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So why a rating of 7? One of my pet peeves about science fiction is its frequent ignorance in religious matters, and Grass is at times yet another example of this. It's not simply that Tepper tells some theological "whoppers" (e.g. her explanation of original sin), but that her insight never goes beyond the superficial. The central characters are supposedly devoted "Old Catholics," yet Tepper's portrayal of their "faith" never gets any deeper than the typical pasteboard cutout stereotypes. When the idea of a postmodern-type nihilist group was introduced and their motive discussed, I began to wonder if I'd underestimated her insightfulness, but it proved a false hope when later the group turned out to be nothing more than stereotypical crazed religious fanatics who were in fact anything but nihilistic. None of this might matter if not for two things: 1) Religious issues have a central place in the story, so a superficial understanding of them is not a trivial flaw; and 2) Since a turning point in the story is a character's faith being shaken, having that faith be totally insubstantial is a serious strain on believability.
The bottom line: A first-rate read, but with some flaws in its religious facets.
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Word gets out that there is no plague on Grass (a planet), and further, that if a person arrives on Grass with plague, they leave "cured". However, the rather inbred ruling class on Grass don't like visitors. Sanctity hears that the Grassian nobles "ride to hounds", so they try sending an Olympic medal-winning horseriding family as ambassadors to Grass.
The story revolves around the ambassadors' family's attempts to ingratiate themselves with the Grassian nobles, while surreptitiously trying to find out whether there is, in fact, plague on Grass. There are a number of underlying plotlines which aren't hugely relevant to the outcome but do paint a vivid picture of the world of Grass. The thing I found most fascinating is the description of "the Hunt" on Grass, despite the fact that I have no interest in horseriding myself.
It's difficult to say too much about why I rated this four stars instead of five without giving away important parts of the plot. I can say that the major criticism I have is that the Hunt appears to me to be the basis of this story (and the best part of it, in my opinion), but once I'd found out the secret (which is slowly and teasingly revealed), I wasn't that interested in the rest. It sort of ran out of steam for me.
Having said all that, it's an enjoyable read and a good introduction to Tepper's works.
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Collectible price: $35.00
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And pray you find Star-Eye.
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They follow the trail to Bloome, where a continuous series of festivals are held to use up the products of the cloth mill before more is produced. The Dream Merchant's Man seeks them out hoping to trap them into taking his job and finds himself trapped into letting Queynt take over for them (you have to have been there). For coming to Bloome are the Duke of Betand, Huldra the witch, Dedrina Deadeye, and Valearn the Ogress, all folk who have plotted evil against Peter and Jinian. They are on the way to Fangel to meet with the Dream Merchant and make their deal with Storm Grower and Dream Miner. Jinian's sense of evil tells her that this is the route to the source of the deadly crystals, and she intends to travel along.
Once again, we find ourselves on a tricksy tale that will march from Bloome to Fangel and thence under the Great Maze to the Backless Throne and the evil upon it. Distracted by the ripples of her relationship with Peter, Jinian's survival skills are put to the test. Soon she finds out that the secret of the crystals are of deep importance to the entire world, not just the Lands of the True Game.
Tepper continues to deliver a story that is always, somehow, more than we could expect. Jinian is conflicted between her feelings for Peter and her need to complete the Wyse-ard term of celibacy. Peter is confounded by the sudden appearance of his first female partner and the child he did not expect Queynt reveals an unexpected story, and Jinian learns even more about the Dervishes, her true people. Last, but far from least, the reader discovers that this isn't a story of Peter, or Jinian or any group of Gamesman. The true game belongs to Lom, the world itself.
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Tepper, when asked why so many of her stories had small furry creatures who sing in them, said 'Cats singing on my desk as I work.'
I read this book when I was 15, and I have to admit, it was a helpful thing to learn; that everyone remembers things differently, and only by pooling our stories can we possibly attempt to reach the truth.
The book is a little slow to start; revealment is layered, and occasionally could be sped up a little. Additionally, like many of Tepper's early books, the bad guys is bad. Her more recent bad guys tend to have a little more depth.
