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Sabuda is well known for his amazing pop-up books, and I have copies of all of them. I'm glad I've added this book to my collection. Although it's not a pop-up, it's a very interesting concept, and it's beautifully executed. I know the kids will love it! END
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Mr. Brucato allows the reader's imagination to take over where his words end. I especially like the humanity he gives his characters. They are not superhuman space creaters, but flawed with some weakness that allow the reader to relate to whatever situation the character is in.
Finally, I like that he did not try to invent a new language for his characters. There is nothing I hate more than having to constantly refer to footnotes or a dictionary in the back of the book as I read, this interrups the flow of the story.
I will read more by this author! Excellent book.
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The drama unfolds during the turbulent years of the argument between King Henry II Plantagenet and Thomas Becket, Archbishop of Canterbury, concerning juridical authority in church matters.
After the tragic deaths of their parents, brothers Simon and Edmund Audemer are separated. Edmund becomes a page in the court of King Henry II, while Simon becomes a scribe in the household of Thomas Becket.
Willard's use of the literary device of the two brothers allows the reader a "first-hand" glimpse into both the characters of Thomas Becket and Henry II as well as into the climate of the times.
The book is full of exciting episodes (including a miracle), and interesting characters. Barbara Willard's If All the Swords in England presents a timeless story of courage and conscience. It is also an excellent introduction to the heavier Becket by Anouilh and T.S. Eliot's Murder in the Cathedral. Grades 5-7.
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Specifically, the book gives us a map and description of Mullis Town (as well as a few adventure hooks), and shows a map detailing the human, titanspawn, and orcish areas of influence in Lede. The adventure hooks are well done, as they incorporate sufficient detail to make "filling in the blanks" easy, but remain concise. The descriptions of the various orcish tribes and their political/social environment is a great jumping point for a campaign that could treat orcs as more than faceless cannon fodder.
Equally important, Mithril itself, despite its lawful good character. has a wide variety of options and tensions within that can lead to all manner of adventures - ranging from exploring the ancient catacombs beneath the city to ethnic human/half-orc conflict to political and religious intrigue.
Overall, a good book and a great buy. Although, like most S&S products, the art is all monochrome (and frequently not up to the standards of Wizards of the Coast products), this is a minor complaint because the content is great.
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A book filled with Magic and Power.
_______________________
Can't wait for the next one!
Unfortunately, Steve has no idea what is going on. He is a typical college student and understands little about battle, honor and such. However, he is a fast learner. He quickly becomes one of Erelvar's legir (sworn man) and becomes embroiled in the conflict between the races.
This is a fast paced fantasy adventure. The world was familiar, yet slightly different than a traditional fantasy setting, which was fun. The characters were well-drawn. All of them learned, developed and matured throughout the novel. Martin spent some time showing the war through all of the different races so that the reader could understand how they viewed the conflict. Each of the characters had weaknesses and all suffered crippling losses. Steve's knowledge of technology helped, but he didn't single-handedly save the world. I recommend this book to anyone who enjoys fantasy. Even though it is rather typical in the premise (person from modern world sucked into another world where he is the only one who can save them from destruction, etc.), Martin's writing style makes this book a great read. Highly recommended for any readers of fantasy.
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Sword and Sorcery Studios is one of the leaders in the race to see who will dominate the d20 market (outside of WOTC). With White Wolf Games as Publisher/Printer of their materials they stand a good chance.
Of all of the campaign settings to date, The Scarred Lands is easily the most imaginative, without journeying so far afield that they lose site of the core d20 rules.
The Scarred Lands takes the classical concept of a war in heaven and turns it on its ear. This blasted landscape of a continent and the surrounding waters is a direct result of a war between the Gods and the Titans. Gorges carved by a Titan's sword, a sea of Blood born of a wounded Titan at the bottom of the Ocean's depths... it goes on from there.
This setting is exactly the opposite of campaigns like the Forgotten Realms or even the venerable Greyhawk campaign. The Scarred Lands is a dangerous and dealy place, full of strange and wonderous people and things... a city of Necromancer (each and every one of them striving to be a lich), a city whose very walls are the arms of a giant mithral golem... this is NOT low fantasy...
So, give The Scarred Lands a try, if you are familiar with the D&D Third Edition Gazetteer or the Living Greyhawk Gazetteer, the formatting will be easy for you to follow.
Finally, SSS has stated their manifesto to be "3rd Edition D&D with a 1st Edition feel"... with that goal in mind... I'd say they are succeeding.
Be prepared everyone! The Scarred Lands really rock!
If you already own the D&D Third Edition Gazetteer or the Living Greyhawk Gazetteer, you will have no problems with this book. It is made up the very same way the other two mentioned books are and seemlessly fits into the 3E-rules. This is a D20-System Open Gaming License product.
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