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I discovered Alan Moore in my college days, and since then I have been overwhelmed at wealth and back calogue of his work; the man is quite simply very prolific -- with the exception of a couple creations or what are simply uninteresting series, we are lucky to have his work. Moore's writing has been compared to the works of others and yet I feel that Moore is often the most solid of any comics writer, hands down. His style is mysterious, magical, and at times disturbing, though always intelligent.
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During a terrorist hijacking at a nuclear plant news photographer Michael Moran suffers a debilitating headache and mutters a word he sees from the wrong side of a glass door. And is transformed.
But people don't know what to make of a man who is invulnerable and can fly, and that includes Moran's wife. She asks why she'd never heard of MiracleMan and his now-remembered superfriends, and he has no answer. And the truth of the matter is world-shaking, literally.
This is just an outstanding book. The series hit a very dark spot in a later volume, one which I found personally distasteful, and it seemed to lose its focus by the time Neil Gaiman took it over; unfortunately it was never finished. Nonetheless, an excellent and enduring deconstruction of the idea of the superhero.
I'd recommend Moore's "V for Vendetta" to those who like this book.
One point: the graphic novel edition (the one that I have anyway), is missing several pages which were included at the beginning of the original comic. The comic began with a deliberately cheesy Captain Marvel-style story about time travel, but suddenly froze at the end of the story and zoomed in on MiracleMan's face, panel by panel. "Behold I teach you the superman: he is this lightning, he is this madness!" -Nietzsche, "Thus Spoke Zarathustra". The next page was the beginning of the graphic novel, with a far more realistic art and writing style. A very effective demonstration of what Moore planned to do to the cliches of the superhero genre. I don't know why it was eliminated.
Of course Miracleman (Marvelman in England) is the British version of Captain Marvel. In reincarnating him, Alan Moore (as is his want) completely reinvents him for a new age. Miracleman is 'aufgehobened' for a new era. For me, the best superhero comics like this, The Watchmen, and Marvels, try to portray their larger-than-life heroes as realistically as possible and, MOST IMPORTANTLY, put them in the real world, populated by real people, with real consequences for their actions. In Mike Moran's universe, Superman is well-known...as a comic book character. When Miracleman bursts onto the scene (literally) we imagine what it would be like if a super-hero really appeared in our world. But then, the adventure begins...
His hero isn't some rock-jawed alien or identity disassociative with a predilection for flying rodents. He's a normal person, and Moore doesn't forget this for a second; when Moran, or Miracleman, is being laughed at by his wife (obviously the voice of Moore in this instance) as he describes his absurd past as a superhero, he shatters a table in frustration.
This book, along with it successive volumes The Red King Syndrome and Olympus, are Moore's legacy to the world of the super hero. Neil Gaiman ties up the package nicely with The Golden Age. In the end, you're left with a lot more questions than answers...but then, that's the point, now isn't it?
The chapters are arranged under the following headings: "Ch. 1: Life and Influences", "Ch. 2: Friends and Colleagues", "Ch. 3: Art and Artists", "Ch. 4: On Sculpture", and "Ch. 5: Works by Henry Moore". Bibliographical sources, list of Moore's most well known work, and a general keyword index can be found in the back.
Because interviews Moore gave in 1973 might refer to events from his childhood, Wilkinson took care to put as much of the artist's words into context by surrounding it with other relevant quotations. For example, on page 35, the passage that begins with "In Castleford, where I was born, there are what called sand holes. They're caves where the sand has been excavated" (1973) is followed by "What is a cave? A cave is a shape. It's not the lump of mountain over it" (1962).
With a foreword by Alan Bowness. Overall, a very compelling read.
They are comics by the master of comics, Alan Moore.
Get them, read them, save them.
They are about a new look at the entire superhero genre,
don't let the plot through you, stick with it, it turns
and twists like no other superhero.
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Abby Cable, after being accused of "hugging vegstibles" flees to Gotham City. There she is picked up again and put on trial. Swamp things returns from the "American Gothic" tour and looks everywhere for his beloved. When he finds out she's in jail in Gotham needless to say he's [angry] and rips Gotham a new one. Now Swamp Thing is the agressor terrorizing all those innocent mortals untill he gets his love back and not even Batman can stop him (Yeah, Batman can kick anyone ..., but swampy is now on a God level. He turns Gotham into a jungle on a whim)
Trying not to give too much away my favorite Swamp thing story in the book (Perhaps the whole series) is "My Blue Heaven". It's a beautiful, exotic, weird and engrossing tale. It's about the human condition set in a weird alien world. Jonathan Lethem would be impressed. He's the writer of "Girl in Landscape" and "Amnisia Moon". Check him out too.