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Peter is a young student at Mertyn's school at Schooltown, where young potentials go to find out if they will be players in the true game, or pawns. He is still a novice, and has demonstrated no great skill when Mandor, a Prince and gamesmaster, takes advantage of their friendship. Mandor deliberately tries to sacrifice Peter in an unsanctioned game declared against King Mertyn. While Mandor is undone and banished, Peter is badly injured. Mertyn decides that it would be best to send Peter to study at the school at High Demesne.
Peter, accompanied by his friend Yarrell and Chance, who serves as cook, advisor, and guide, set out across the lands of the True Game, The reader gradually learns the language of the place, with mind reading demons, princes full of glamour, heralds who fly and are the voices of kings, and perhaps a shape changer or too. All of this sounds wonderful until you find out that what fuels power is heat. When the heat in the great furnaces fails then the pawns are drained like sticks of wood. In Peter's world, a game once called is a death sentence for those who fail.
Eventually, Peter will meet with Himaggery, the wizard of the Bright Demesne, Silkhands the Healer, and many other quirky and sometimes horrific characters. He discovers that he is being sought by suspicious characters a purpose he does not comprehend. With danger all about him, Peter enters a quest that will grant him insight into his history, his powers, and the importance of heresy.
This book is a treasure of modern fantasy. The characters are compelling, and Tepper has the minimalist's skill for bringing images to life with a few sure strokes. She also has a solid sense of the mechanism and ethics of magical powers, and manages to demonstrate this without overbearing lectures or any more tragedy than is absolutely necessary. "King's Blood Four' and its sister volumes are required reading for those who want to understand how modern fantasy came to be more than a perpetual rehash of archetypes and elves. By all means, track down the volumes of the story of the True Game. They are each short, and will stay in your mind forever,
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What I read was fine but the missing 30 pages ruined it. Obviously the publisher, Orb, ripped you off as well as me
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Jinian grows up in an unfriendly family, hated by her mother and tormented by her older brother. Her only source of support, love, and care are the "Old Dams" who teach her the "Wize-Art" and make her a Wizard. When she is kidnapped as part of a game, she discovers that she has more enemies who want her dead than do most teenage girls. Fortunately, she discovers as she saves Chimmerdong Forest that she has friends in high places as well, including the Old Gods, whom nobody involved in the True Game is aware of. Those friends also include Peter, whom she has had her mind on since well before the start of "The True Game" -- it seems she c! ast an unWize spell at one time early on.
The story ends with a summary of the events of "Wizard's Eleven" where we learn what REALLY happened in certain cases. (One of the reviews here was quite correct about deception and misleading.)
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Set in the Land of the True Game, it continues where the "True Game" trilogy left off. A fantastic and original read, I simply can't understand why these books were withdrawn from print.
Sheri S Tepper is consistently excellent with a wonderful imagination, and the plot keeps you interested throughout. I would recommend this to anyone, but make sure you can lay your hands on all 3 of the trilogy (Jinian Footseer, Dervish Daughter and Jinian Star-Eye) first!
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Tepper really has a flair for interesting characters. The story of Disme is almost heart-wrenching at times, as we see her go through despair after despair at the hands of her stepsister, Rashel. Tepper portrays her vividly, making the reader care deeply about her. From the very first pages, when she goes out alone at night to get away from her family and to think about things, she is seen as an innocent who seems fated to feel nothing but despair. It seems that every time she is shown to love or treasure something, Rashel is there to take it away. As the story progresses and Disme grows into what she will become, you are overjoyed with the way she starts to handle things. The book follows her from a very rough childhood to when she becomes a woman who can look after herself, and the transformation is remarkable. She is a wonderful main character.
