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Book reviews for "Lloyd,_David" sorted by average review score:

Kingdoms of Kalamar: Player's Guide (Dungeons & Dragons, Rulebook IV)
Published in Hardcover by Kenzer and Company (01 April, 2002)
Authors: Lloyd Brown III, Brian Jelke, David S. Kenzer, Noah Kolman, Don Morgan, and Mark Plemmons
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Excellent even for non-KoK, some errors however
Kingdoms of Kalamar is a campaign setting from Kenzer & Co, the makers of the Knights of the Dinner Table. This book however, although aimed for the KoK player, is most useful for a regular D&D player. Why?
- a lot (I mean a lot) of new feats anybody can use
- several variant core classes like the Gladiator or the Infiltrator that can easily be used in other campaigns
- new prestige classes (like the Golem Master)
- canons (holy books) for Kalamarian faiths. They are written up very generically, so they can easily be used in FR/GH or wherever
- new equipment: poisons, alchemical items etc
- a lot of spells
- how to make rulers more powerful
- gaming rules for clerical hierarchy

The book suffers from some errors, mostly editing and playtesting. The art is sometimes irritating and some 'crunchy' bits have already appeared in other books. I, however have found this book to be of excellent value.

Strong worthwhile book
Another in the line of excellent books from Kenzer, this book has a lot to offer. It gives you more background on playing characters in Kalamar, including some more information on playing various demi-humans. For those who want still more rules, they have some new classes (we have a very effective Brigand in a current campaign) as well as some new spells, a comprehensive list of clerical domains and a whole lot more. I highly recommend this book.

Great Book, Great Setting.
This is a great book with tons of information that you can put into any D&D setting. It is geared toward Kalamar, but is written so generically that you can insert the information contained in this tome into any D&D campaign.

Classes: This book takes the Dungeon Master's Guide's advice and takes the initiative to create variant classes. These range from more specific versions of a class with cool abilities (like the Gladiator and Shaman) to classes that combine existing ones into exciting new classes that are much different than the old ones (like the infiltraitor). These classes are as flexible as the old ones and are fairly well balanced. Also are new prestige classes that cover specific jobs (Mariner, Muse) and a few of the many orginizations on Tellene (Sentinels of Providence, Alliance Merchant).

Feats: Absolutely tons of new feats in this monster. New types of feats like the Enhanced Familiar feats (which give your familiar better abilities like a higher intellegence or the ability to speak) and regional or race-based feats which you can only take at first level help shape your character to exactly what you want and brings the game back to roleplaying.

Religion: This book details the canons of each church. Although these are specifically related to Kalamar gods, they can be adapted to fit any setting. In addition, this book gives ideas on how clerics can advance through the church and very basic game rules like time spent and how to advance to the next level and what you get at each level.

Other rule stuff: The equipment section isn't too terribly exciting but it does give a shot at pushing the edge. Included are (some) new weapons and rules for slaves. The most exciting part is the new alchemical mixtures that will get you thinking of your own and are all interesting in their own way. Their is repeat in the domain section, but not a large amount. The new spells are kinda cool, but what is really nice is the scalable spells. These are kind of like Wheel of Time spells where you choose the level it is cast at.

At the end: The white pages. If you are thinking telephone book when I say that you are on the right tracks. In these are a comprehensive list of all feats and spells (divided up by class) in all official D&D products and where they can be found. These can then be copied to use as a spell sheets. Also back here is a gigantic Place of Origin table. Only useful if you are playing Kalamar but it is non-obtrusive and only takes 7 pages.

To close, this is a great book for all D&D players and DMs alike. If you don't have it yet, I recommend you pick one up.


The California Architecture of Frank Lloyd Wright
Published in Paperback by Chronicle Books (1997)
Authors: David Gebhard, Scot Zimmerman, and Frank Lloyd Wright
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Excellent for people seeking photographs of Wright's work
This book is an excellent source of photographs of Wright's architecture. While it contains only minimal supplimental text, the pictures are stunning displays of one man's vision.

Great in depth look into specific area.
This book is a wonderful in it's reviewing of specific buildings by FLLW. The book is full of wonderful color photographs of the structures as well as short articles on each. This is the book that puts all of FLLW's architecture in the state of California into one volume. This demonstrates how the architect could adapt an architectual language to fit uniquely into a particular region. Their is also a complete list of all the buildings Wright designed the be built in California that were never erected. This is a must read for anyone deeply interested in the architecture of FLLW.


Frank Lloyd Wright's Monona Terrace: The Enduring Power of a Civic Vision
Published in Hardcover by Univ of Wisconsin Pr (1999)
Authors: David V. Mollenhoff and Mary Jane Hamilton
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Good book describing the entire history of Monona Terrace
Mollenhoff and Hamilton have done a great job doing research for this book. The background on how Monona Terrace came to be is fascinating. The people and relationships important in Madison's architecture and politics eventually get discussed in this book. About the only thing you could possibly criticize is the rehash of FLLW biography which doesn't need to appear here. This is a minor criticism, as I realize that for some readers this may be the only FLLW book they own.