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One very interesting aspect of Moore's plotlines during this period is how Swamp Thing himself often falls into the background of the stories, as the focus is on the horrors around him, and he makes dramatic Lone Ranger-like appearances to save the day. Even in "The End" Swampy is a minor presence, action-wise, then defeats the force of darkness simply by reasoning with it rather than fighting. In this collection's first tale, "Windfall," Swamp Thing only appears on one page, and the focus of the story is a psychedelic fruit that grew on his back. During this period of the series, things were changing artistically, as regular artists Stephen Bissette and John Totleben were often overworked or unavailable. Here Stan Woch and Ron Randall really make their presence felt, especially in the most tremendous story of this stretch, "The Parliament of Trees." This concept is surely inspired by Tolkein, and in turn I bet that Woch and Randall's visual creations were an influence on the producers of the recent "Two Towers" film. By the end of this collection Moore and his great team of artistic collaborators continue to teach us about the deep roots of the Swamp Thing character, and he's not yet done learning himself.
Swamp Thing was his first real American hit and its easy to see why: the tales age like a fine wine and you can use any issue as a jumping on point without becoming the least bit confused.
A Murder of Crows lures you in gently with three stand-alone stories that are reminiscent of Tales From the Crypt, but scarier because they are the quiet kind of horror that gradually build to frightening heights. From there you're launched headfirst into the muck of the massive 'Crisis' crossover DC used in the '80s to clean out its proverbial junk room of convoluted plots and multiple Supermans (There were somewhere in the neighborhood of 5 at the time), only your mind is not in the least bit boggled. Moore keeps things tidy (Plotwise anyway, some of this stuff is not for the squeamish) and the characters to a minimum so you always know what's going on with who and where. The depth he is able to go into as he bounces you from South American cults to British seances to Under-World War III will amaze you. For those Hellblazer fans out there, John Constantine's presence provides some serious magic of the non-Harry Potter variety as well as some wonderfully snarky commentary to lift the gloom a little.
You'll smirk, you'll cringe, you'll shudder and squirm.
You won't have a read you'll have an experience.
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The illustrations by such artists as Steve Bissette, John Totleben and Rick Veitch are still masterpieces and remain superior to most of the artists who are popular today. Unfortunately, the art in this collection suffers from changes in printing techniques since the stories' original publication, leaving the colours a bit too bright and garish in contrast to the moody story and artwork. However, it is difficult and expensive to get the originals so this is something one can live with.
DC's Vertigo line, the Sandman series, and very likely, Watchmen all would have likely never happened without the series of comics reprinted here. There is some truly frightening material in here that is unlike most comic fare aimed at younger readers (or at least sanitized for younger minds), but the writing was revolutionary for its time and holds up well today. The artwork maintains the high standards of excellence Moore establishes. The partnership of Alan Moore and Stephen Bissette is one of those magical pairings that occurs so infrequently in comic history (I compare it to Stan Lee and Jack Kirby on the Fantastic Four, Chris Claremont and John Byrne on X-Men, and Marv Wolfman and George Perez on Teen Titans). This is truly a treasure to add to your collection.
SAGA OF THE SWAMP THING is a reprint of Moore's first story arc of the series (issues #20 through 27), the groundbreaking series that shook the entire comics industry. This was the first mainstream series to defy the archaic, outdated Comics Code (Marvel had done it earlier with Spider-man's drug issues, but this was the first series to abandon the Code completely); it was the first step towards "serious" mainstream comic books that catered more towards adults (and gave birth to DC's "Vertigo" line); it took an old has-been DC character that no one knew what to do with and breathed new life into him; and it also gave us a pair of wicked stories that are a sheer delight to read. Swamp Thing discovers his "true" origin in the saga of "The Anatomy Lesson," and he meets a horror from beyond death in "The Monkey King," while encountering several "minor" DC characters who had never been cast in the way they appeared in this series. (Moore's virtual re-writing of Etrigan the Demon sparked a new interest in the character, leading him to several spin-off books of his own.) And we mustn't forget the fantastic, haunting, beautiful, terrifying artowork of Steve Bissette and John Totleben, who made the pages fairly glow with life, as they turned the "swamp" world of the Swamp Thing into an eerie, beautiful, mysterious realm where life and death hide in every pool, waiting to spring out at you.
