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It's the story of a young knight that new his fame-for he is and will always be the only one to defeat the dark queen Takhisis.He made a couple of friends in his unsuspected road to fortune-such as Magius(my favorite character),Kaz(a minotaur),Gwineth,Buoron,Lord Guy Avondale etc...His epic adventure finishes by his tragic death against the Dragon Queen herself...Anyways i highly recommend you this book at all cost!(yes,even if your a soldier of the American army hedding for Iraq)
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Must Read !!!!!
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This is the first book in the next stage of Dragonlance, the Age of Mortals. The God's are no more and now it is up to the people of Krynn to watch out for their own. This book takes a very specific look at a race that hasn't very much been explored or even mentioned in Dragonlance History. "The Minotaur Wars - Volume 1 - Night of Blood" is just the first book in the 3 part series and while this does end at a cliffhanger it's worth it. The book specifically deals with the inter-relations and civil war disputes of the Minotaur nation as it struggles to set itself right among the other races of Krynn. This book explores much about the race of Minotaurs: politics, religion, social structure. The only negative thing that I might mention about this book is that it inter-slice many different scenes and at times might seem a bit overwhelming, though this is done for the end result, which is weaving many different story lines as they are merged into one towards the end. I like it quite a bit and would suggest this book as a must for any fan of Dragonlance.
On the cover it states this is Volume One of a series, so don't go into this one expecting it to be a stand alone. But then again, considering all of the DragonLance (DL) novels that have comes before it, this isn't really the true starting point either. But Knaak gives a history of the minotaur race prior to the actual story which fills gives DL newbies most of the required information needed before stepping into this series. Not being a newbie however, I can only guess he did a decent job in describing what needs to be known to those who haven't read anything in DL before.
I've read several but not a large number of secondary authors for DragonLance (Hickman and Weis being the first tier). Up until now Mary H. Herbert was the only one I had a large amount of respect for, even though Jean Rabe has partially redeemed herself with the recent Dhammon Saga. To my pleasure, Richard A. Knaak has just been put up on that list as well.
The overall story flow is consistant with only a few minimal lulls in the action, and his characters are well defined and shown to be individuals different from each other even though 'cultural commonalities' can be seen in all of those in the minotaur nation. Most importantly, even though 'The Minotaur Wars' are about fighting and manuvering for power, much of the plot is character driven by strong characters that one could believe will be read about by students of history in the future of Krynn. There are times where one has to catch oneself reading this or else find themselves rooting for the wrong side (especially at the end of this first volume).
Now, I've seen this book advertised as the first post-War of Souls book. In reference to my review title, I want to state that although I get the feeling this series will lead into the times after the War of Souls, from what I can gather this one volume takes place primarilly slightly before and during Mina's War. The book covers something like five or six months worth of time (estimate), so I have no doubt the series will go into and past the event alluded to the DL readers at the end of WoS.
Yes, I'm doing what I can to avoid talking about the plot. You've already got the summaries up above for that. But I will state that this first volume of the series not only has me interested in the rest to be released, but I'm going back and finding Knaak's other novels in DragonLance to see what I've missed (specifically 'Reavers of the blood Sea' and 'The Legend of Huma').
This hardcover book is a good buy. Sit back and enjoy.
I don't wish to give too much of the story away, but the inside jacket does say most of what I'll type.
From the insurrection within the Minotaur Empire, this new trilogy sets off a bang. Knaak has a talent for both portraying Knights and honour (from his previous novels dealing with the Knights of Solamnia) and with showcasing a Romanesque type of society, much like the Minotaur Empire. The scenes that take place within the Great Circus brought to mind certain scenes in the Roman Colosseum from the movie Gladiator, flush with trap doors and feral beasts.
Of course, this being the first part of a new trilogy, it does end with a cliffhanger, but I don't mind too much. The main character definitely developed throughout the course of the story, from the drunk and revelling son of a distant Imperial relative to a young man (minotaur) who has turned dourly introspective on himself and his currect situation.
All in all, I was quite impressed with this novel.
