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Customs, traditions and a way of life he soon comes to appreciate are all part of the plot as he is sent on a job for the Bureau of Indian Affairs to observe and record the Cheyenne for the Bureau. Excitement and adventures are in each chapter of the novel. A good read!
Evelyn Horan - teacher/counselor/author
Jeannie, A Texas Frontier Girl, Books One - three
Thomas saves the life of a Cheyenne chief, Spotted Fox. Though he distrusts the whites who always come in peace, a grateful Spotted Fox allows "Mack Cabe" to join his tribe. Soon Mack falls in love with Night Bird Woman. In accordance with tribal law, Mack will have to first fight her intended Three Hatchets. If he survives that test, he must surmount the Test of Fire for the honor of marrying Night Bird Woman. Unbeknownst to Mack his tribulations are just beginning.
CHEYENNE RAIDERS is a reprint of a novel that fantasy fan favorite Robert Jordan wrote in the early 1980's as Jackson O'Reilly. The story line is fast-paced, filled with non-stop action, and picturesquely makes the late 1830's seem alive. The motives of the characters are never fully developed as the adventures that happen to Mack take center stage. Fans of western novels with plenty of conflict, activity, and energy will enjoy CHEYENNE RAIDERS. Still Mr. Jordan's "Wheel of Time" fans might only want to read this as a curiosity piece that showcase the author's earlier work.
Harriet Klausner
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Starting with a chapter on Y2K (which we know on 20-20 hindsight never became the calamity that some were predicting), there are ideas in this book for everything from a complete world-wide computer shutdown, to "Mad Max" type worlds, and even the biblical "Judgement Day", along with several others. There's also a section on a super-hero world suffering from post-apocalypse blues.
The "sidebars" (sections of the book along the sides of each page) contain even more material that can be used to put your game world in a state of chaos. Some of these sidebars beg to be put into whole worlds of their own.
But the book suffers slightly when it reads a little like a collection of articles about post-apocalypse scenarios in gaming, rather than a single world presented in RPG terms. The =nine= authors each contributed a section or two to this book, and only the excellent effort by Sean Punch to put it all together under one roof keeps this book from being merely a collection of unrelated after Armageddon articles.
I'd still recommend this book for people wanting to see what their campaign world would look like after a major catastrophe, or for people wanting to explore what happens after.
There was one point I did not like about the book though. It would make many references to other GURPS source books, some of which were out of print, for more material on a subject. I feel that some of the writing was judt put in a advertisements and "plug" for other books.
Personally, I wish they had touched more on the "Mad Max," "Postman," and "Fallout" (a post-apacalyptic computer game) scenarios, but I do realize that the book was created for post Y2K campaigns and that everyone does not like what I like.
Overall, though, the book provides good post distaster material.
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Naturally the Royal Navy from the mid 1700's to 1945 gets the most coverage as this was the time it ruled supreme.
The modern future is covered and we can see that the US Navy will rule supreme for the next two hundred years at least.
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However, as a comprehensive history of the Heyl Ha'Avir, it's a very dated book. I'd still recommend it for its' great background and photographs, but as of 2002, there are better references on the Heyl Ha'Avir available. I called my review "Great Prequel to Lon Nordeen's 'Fighters Over Israel'" because this book works great as an unofficial "prequel."
I should mention one other thing and that is that this book was published in the UK and some of the outlooks on Heyl Ha'Avir history differ from Israeli or American outlooks of Heyl Ha'Avir history.
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For those who are looking for a book to teach them how to play their drum, I would suggest Dworsky's other books, specifically, "How to Play the Djembe" and "Conga Drumming - A Beginner's Guide to Playing with Time". Both of these are excellent resources and probably the best books available for entry level instruction for these instruments.