Splendid Contribution to Wright Literature
The story of Monona Terrace, designed by Frank Lloyd Wright and updated by Taliesin Architects (led by Wright apprentice Tony Puttnam) to conform to current code and requirements, here receives the sensitive and perceptive treatment it deserves. The book's many excellent features include clear and graceful writing, beautiful illustrations integrated aptly into the text, and balanced consideration of controversial subjects. The authors' account of the life of Frank Lloyd Wright and their treatment of the political history of Madison provide the context that make the Monona Terrace story so fascinating. This is a valuable book indeed.


GURPS Space
Published in Paperback by Steve Jackson Games (13 September, 1999)
Authors: Steve Jackson, William A. Barton, David Pulver, Glenn Grant, Thomas Baxa, and Lloyd Blanekenship
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A good sci-fi resource for GURPS
This book does wonders for a far future GURPS campaign. The world and ship generation techniques are excellent. Lots of cool gadgets too. The weak point of Space is it's lack of detail on creating alien races. But if it were more detailed they wouldn't have needed to make GURPS Aliens right?

SUPERB !!!!!!!!!!!!!!!
Ahem ...

This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.

Generic in the best possible sense.


Nemeton: A Fables Anthology
Published in CD-ROM by Silver Lake Publishing (23 December, 2000)
Authors: Jason Brannon, Nora M. Mulligan, David Bowlin, Stuart Jaffe, Lawrence D. P. Miller, Bill Vernon, Stephen Crane Davidson, Lloyd Michael Lohr, Kate Hill, and Terry Bramlett
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A cool mix
This is collection of short stories that offers a wide mix of speculative genres. Fantasy, SF, horror, and just plain weird. The stories run the gambit and most are good. "Jeo Defined" and "Moon Warrior" were excellent stories and well worth purchasing the book. Even just the so-so stories were enjoyable and all the authors are names to keep a look out for. In the end, this is a book of up and coming writers and a few of them will no doubt be big names someday.

A Great Read
I didn't know what to expect from this collection of short stories but I was happily surprised. The stories cover a wide range from fantasy, science fiction, and horror to those hard to classify strange stories. Each one is worth reading. My favorites were the one about a radio personality who was singing the Siren's song and the one about a criminal who is forced to undergo "augmentation" to control him. Some wild stuff for a great read.


Out of the Depths: Restoring Fellowship With God
Published in Paperback by Crossway Books (1995)
Authors: David Martyn Lloyd-Jones and Martyn Lloyd-Jones
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four sermons preached by Lloyd-Jones on Repentance
The book is a collection of four sermons preached by Dr. Martyn Lloyd Jones at Westminster Chapel in London in 1949. All four sermons are based on Psalm 51.

I highly recommend this book. Please understand that I love to read books on the doctrine of repentance. It is not a difficult read.

Here are a couple of quotes-

'Do you feel God would be dealing unfairly with you if you ever found yourself in hell? If you do you have not repented. I would emphasize that the test of repentance is this, that a man having looked at himself and his own heart and life, says to himself: "I deserve nothing but hell, and if God sends me there I haven't a single complaint to make. I deserve nothing better!" '

"Repentance means that you realize that you are a guilty, vile sinner in the presence of God, that you deserve the wrath and punishment of God, that you are hell-bound. It means that you begin to realize that this thing called sin is in you and that you long to get rid of it and that you turn your back on it in very shape and form. You renounce the world whatever the cost, the world in its mind and outlook as well as its practices, and you deny yourself and take up the cross and go after Christ. Your nearest and dearest and the whole world may call you a fool or say you have religious mania, you may have to suffer financially, but it makes no difference. That is repentance."

Excellent treatment on repentance
This book is an exposition of Psalm 51. It explains sin and repentance plainly and calls believers to realize their sin and restore their relationship with God.


Steel Gauntlet: It's the 25th Century, but the Marines Are Still Looking for a Few Good Men (Starfist, Book 3)
Published in Audio Cassette by Bantam Books-Audio (28 August, 2001)
Authors: Dan Cragg, David Sherman, and John Bedford Lloyd
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Confed Marines are going to a real war.. Against Tanks.
The 34th Fleet Initial Strike Team, Confederation Marine Corps, have been deployed again. This isn't a small unit assignment though, unfortunately things have gone wrong enough on Diamunde that the CMC is going to War. To provide the opening beachhead for the follow-up Army troops, against several armored battalions (read 'Tanks') that intel says aren't in the landing area. If you like the genre, this series is continuing excellently. If you're looking for the "Mobile Infantry" of Starship Troopers, don't look here. These Marines are... Marines with Blasters and better camouflage uniforms. They're still on foot, and still an elite force. If you can still find Book 1 and Book 2, they're worth reading too.

