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Book reviews for "Lyon,_David" sorted by average review score:

The Kalamazoo Automobilist
Published in Hardcover by New Issues Press (19 September, 2002)
Author: David O. Lyon
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Over 300 Photographs
This book is a must for any Kalamazoo historian, or anyone who is passionate about early automobile history. There are over 300 photographs, and a whole section in color. Much of the book is told as a story, which really brings to life the people and times of Kalamazoo. A beautiful book.


Massachusetts: The Spirit of America (Art of the State)
Published in Hardcover by Harry N Abrams (1999)
Authors: David Lyons, Patricia Harris, and David Lyon
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Great gift for out of town visitors
This is a wonderfully illistrated book that gives a sampling of what Massachusetts is well known for. And gives a flavor of the many nauticle scenes that are classic to our state.

For visitors from out of state or the country, I highly recommend this as a gift.


Mine Eyes Have Seen: Dr. Martin Luther King Jr.'s Final Journey
Published in Hardcover by Towery Publications (1993)
Authors: D'Army Bailey and David Lyons
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This book is really incredible
This book is top quality. It is mostly a pictorial but really gives an insight as to the tone of the civil rights era. I would recommend this book highly and I bought several copies for friends. The author is well respected and is the founder of the National Civil Rights Museum.


Palm OS Web Application Developer's Guide (With CD-ROM)
Published in Paperback by Syngress (15 January, 2001)
Authors: Ben Combee, R. Eric Lyons, David C. Matthews, and Rory Lysaght
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This book gives you everything you need, even the software.
First off, the CD that comes with the book gives you all of the software that you will need to create and serve web pages/applications to a Palm OS device. This includes a web server, Metrowerks CodeWarrior and more.

The book is full of well explained examples that build up to a fairly sophisticated example by the end.

My favorite parts are the notes, warning and sidebars. The authors give lots of critical information that Palm left out. They'll tell you about things that Palm did wrong, and how to work around them.

Between the book and the CD, this should be everything you need to do Palm Web development.


Path of Shadow (Legends & Lairs, d20 System)
Published in Hardcover by Fantasy Flight Games (01 December, 2002)
Authors: David Lyons, Michelle Lyons, and James Maliszewski
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A great source book
This is a great source, it has 19 prestige classes with their respective organization that not only can be applied to the rogue class but also to the ranger and bard classes, their all well balanced, but most importantly you would want to play them all.

It also has 13 legendary classes, this is a great concept, because it will give you more options for high level campaings, and because the tests you would have to take to achive them would give your DM more material for adventures (and this adventures will be very exiting).

The art of the book is also great, some people won't like it because it's black & white, but I think it's perfect for a Book called Path of Shadow.

If you are looking for a great source book with complete information (and that is better than the oficial one) this is it.


Postmodernity
Published in Paperback by Taylor & Francis Group (1994)
Authors: David Lyon and Frank Parkin
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The best there is on Postmodernity
Trying to explain Postmodernity/Postmodernism is a tricky issue at the best of times. David Lyons makes it easy to understand and makes the very complex issues surrounding Postmodernity and Postmodernism very accessible and understandable. In Postmodernity, David Lyon provides an easy to grasp introduction to this highly controversial body of work and situates thinkers within and throughout the - excuse the pun - discourse of Postmodernity. My understanding of the Postmodern has grown in leaps and bounds has benefited greatly thanks to this book. I recommend it highly.

Miguel Llora


Practical Project: Guidelines for Project Engineers
Published in Spiral-bound by Raven Pub Co (15 April, 1999)
Author: David D. Lyon
Amazon base price: $55.00
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Best fit to DoD contracting and product development
Project engineers working for DoD contracting firms comprise the ideal audience for this book, although the material is also well suited for project managers in any industry segment that engages in technical product development and capital projects. This includes consulting and integration firms that provide systems development and integration services to commercial clients, or for large in-house projects.

What I like about the book, and what makes it valuable, is it starts at the point that occurs after before award. This is a familiar region for those in the DoD contracting industry, but is usually not given much attention by many commercial firms. The value is the book shows how to do a high-level plan based on client requirements, negotiate details and present the proposed approach.

