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It's enjoyable,light reading, but inspires as well. I happened to start reading it when I was injured and couldn't run, and reading it kept my spirits up.
There are lots of good running/exercising tips, and Galloway's common sense approach is refreshing.
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You'll find many missing points which you can fill from the internet or from magazines or other resources.
Most of the chapters are excellent and are probably all what you might need for your college study like those on trauma, diseases of the thyroid and parathyroid, metabolic response to injury etc.. but there are some which are disasterous like the chapter on breast conditions, but probably the subject itself is complex and controversial anyway.
The text overall is very well written and the structure and design of each chapter is very logical, some figures are not so great though, plus the book needs an update. you might consider supplementing it with Surgical clinics of north amarica for some of the chapters you read.
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Nope.
Truly Grim Tales are simply not a lot of fun to read, though (or perhaps because) they certainly live up to the title. The emphasis seems to be purely on making the tales grim, rather than adding new perspectives. I found the resulting stories to be leaden and often revolting, rather than fascinating. Unless you enjoy grimness for the sake of grimness, I would advise skipping these tales in favor of Patricia C. Wrede's remarkably clever and creepy retelling of an old ballad, "Cruel Sisters" (in The Book of Enchantments) or Vivian Vande Velde's equally clever Rapunzel retelling, "Straw into Gold" (in Tales from the Brothers Grimm and Sisters Weird). For dark novel length retellings, Donna Jo Napoli's Zel (Rapunzel) and The Magic Circle (Hansel and Gretel) are a must.
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Unfortunately, the book gives the impression that it was published using a vanity press, and never saw the services of a good editor. The authors waste most of a chapter on their own opinions of how to run a roleplaying session, and telling shaggy dog stories about great roleplaying sessions they have had. On the plus side, these sections are unintentionally hilarious.
Other chapters wallow in minutae -- does anyone REALLY need several pages telling you how to model an army of 500 Normans using 18 figures?!
The gaming system itself is based on astrological signs, which is somewhat interesting, but has obviously never been balanced by game play. The authors even go so far as to warn the player not to play women characters, and assign such characters hefty penalties to most of their stats! Guess they wanted to keep their game a boys only club.
The authors' strongest chapter, giving an excellent overview of medieval life, is worthless because the book contains no references or bibliography. Not only does this mean they are not giving proper credit for their sources, it also means a reader cannot use this book to find other reference books.
Throughout the book, formulas and die roll modifiers are badly presented in blocks of text instead of tables, ie Attacking at night -2 Attacking blind -4 Opponent is unaware +5.
Find this book used at less than half price, and take a thorough look through it before you buy.
The book is also an above average example of HOW a rules system is evolved in that the author explains the background of the rules rather than simply presenting them.