I was thoroughly enjoying the "War" section of the book until the author discussed the military uniform of the female armed forces. I would like to know who recorded the fact that the average CWAC recruit stood 5' 2", weighed l32 lbs. and wore a size l6 uniform. I was in the CWAC for 4 1/2 years and most of the recruits were young and slim. Some were 5' 2" but many like myself were 5' 8" or taller. We did not have patch pockets on our tunics. Infact, our uniforms were almost the same style as the Navy Wrens, who were referred to in the book as knockouts. I was so provoked at this small paragraph of the book (page 60) that I almost didn't finish reading the rest. But, as we did in the service, I carried on.
"Bursting into the Fifties" didn't paint a true picture as far as I was concerned. As a single working woman, I thought the 50's were great years. Not all women were home raising children and swaping recipes at the coffee klatch or going to tupperware parties. Many working women were enjoying the "martini" lunches with the men.
The next few sections of the book, I found very enjoyable, especially "How we invented the Boomers" but was just a bit drawn out and I found I lost interest.
The rest of the book is a very dry, vague desciption of the Cularin system. The system is so broad and generic that any reasonable GM should be able to re-create the same thing with a pencil and piece of paper. Its obvious that the authors wanted the system to be able to fit into any campaign at any time, but that makes it just to generic.
In summary, don't bother buying this supplement if you are looking for material for your RPG game.
Lots of info on a campaign setting for the rpg, but for only this one system. Star Wars is about a broad galaxy.
As others have pointed out, the system seems a bit "overstuffed". There's one of everything, from a Jedi Academy, to overflowing spaceports, to cultural conflicts, to an indigenous sentient species. Alas, like a strip mall, having a taste of each facet of Star Wars roleplaying dilutes the overall product.
Also, keep in mind the material presented gives you a complete system as of the events of Episode I. If you fast forward to the Rebellion Era or beyond you may not be interested.
If you play in the RPGA's Living Force campaign, you are definitely going to need this book. If you are a GM, you may consider this one if you are looking for fresh new places to explore. If you think Star Wars rolepaying is about visiting the worlds firmly established in Star Wars lore (on screen and in print) then this book won't add to your experience.