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Book reviews for "Wallace,_Paul" sorted by average review score:

Coruscant and the Core Worlds (Star Wars Roleplaying Game)
Published in Hardcover by Wizards of the Coast (2003)
Authors: Craig Robert Carey, Paul Sudlow, Jason Fry, and Daniel Wallace
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Excellent stuff, but a little lean.
First of all, what this book contains will not disappoint if you spent time on the core worlds. Most parties will eventually go there, and this book will help you as the GM make them come to life like you wouldn't believe.

Each planet is divided up into a player's and GM's section. The players section lists history, locations, and things of that ilk. The GM's section includes plot hooks and major NPCs. I think that more WotC books should implement this sort of organization, where a player can read through the book and not worry about accidentally spoiling something for him- or herself. The plots are interesting, and tend to involve whatever makes that planet unique (the shipyards of Corellia, for example). They are also divided along era lines, which is a worthwhile practice that should be continued in future WotC projects.

That said, the book does have a few flaws. First, the art, while good, is sparse. Each planet (Coruscant has the biggest section and is therefore an exception) has only one or two pieces, and they don't really give a suffient feel for the planet, leaving it up to the descriptions and the GM's knowledge. Second, the section on planetary histories is a little short for most worlds, usually constituting little more than a page. For some of the minor worlds (like Anaxes) this is permissable, but even Corellia and Coruscant are lacking in that regard.

In short, this book is worth getting (almost essential, in fact) if you plan on spending time in the Core, but not really if its a casual thing that you "might do someday." Its limited nature makes it less useful than, say, WotC's upcoming Ultimate Alien Anthology.

The Bright Center of Your Campaign
One of the most memorable things about Star Wars is in just how unique the worlds are, and that is definitely the case here. The worlds in this book have one thing in common: they are Core planets. Other than that, they are as different from each other as Hoth is from Tatooine.

This wonderfully illustrated hardcover book details no less than 29 Core worlds. Coruscant gets the most space at nearly 30 pages, and most of the other worlds, including Alderaan and Corellia, get three to five pages each. In general, each world has brief sections on its description, history, people, and important locations. Changes from the time of the Old Republic up to the New Jedi Order are also discussed.

At the end of each planet's profile there is a "GM-only" section for each world with adventure hooks and a selection of important NPCs. There are also several new species, six new feats, about a dozen items of new equipment, over a dozen new vehicles and starships, four new droids, and more new creatures than you can shake a stick at (my favorite was the fearsome Coromon Headhunter). Sadly, there is only one new Prestige Class, the five-level Seyugi Dervish.

While I really would have preferred to see a greater selection of PrCs, the book's other qualities largely make up for this deficiency. I should emphasize that while each planet receives a generous amount of information, it is by no means a complete description. The focus of the book seems to be on providing GM's and players with ideas for their own campaigns and characters, rather than on being an exhaustive resource.

As a GM I found the plot hooks and NPC sections to be the most useful. And boy, there are a lot of NPCs, over a hundred of them in fact. Even better is the fact that the plot hooks and NPCs are often connected to each other, which makes for easy adventure creation.

My main complaint regarding this otherwise excellent book is that some of the maps are a bit lacking. Specifically, many of them don't have a scale, which makes it difficult to tell if the map of this or that location covers hundreds of meters or dozens of kilometers. The maps are also far too small for tabletop use, but a trip to the copy shop should solve that problem.

As others have pointed out, a GM would probably get the most use out of this book, especially in a Core-based campaign. Of course, a player could still find this book to be a valuable tool for fleshing out the background of a favorite character. Even so, there is so much variety, information, and so many ideas in this book that I'd recommend it to anyone. Overall I'm giving Coruscant and the Core Worlds a very strong 4 out of 5.

And besides, what campaign could possibly be complete without the main characters visiting Coruscant at least once?

Compatible with the Dungeons and Dragons game's d20 system
The collaborative effort of Craig R. Carey, Chris Doyle, Jason Fry, Paul Sudlow, John Terra, and Daniel Wallace, and specifically crafted to be compatible with the Dungeons and Dragons game's d20 system, Star Wars Roleplaying Game: Coruscant And The Core Worlds is an information-packed reference filled from cover to cover with memorable characters, exotic locations, vehicles, alien creatures, story ideas, and much, much more. Configured and organized so that even the most novice Game Master can create a memorable Star Wars-themed role gaming adventure, Coruscant And The Core Worlds is an excellent and faithful guide, and a very welcome addition to the growing library of Star Wars related role-play adventure resources and references.


Exploring Language with Logo
Published in Paperback by MIT Press (1900)
Authors: E. Paul Goldenberg and Wallace Feurzeig
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what an odd, clever book!
This book is basically about using simple programs in Logo to generate natural language at various levels, mainly syntax and morphology, but also some phonology and, you could say, etymology. There are also interesting and often profound digressions into the history of English, various aspects of synchronic and diachronic linguistics, and even what it means to formulate a linguistic theory. Parts of this book feel like a good intro-linguistics book, parts of it feel like a jr-high or high school intro-to-programming book, and parts of it feel like just a fun book written by people enthusiastic about language.