The villains in the novel are also well-portrayed. Rashel, of course, is thoroughly evil, but Tepper provides enough backstory to show not only why she is, but also makes you almost pity her instead of hating her. Her mother saved her life once by making a dreadful bargain, a bargain that Rashel must live with for the rest of her life. It feeds on her natural selfishness, but you still feel a little bit sorry for her even as you're rooting for her to get her comeuppance. She is a completely three-dimensional character. I didn't like the fate Tepper gave her, however, as it seemed a bit pointless and unfinished. I'm sure Tepper was making a point with it, but I couldn't fathom what it is. It just seemed a bit lazy, and I was beginning to wonder if she was going to finish Rashel's character arc. She does, but in a perfunctory fashion.
I have heard from other readers that Tepper has a tendency to make her male characters evil, following from her feminist tendencies. I'm glad to say that this time, she generally avoids that. Of course, there are only a couple of them to worry about, but Doctor Ladislav is a very good man. He's dedicated to his craft, his patients, and to the eventual downfall of the despotic regime that has a hold of Bastion. He's very kind, and he becomes very protective of Disme. He is a great help to her on her quest, and he has a fine mixture of warmth, intelligence, and humour to help things along.
What can I say about the plot? I loved the way Tepper balanced things, telling the story from many different angles before having them all come together in what is almost an explosion of tension. At first, you have trouble deciphering what all of these disparate plot elements have to do with each other, but Tepper really handles it well. She uses Nell's Latimer's journal to give a bit of history about this world and what happened to it up until the time the asteroid hit. She then uses effective exposition to inform about what happened afterward, but avoids the massive infodumps that some authors use to explain this. Instead, you get snippets that you have to put together. I found the world Tepper created to be very interesting.
Unfortunately, the book has to end. The Visitor, after chugging along so wonderfully, just completely collapses at the end. I will avoid giving any spoilers about the ending, but I can tell you that, after the exciting story that has been told so far, and after avoiding all of the political, social, environmental, and feminist dogma that she is supposedly famous for, Tepper all of a sudden spends three whole pages lecturing the reader on almost every one of her pet causes. The book slams to a halt, losing all sense of momentum that it had reaching this point. When Tepper explains what the book has been about, when our heroes finally meet their destiny, we find that destiny to be one of fulfilling all of these social dreams that Tepper apparently has for making our current world a better place. As I was reading this book, I found myself saying "It looks like she's avoided everything bad I've heard about her." And then I get to the end and I almost screamed. It completely destroys almost everything I liked about the book. What a complete waste. I felt betrayed.
I find I have to give the book a marginal recommendation, because the evocative world that Tepper has created, and the sheer wonderfulness of the storytelling up to that point. If you like science fiction, you will love everything about this book. Until the ending. Of course, if you like being preached to, then you won't mind the ending and you will really love the book. Keep the ending in mind, be ready for it, and maybe you'll enjoy it more than I did.
It's sad, really.
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_The Visitor_ will appeal to fans of both fantasy and science fiction. Fantasy fans will enjoy the mysterious pillars that reveal character's 'true selves' to them. They will thrill to the gigantic monsters running over the earth. Meanwhile, SF fans will enjoy the hidden research lab where humans (who survived a giant cataclysm that sent the earth into its current state) monitor humanity and record its history.
_The Visitor_ is an enjoyable novel, but it's not a wholly successful one. There is a sameness running through it that catches up to the reader by the end. I think that it could have been a much tighter novel were 50 pages of exposition cut. In the end, _The Visitor_ is an entertaining book that had the potential to be a standout novel.
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A book to answer the questions of what happens to us in the very near future after the Earth is struck by an asteriod, it leaps eons to raise issues of science, magic and science as magic. Its underpinnings are futuristic and fantastic, but its story is an emotionally honest tale of the herione's life, disasters, and future consorting with "gods."
The characters in this book are wonderfully broad and deep, providing true warp and weft to a fantastic story. Tepper reaches into each of them, pulls out their loves, dreams and fears, and lays them bare for reweaving into a solid story. The imagery of the book's unbelievable violence is tempered by the delicate empathy in its touching humanity. Strong, warm, bloody, icy: you care about the people in this book.
Strongly recommended, I wish it had never come to an end.
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Used price: $7.75
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