Next, the book shows how to manage activities after contract award - what must be done to refine proposed plans, how to obtain buy-in at the customer and internal levels, and how to properly initiate the project or engagement. This is particularly important because at this point the true scope of the proposed project emerges as the planning becomes more refined, and the realities of the contract begin to emerge.

After setting the stage, the book drills down into the details of development, transition to production and production and support. The details encompass design, design reviews, how to manage problem resolution, configuration management (a particularly strong point of this book considering the author's previous published work and experience in this subject area), production and production support. Back to configuration management - the configuration management plan framework in Appendix E is a time saver for readers who have little experience with developing one.

An excellent section of the book, Part 3, covers the tools, which include administrative measures and techniques such as: managing meetings, processes, and project engineer templates (more fully described in Appendix B). In addition, Part 5's list of common obstacles and how to overcome them is valuable.

For product engineering and DoD contracting this book provides a wealth of insights and techniques. For development and integration services in the commercial sector the approach this book gives represents best practices and can be readily adapted to those types of projects, although some tailoring is necessary in order to keep those types of projects agile and cost-competitive.


Romantic Days and Nights in Boston: Intimate Escapes in the Hub (2nd Ed)
Published in Paperback by Globe Pequot Pr (1998)
Authors: Patricia Harris, David Lyon, and David Lyan
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Boston in Bites
The Boston-by-itinerary approach of this book makes it easy for a visitor to become acquainted with this diverse city in small, logical doses. Harris and Lyon write with the conviction, and attention to detail, of those who know their territory well. Not just for romantic travelers but for anyone seeking entree to one of the country's most fascinating cities.


Lonely Planet Indonesia (5th Ed)
Published in Paperback by Lonely Planet (1997)
Authors: Peter Turner, Brenda Belahunty, Paul Greenway, James Lyon, Chris Taylor, David Willett, and Brendan Delahunty
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Indon - easier !
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This is a valuable text for the economical traveller who wishes to enjoy the people,customs and natural beauties of this country.

It has all the usual features many have come to expect from the 'Lonely Planet' guides.Good area/city maps,travel details, pointers for the culinary delicacies of particular areas,good information on inexpensive places to stay,as well as fascinating sights,places and people to visit,a brief introduction to the(amazingly simple and easy to learn)language,and interesting cultural,religious and other useful notes.

This edition and it`s excellent predecessors have played a major part in assisting me in all of my travels to Indonesia,in both the planning and research stages,and during the travel itself.I am certain that I would not have travelled to some of the unique and rarely visited places that I was privileged to see without the aid of this weighty and at times indispensible tome.

However,the most important thing to take with you is an open mind and heart,a friendly nature,and a desire to get to know the people and their customs.(Language is a great help too.)These ingredients(and the book !)tend to make for a most memorable and enjoyable stay. Bon Voyage !

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Way cool book
This is the most detailed book for a big place like indonesia. Indonesia (outside of Jakarta/Bali) is a perfect match of lonely planet's specialty in off the beaten track and/or budget traveling. Every part of Indonesia is covered, except for the small islands between Sumatra and Kalimantan that might be cool to check out. Its not the Riau - that's covered in detail. It has minimal coverage of the Natuna islands. I'm interested in the islands further south - Tambeian Islands, Dadas Isalands, and Pulau Pejantan. Once they add coverage to these islands then this book will be perfection. This book also a lot of information on Indonesian culture, about a 40% overlap with the culture shock indonesia book.

So far I plan a 2 month trip to indonesia. Fly to hong kong, spend 1-2 nights there. Then fly to malaysia or jakarta (whichever is cheaper). Then take a boat to Pontianak, spend some time there and sinkawang (probably a week). Check out the islands between kalimantan and sumatra (1-2 weeks). Then go to the todgean islands, getting their via ujung padang to ambon and then spend the rest of the time (probably a month) chillin and snorkeling / scuba diving. Then go back trhough jakarta or malaysia, spend another 1-2 nights in hong kong, and then come home.