This book comprises the first half of an unforgettale comic book saga, laying the groundwork for a horrific tale that would cliax with a journey into Hell itself. When paired with the second reprint volume of the saga, "Love and Death," SAGA OF THE SWAMP THING shines as an early example of the genius of Alan Moore, the man who nearly single-handledly took the genre of mainstream comic books and turned it into a "serious" literary art form.
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Originally, the Swamp Thing was a man killed in a lab accident in the Louisiana Swamps, somehow resurrected as a living plant, who battled the usual assortment of villains. Moore's Swamp Thing became a plant elemental, an aspect of a worldwide, Gaian web of plant life called The Green. Moore emphasized Swamp Thing's continued connection to humanity by giving him a human lover, Abigail, and a quest for self-knowledge that Joseph Campbell would have recognized instantly.
DC Comics is republishing Moore's work on Swamp Thing under their Vertigo imprint, as a series of collected graphic novels. This is the third in the series, and probably won't make much sense without having read the first two. It continues the changes in Swamp Thing's character and brings new complexity to the plot and themes of the Swamp Thing's story.
It says a great deal for Moore that even his minor characters can take on a life of their own. In one of the issues reprinted here, Moore and the artists created legendary Vertigo character John Constantine, as a mysterious young Englishman (revealed later as a magician, although that's not explicitly stated in this book) who travels the world, knows a great deal about the Swamp Thing, and is willing to share that knowledge for a price. Constantine proved so popular that DC Comics later made him the star of his own long-running comic book, called "Hellblazer."
Fans of "Hellblazer" will find Constantine's introduction most amusing in retrospect, both for his appearance and his attitude. As originally drawn, Constantine looks a great deal like Sting in the "Synchronicity" days, and his character lacks the blood-bought wisdom and ghosts of his failures that are the hallmark of the later series.
Constantine's appearance signals the start of one of Moore's longest and most mythic sagas, as a Lovecraftian evil arises to challenge all Creation. Only hints of the tale to come appear here, but the introduction itself is worth the price of admission.
If you've never read Moore's work before, start with "V For Vendetta" or "Watchmen," which are self-contained stories (and masterpieces.) If you know Moore's work, but not on the "Swamp Thing" title, start with "Saga of the Swamp Thing" and buy all three collected editions currently in print, including this one. These are classics, and worth the price.
Note: As of the time I wrote this review, Amazon.com listed Moore, Rick Veitch, and Ron Randall as "creators" of this book. Moore was sole writer of these comics when they were first published, but he worked with many artists, some of whom aren't properly credited here.
Notable in this third volume of the series, which reprints the beginning of the "American Gothic" story arc, is Moore's greater use of social critique, elevating these stories above mere entertaining, well-written horror stories. By combining fantastic horrors to such real-life horrors as racism and sexism, these stories are far more effective than any in the earlier collections at terrifying the reader.
In "American Gothic", Swamp Thing is sent scurrying to different parts of the U.S. by a manipulative figure (Jon Constantine) to battle all of the classic horror figures (vampires, werewolves, zombies, etc.), but each are handled in an absolutely brilliantly unique and new manner. For example, there is a whole town of vampires living underwater, completely shielded from the sun, in the process of, for the first time, living communally and cooperating to breed a second generation of vampires that are more powerful and horrific (the dedication of the vampires to family is contrasted by the dysfunctional families of the normal humans). The title story, "The Curse", is a unique Werewolf story, tying in the monthly transformation according to the phases of the moon to the menstrual cycle. The Curse was controversial due to its misinterpretation by illiterate readers as being a sexist comment on PMS when in reality it is an extremely feminist story condemning society for its male-driven fear and shunning of the feminine, and the subjugation of women into sexual objects or housewives.
The American Gothic story arc does not conclude in this issue (although the individual stories can be enjoyed on their own) so hopefully a volume 4 will follow.
By this point, Moore was also using word games in his text more frequently (read carefully) adding an extra level of enjoyment. This collection also contains the first appearance of Jon Constantine, and it is a period I miss. Here Constantine is a totally mysterious, manipulative character whose only real power is his mysteriously obtained knowledge and who always adds an element of dark humour (he is still a great character, but far less mysterious, and he now has magical skills, the extent of which appear to change from appearance to appearance).
This collection represents, if not Moore's best, then the best of Swamp Thing.