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However, this book is /the/ must-own book for anyone who studies Navajo language or culture. Its thoroughness (somewhere over twenty-five thousand entries, I think) is astounding.
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The essays gathered here will give the reader much to think about in how they perceive Art and Technology and the philosophical basis for a new aesthetics.
Once thought passe, the reader will find that the foundations of Conceptual Art is alive and well, and that it is anything but passe with our relationships to new developing technologies.
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As a comparison to the Muchnick one, this book is slightly less advanced but contains sufficient details to start one in this field. This book also excels in its clear and informative explanations.
An interesting feature of this book (and also Muchnick) is that no concrete code/implementation is included. The focus is on the concepts of building an optimizing compiler and the theory behind code optimization, not exactly on how to build one (from scratch) using whatever programming language. The reader must come up with the implementation side of the story if she wants to apply the techniques to her own compiler.
As a final note, this is not an introductory book on compilers. If you want one, go find the classic Dragon book (by Aho, Sethi, Ullman) or the newly written work by Appel.
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I recommend this book both for artists and for anyone attempting to understand Modern Art. Greenberg's writing became a little thicker as he aged, but he is about as down-to-earth as a critic of his type can be. You might have to run to the dictionary here and there, but that is a small price to pay for what you get in return. If you are frustrated with other art critics being too opaque, Greenberg is a good alternative. Well, I can't help but add that, to me, he is one of the definitive critics of Modern Art!
Ian Ashdown, P. Eng., LC byHeart Consultants Limited 620 Ballantree Road West Vancouver, BC Canada V7S 1W3 e-mail: byheart@acm.org
Lighting Design + Application contact:
Mark Newman, Editor Lighting Design + Application Illuminating Engineering Society of North America 120 Wall Street, 17th Floor New York, NY 10005 Tel: (212) 248-5000
Rendering with Radiance Greg Ward Larson and Rob Shakespeare ISBN 1-55860-499-5, Hard Cover 664 pages; 1998; Morgan Kaufmann Publishers
Many LD+A readers know Radiance as a lighting design and analysis program that was developed by Greg Ward (Larson) at Lawrence Berkeley National Laboratory. Those who have investigated Radiance know that it is freely available, but usable only if you have a UNIX workstation and the patience to master more than 50 software tools. In ten years, it has attracted a coterie of fewer than 400 dedicated users.
Rendering with Radiance will undoubtedly change this. Originally conceived as a UNIX-style technical manual, the book is much more. It offers several tutorials, numerous application examples, and detailed discussions of the program's underlying mathematical algorithms. The accompanying CD-ROM includes example images, Radiance models and material libraries, reference manuals, and fully commented C source code for Radiance 3.1.
Despite first impressions, this book is not about computer graphics. The Radiance Lighting Simulation and Rendering System was created for advanced lighting designers and academic researchers, and more than half of the book is devoted to applying Radiance to real-world lighting problems. Ward Larson, Shakespeare and three contributing experts discuss luminaire modeling and lighting analysis, daylight simulation, animation, roadway lighting, theatre lighting, and exterior lighting. Even if you have committed yourself to using architectural visualization programs such as Lightscape and RadioRay, you will find an abundance of useful information in this book.
Radiance is the only software program that faithfully models the physical behavior of light, especially specular and semispecular reflections. It has a steep learning curve, but the quality of the architectural renderings it produces is unequalled by any commercial product. With Rendering with Radiance, we now have a user's manual that fully complements the capabilities of its namesake.
This truly is a remarkable book. Unlike most computer graphics texts, it presents lengthy discussions of IES photometric data files, luminance meters and spectrophotometers, the CIE overcast sky model, roadway light metrics, veiling luminance, spectral transmission data, and much more. The major algorithms used by Radiance are fully documented, including discussions of their limitations. There is more information in this book on lighting software use and design than can be found in all other books combined.
The major disadvantage of Radiance is that it was developed for UNIX workstations. In the past, this restricted the use of the program (really a set of UNIX tools) mostly to academic researchers. However, the freely-available and popular UNIX clone Linux now allows Radiance to be run with few difficulties on Windows and Macintosh computers.