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Picking up sometime not too long after the events of the game WarCraft II (you certainly need not have played the game to understand the book, but having played it sure adds some depth to this novel), the Orcs have pretty much been beaten. Most of them are held in internment camps, but those still holding their conquered lands are fighting every step of their retreat. Their one true asset is the Dragonqueen, a dragon that they captured during the war, and have been breeding for dragons with which to terrorize their human, elven, and dwarven enemies. Enter Rhonin. A maverick Mage, he has been an outcast since his last mission ended in disaster. He is sent on a quest to observe the Orcs' movements by the Magi council, and on an additional, secret quest by one of the head Mages - to free the Dragonqueen, thus ending the Orcs' airborne reign of terror (and in the process redeeming his own failure and allowing him to regain a position with the Magi). Meanwhile, a mysterious nobleman, Lord Prestor, plays the leaders of the Lordaeron Alliance like instruments, bending them to his will and having himself named heir to the Lordaeron throne. Moreover, and perhaps worst of all, chaos-loving Black Dragon DeathWing is up to something, which can only mean no good for the forces of humanity. As all of this ties together, we get a solid novel with good character development, great suspense, and a slam-bang climax.
I had only two qualms with this novel. One was the lack of any sort of cartographic assistance. In the WarCraft II manual there was a perfectly good map - one to which I found myself constantly referring to figure out exactly where various events were taking place. It would have been a simple matter simply to include the map in the front of the book. My second problem is humor. Though the WarCraft games told a serious story, the games themselves were loaded with humor, none of which makes its way through to this book. It would have been a nice touch just to hear a character spontaneously shouting, "Stop poking MEEEE!" Make that three qualms. I thought that the obvious and almost obligatory love emerging between Rhonin and Vereesa was not handled well. It seemed more like a lust/duty relationship than any kind of true love.
This book paves the way for the canceled-game-cum-upcoming-novel Lord of the Clans, and has a whole bunch of hints and foreshadowing towards the forthcoming game WarCraft III. Overall, I'd say Richard Knaak has interpreted the world of WarCraft perfectly, with the result being a surprisingly good, engaging, and interesting fantasy adventure novel. Hopefully the next novel in the series will be this good. Recommended.
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All and all, this book was worth my time and money, and is probably better than most of the other Dragonlance books out there. For fans of Dragonlance and Knaak's writing, this would be a good choice. However for someone just getting into fantasy or Knaak's writing, picking up a copy of The Legend of Huma would be a better bet for now (then one can pick up The Citadel later).
Norrec Vizharan has become a living nightmare. When he was looking for treasure, the soldier discovers an artifact beyond his wildest dearms. I was the armor that belonged to Bartuc, the legendary Warlord of Blood. Although he thought it was a good thing he soon found out that the armor was cursed. Now, pursued by demons who covet the dark armor for their own use, Norrec must overcome a bloodlust he can harly control. He must also learn the truth behind the curse before he looses his soul to the darkness forever
Legacy of Blood, is base around a few treasure hunters who stumble across an evil relic, the armor of Bartuc the Warlord of Blood. While one of the treasure hunters is possessed by the evil warlords sprite, the young necromancer Kara must hunt him down, and either free him, or kill him.
Richard A. Knaak knew how to forge a plot to keep the pages turning. If your looking for a good book, and your a fantasy buff...Get this book!
As the book starts out at chapter one it already draws the reader in with plenty of action and suspense. Richard A. Knaak uses great depictive language to allow the reader to really be able to picture the plot in their mind and to show every minute article. Without spoiling much of the story, it consists actually of roughly three smaller stories: Norrec Vizharan, who has unintentionally come across the legendary armor of the great warlord, Bartuc, the armor of Bartuc is controlling the unfortunate soldier and sending him to do the suit's evil biding. The second is of General Augustus Malevolyn, a general who has admired Bartuc and wishes to be as great a warlord as him. Malevolyn already has the helmet and think if he can salvage the rest of the armor it will help him in his goals to continue the legacy of Bartuc. The final is of a necromancer by the name of Kara (for those of you that don't know, a necromancer is a person that deals with raising the dead) she has taken a journey to the tomb of Bartuc and realized that the armor was missing, knowing the evil that lurks within the armor she is attempting to find the person who took it to save them before it's too late. There are many other characters but these are just the major ones. Throughout the book the reader learns more about the characters and near the end all of them come together.
When I read the book I hadn't played the game but the book actually inspired me to play it. It is a great tale for Diablo fans and fans of fantasy books. Even if you haven't played the game you should still read the book since everything is explained. I recommend it! 5/5
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Those disappointed by the other Tales books will find this a better one, with more information into a neglected part of Krynn's history.
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The drawings are filled with action, and the details on the characters are wonderful. My only gripe is the pacing of some of the pages. This books sometimes goes on for a couple of pages without any dialog. This is great for the action scenes, but also makes it somewhat difficult to follow. Did the giant explosion happen before or after the sword swing? This isn't a huge problem, but I had to take it into account.
When its all said and done, though, I definitely plan on picking up the new additions as they come out.