3rd platoon, Company L, 34th Fist is back in action
Semper Fi! Who else could have written such a compelling book except an ex-marine? The men of 3rd plantoon, Company L, 34th Fist are back and this time there fighting Tanks! Ya gotta love it. This book is filled with so much testosterone that you'll swagger when you walk. If you haven't read the previous two books you'll be able to feel your way through the book, but it's better if you read them in sequence. Nice tech in the book too, although some of it reminds me of tech from a few other books (ie. Rick Shelley's DMC series) But what are you going to do? An infantryman's wish list is probably pretty easy to guess. Buy it Now!

Infantry against Heavy Armor
"Steel Gauntlet" (ISBN 0-345-42526-X) is David Sherman and Dan Cragg's third book chronicling the history of the Confederation Marine Corps' 34th Fleet Initial Strike Team (FIST) L Company Third Platoon, among the most deployed units in the Corps. The 34th FIST's mission to Wanderjahr was a success and for thwarting an attempt on the lives of one of Wanderjahr's leaders and the 34th FIST's General, Joe Dean and Rackman Claypoole were promoted to Lance Corporal. Diamunde, a resource-rich planet, has for the fourth time in Confederation history become a trouble spot requiring the use of military force to restore order. This time the Confederation gathers together a force consisting of six of the thirty-six Marine FISTs, the 34th is one the first units to land, two Army Corps, and a large Fleet to end the ambitions of the man who has taken control of Diamunde by force. The major problem that face the Marines, Army, and Navy units is having to relearn how to deal with Main Battle Tanks and other armored fighting vehicles, which have not been seen on the battlefield for 300 years. Before leaving Thorsfinni World to Diamunde, the 34th FIST's commanding officer makes sure that all his troops have been promoted and received all awards due them, including Charlie Bass who is once again promoted to Gunnery Sergeant. This mission will test the skills and bravery of not just the men of L Company Third Platoon, but to all the troops involved on both sides of the conflict. David Sherman and Dan Cragg do a great job in describing the fears and bravery of the infantry having to go against tanks on the battlefield. Further, this book does a good job in blending fact and the probable future of the infantry and of tanks in modern warfare.


First to Fight (Starfist, Book 1)
Published in Audio Cassette by Bantam Books-Audio (26 June, 2001)
Authors: David Sherman, Dan Cragg, and John Bedford Lloyd
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Surprise! Better then I thought
I have been reading about this book for sometime now. I never got around to picking it up. I would read the reviews and decide against it.Well I should have picked this up a long time ago. I finished this book very quickly.The story is great the characters are great it's a very enjoyable story that moves quickly. It is obvious that the authors draw on their military experience. I think it lends the book an additonal layer of authenticity. I found myself concerned with the plight of Srg.Bass and his unit. My only gripe is that the real action was a bit later in the book and it was too quick for me. Don't get me wrong I really enjoyed the portion of the book about their training as well. I'm glad to also report that their are serval more books in the series. If they are as good as this one I will be a happy reader.Don't even think just buy this book!

Taking Sci-Fi to the next level...
A die hard Star Wars fan, for years I've been hard pressed to find anything not related to the series I truly enjoyed. When I ran out of Star Wars books to read, I was distraught. They just stopped coming out fast enough for me to always have something to read. In the book store one day, looking for something that would catch my eye, I spotted in the "staff recommendations" section a book that looked to match everything I was looking for in a good read. That book was First to Fight, and boy was I right. The book is extremely well written, and the character development is top notch. The action is of a caliber only people with true military experience could achieve, and Sherman and Cragg possess that. Now on book IV of the series, I find it safe to say that the series just gets better from here. Don't hesitate, buy yourself a copy of this great novel today. You won't be disappointed.

Military sci-fi at its finest!
First off, I'd just like to say that, as a former military manmyself (Navy, not Marines), this book sticks pretty durn close to whatactually goes on (with the exception of the plasma weapons and chamelion suits, that is....) in the military. The comraderie, which the reader is immediately drawn into, the joking and prank-pulling, the immediate shift to serious professionalism when the situation calls for it, yup, Dave Sherman and Dan Cragg have definitely "been there, done that!"

The storyline itself is amazingly addicting. I admit I was a bit leery when buying the first book, but was hooked after the prologue. The characters are complex, but not too much so, and you really begin to find yourself sympathyzing with them as the plot unfolds. You get this intense hatred for "military intelligence" from the start, and that doesn't let up through the three books I've read so far! The authors do a superb job of explaining the relevant parts of history and technological breakthrus leading up to the present situations, cleverly disguised as mission briefs instead of a few paragraphs taken out of the general flow of the tale in order for the author to explain. I liked that. Maintains continuity.