First off, this book is interesting and entertaining just to read on one's own.

Second off, this could form the basis of a course (or part of one) in, well, exploring language, at any level from junior high to college. This book could just as easily be useful for a ninth-grade computer science teacher to pull two or three exercises out of, as it could be for someone devising a college course based entirely around this book.

Now, I was somewhat surprised by Logo having been the language chosen for this book, but: 1) it's a harmless choice, and the code in the book is easily intelligible to people with a programming background but no knowledge of Logo; 2) I don't consider any of the points in the book to depend on the choice of language; and 3) any instructor who felt the use of Logo to be problematic could easily provide students with translations of the code into some other language, or maybe just teach them just enough Logo to be able to read the examples.


The Three Worlds of Paul of Tarsus
Published in Library Binding by Routledge (09 March, 1998)
Authors: Richard Wallace and Wynne Williams
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Two and a Half of the Three Worlds of Paul
This is an excellent book to fill out the background within which Saul of Tarsus - St. Paul - is to be understood. The authors are classical historians who have put a great deal of work into documenting the world of the 1st Century A.D., as it applies to Paul and the rise of early Christianity. The bibliography is thorough and up-to-date, and there is real depth in the information. I found it easy and exciting to read (though I may not be a typical reader!). The major sections - The Geography of Paul's World, Travelling the World, The Native Cultures, Hellenisation in the Near East, Roman Rule in the Near East, The Life of the Polis, and The Individual's Self-Identification - are all good to excellent. The final section on "Paul's Cities", though full of good detail, is inevitably a little "bitsy", and hence a slightly weak ending to the book. Why only four stars? And why "Two and a half of the three worlds of Paul"? Two things would have really helped complete the book. The most important thing is that the book deals excellently with the Roman and Greek "worlds" of Paul, but falls down on the Jewish world. It's good on political and social history, but weak on the history of ideas side. Some treatment of Judaism as a religion in the period, particularly as a background to Paul's ideas, would really have helped. Likewise, it would have helped to deal with some of the cross-disciplinary research that looks at Paul from an anthropological point of view. But that would be icing on the cake of what is already a good book. If you're seriously interested in St. Paul, this is one to get.


A Cruising Guide to the New England Coast
Published in Hardcover by W.W. Norton & Company (1995)
Authors: Roger F. Duncan, W. Wallace Fenn, Paul W. Fenn, and John P. Ware
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why are you using my name
i just want to know why you all are putting my name on your listing of author? Lynda Morris Childress (Amarillo Tx) P.O. box 20274-area 79118

definitive!
a must have for the serious cruiser, a joy just to read as well.

Outstanding resource
A wonderful and entertaining resource book. It is filled not only with reference information for the cruising sailor, but geography, advice, local history and accounts of sailing (mis)adventures.

Well worth reading for anyone who loves the Northeast coastline - whether or not they have ever entered an unfamiliar harbor, short of food and fuel, just ahead of a storm.


Using Netscape Communicator 4
Published in Paperback by Que (1997)
Authors: Mark Robbin Brown, Tom Fronckowiak, Jerry Honeycutt, Allen Hutchison, Ted Lesley, Mike Logan, Mike Morgan, Andrew Bryce Shafran, Joe Simmons, and Todd Stauffer
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Victimology: Legal, Psychological, and Social Perspectives
Published in Paperback by Allyn & Bacon (22 October, 1997)
Authors: Harvey Wallace and Paul Wallace
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White Roots of Peace: Iroquois Book of Life
Published in Paperback by Clear Light Pub (15 October, 1998)
Authors: Paul Wallace, Chief Leon Shenandoah, Chief Sydney Hill, John Kahionhes Fadden, and John Mohawk
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7th Report [session 1998-99]: Schengen and the United Kingdom's Border Controls: [HL]: [1998-99]: House of Lords Papers: [1998-99]
Published in Paperback by The Stationery Office Books (1999)
Authors: William John Lawrence Wallace Wallace of Saltaire, Thomas Edward Bridges Bridges, and Anthony Paul Lester Lester of Herne Hill
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Aids, the Modern Plague (President's Symposium, Vol 2)
Published in Hardcover by Virginia Polytechnic Inst & (1992)
Authors: Paul A. Distler, Noel R. Krieg, and Bruce Wallace
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Airborne Reconnaissance XVIII: 26-27 July 1994 San Diego, California (Spie Proceedings, Vol 2272)
Published in Paperback by SPIE--The International Society for Optical Engineering (1994)
Authors: Wallace G. Fishell and Paul A. Henkel
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