
"Recommended for the hardcore programming freaks." Hope the authors (I'm going to give credit to more than Foley) plan to write again.
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One of the most wonderful things about this book is that it supplies an extensive bibliography about each subject covered.
It isn't a "how to" for DirectX or OpenGL it's more of a "here are the equations" for 3D in pretty much every aspect.
You have to have it.
You don't? Buy it!
Expect to brush up on your maths tho! (unless yur a math head :) )
Regards,
Ian
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