On a down-note, there are a few places where the action seems to jump, such as a patrol heading into a combat situation, then the scene changes, and when we get back to the patrol, they're cleaning their guns and checking for survivors. In most cases, this felt like a cheezy crop-job by the editors in an effort to cut out "needless and redundant violence"...which is one of the better parts of the story! This doesn't happen often, though, so I decided not to lop off the fifth star in the rating.

Overall, an excellent series, well-worth the money and shipping time! The universe in this series is huge and complex, so I can't forsee an end to the series....thankfully! I eagerly await the next installment. END


School of Fire (Starfist, Book 2)
Published in Audio Cassette by Bantam Books-Audio (26 June, 2001)
Authors: David Sherman, Dan Cragg, and John Bedford Lloyd
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Hoo-Haa!
Why did I buy this book? Again the same arguements. I don't really care for Marines, the cover was stupid, too much hoo-haa. I think these books lace their pages with some kind of narcotic. They're really not that good but I keep going down the series. Who knows, maybe sometimes I just want a cheap stupid read?

I give this book 2 out of 5 stars. Same problems as the first.

One amazing read
The first book of the series (Starfist: First to Fight) was great. This one is, in my opinion, even better. It will keep you guessing all the way to the end. It is a must read for warfare and science fiction lovers. The writers' style is great for keeping you hooked. All in all, it is one of the best books I have ever read.

There is no such thing as an easy mission.
"School of Fire" (ISBN 0-345-40623-0) by David Sherman and Dan Cragg is the second book in the series chronicling the history of the 34th Fleet Initial Strike Team (FIST) L Company Third Platoon of the Confederation Marine Corps. The authors, in my view, have again brought the reader into the realm of the infantryman. Returning to Thorsfinni World the 34th FIST has begun replacing the men and equipment lost on Elneal. Staff Sergeant Charlie Bass' exploits during the mission has added to his legendary status in the Marine Corps, Ensign Vanden Hoyt, Third Platoon's new officer, Private First Classes Joe Dean and Rackman Claypoole have proven themselves in combat and learned how to overcome the fears of the battlefield. A new mission deploys the 34th FIST, before the unit has replaced all the Marines lost on Elneal, to the Confederation world of Wanderjahr. Wanderjahr's nine-member government has attempted to stop a rebellion that threatens the political and economic stability of the world by forming a paramilitary police force, called the Feldpolizei, to deal with the rebels. The Feldpolizei fail to stop the rebels because the force is not properly trained in modern military tactics. The 34th FIST's assignment is to train the Feldpolizei to counter the rebel threat. Private First Classes Joe Dean and Rackman Claypoole of L Company Third platoon are assigned to Headquarters' F-2 Intelligence section as analysts, while Staff Sergeant Bass and the rest of platoon train the Field Police of Wanderjahr. However the Marines soon find that there is hidden power struggle going on behind the scenes that makes their job harder. Another good story by the team of David Sherman and Dan Cragg.


Starfist: Kingdom's Sword
Published in Audio Cassette by Random House (Audio) (28 May, 2002)
Authors: David Sherman, Dan Cragg, and John Bedford Lloyd
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Not quite up to others
More of a 2 1/2

I enjoyed this book, but did not think it was up to the previous in the series. The main problem was that it was disjointed in its plotting and pace. It felt like they had the basic book together and then created a separate plot line (or two) and wedged it in there. It broke up the main story and created a lack of cohesion that was bothersome. Sherman and Cragg have pulled off parallel plots before with great success, so I know they can do it. They just seemed all over the place in this one.

(Minor spoiler alert)This is also the first book where the major campaign was not completed. I'm not adverse to cliffhangers per se, but there wasn't really any true build up and the termination seemed arbitrary.

I still loved the characters and the writing itself is as exciting as usual. I hope these fine authors can get back on a more cohesive track with the next volume.

34th FIST on deployment
I really enjoyed the book. Although, I will have to wait for the next book to conclude my opinion on this book. The cliffhanger is kind of weird since the whole story of the book doesn't seem to end.

Also, for the first time, the authors tried to do more than one storyline and it feels kind of weird. One of the storyline brings nothing to the actual story or the 34th FIST Marine. This could explain on why they did not conclude the story since they had already too much.

Overall, it is still a good StarFist book. Different from the previous one but this is what bring the joy in reading :o)

Go Sherman and Cragg!!!,
In this book the 34th is up agienst their old foes from Society 437. They take casualties but then their problems are just begining. A band of terrorists(Have I read this somewhere before) go to earth on a mission and it is up to the marines to stop them. In this case I think the authors draw an interesting parelle. Christian fanatisim can be just as deadly as the islamic kind(Read the book to see what I mean)


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