All you need for travelling
On planning a trip to indonesia I found this guide book from the Lonely Planet Series. I was attracted by the clear concept of the book that makes it easy to find the information, that you need. It provides all the necessary information for a traveller who wants to get of the beaten trak, but also includes the "must see" sights. Specially the Places to Stay and Places to Eat sections are clear and give good and reliable information. It made my trip to indonesia easy and worth a while. I strongly recomend a Lonely Planet book if you like to travel and you want to see as much as possible.


Seafarer's Handbook: Sourcebook of Ships, Oceans, and the Beasts Therein (Legends & Lairs, d20 System)
Published in Hardcover by Fantasy Flight Games (2002)
Authors: Brian Chance, David Lyons, James Maliszewski, and Brian Patterson
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Sailing to new horizons
A great resources if you want to add a splash of water to your campaing or want to sail away from the adventure your DM wants to plunge you in.

Published under the open gaming license, this book fits in great with the WOTC rules for D20 3rd edition D&D. Giving you a couple of new races, that I would never use for a PC, but that can be very cool NPC's, both supporting and opposing the players.
The new feats and skills fit in great with the thema of the book.

The best part for me personaly is the chapter about ship construction and the chapter with the already designed ships. There is also a chapter concerned with moving and fighting ship based. The fighting part is realy detailed and nice, but I am afraid I will nearly never use it. That could just be personal, if you want to have ships fight, the rules do make sense and seem very balanced.

The only reason I did not rate this a 5 star book is the fact that it is in black&white. Besides that, the artwork is good quality and so is the binding of the book.

The Most Realistic Seafaring Supplement
Calling it realistic may be a stretch since I'm no expert on wooden ships, but I would say that it's more realistic than any of the 3rd edition competitors I've seen.
This is mostly a book for lovers of "crunchy bits". It has lots of good rules for expanding your characters into aquatic adventures and a lot of rules for building your own ships. I think it may be the best D&D sailing supplement either, even knocking out the venerable Of Ships and the Sea.
If you've ever thought you'd like to try a Pirates or Treasure Island campaign, then this is the book for you. The only moderate disappointment is the lack of color illustrations, but the artwork is mostly very good and none of it is bad.

Add Seagoing Adventure to your 3E D&D Game
The Seafarer's Handbook is the third book of Fantasy Flight's Legends and Lairs Core Rulebooks (the other two are Mythic Races and Traps and Treachery). Like their first two books, this one is high quality construction with excellent writing and content. The graphics are good, not great, but they do adequately convey the ideas. The book integrates very well with the Player's Handbook and Dungeonmaster's Guide and expands on aquatic topics covered in those books. There are six chapters covering the following; 1) Seafaring Adventures, 2) Seafaring Campaigns, 3) Undersea Adventures, 4) Ship Construction, 5) Ship Designs, and 6) Ship Combat. This book clearly establishes Fantasy Flight as one of the top d20 material producers.

Chapters 1-3 provide extensive material to describe and design the world that borders on or is under the sea. Chapter 1 covers three aquatic races that could be encountered while travelling by ship. In addition, it describes the use of skills and feats while underwater and provides some new feats. Also, it provides lists and descriptions of new equipment, spells, and magic items with an aquatic focus. Lastly it expands on the underwater combat rules. Chapter 2 includes an extensive example of a coastal city, while Chapter 3 provides information about the underwater environment and a template to create aquatic versions of monsters.

The greatest value of the book starts in the final three chapters. The chapter on ship construction is very detailed without being overly burdensome. It provides enough flexibility to truly personalize your campaign, but, also provides basic examples of construction, propulsion, and weaponry. Chapter 5 contains 20 ship design ranging from the basic (non-fantasy, more historic) to exotic (submarines, marine propulsion) ships. The final chapter presents a new combat system for seagoing combat. In this case they have developed a system that is very flexible and provides a wide range of options without being cumbersome. It includes maneuvering, shipboard artillery, ramming, boarding, fire, and weather conditions. For each section, they provide a gameplay example of the concepts just presented.

In summary, the Seafarer's Handbook provides a wealth of information to expand on material just touched on by the Wizards of the Coast core rulebooks. It is a great value for the money.


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