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This was a horrible book - the author spends so much time and crams in so many obscure and unnecessary details about military aviation, and wastes so much effort trying to convince his readers about what he knows that his writing never comes close to convincingly detail what it must be like to sit inside of a monster jet fighter. Instead of concentrating on one of the characters, the narrative meanders between different fliers - the mythic Dragon, the "Weasel Twins" (a pair of electronics geniuses who appear to be the Steve Jobbs and Steve Wozniak of the military aviation community), the aged aircrew of a grizzled F-4 Phantom (they refused to transition to the "hated F-16") and a younger American who's determined to learn form dragon. There is no plot development, and the characters are non-existent behind their facades as fighter pilots. You don't have to write like Henry James to turn out at least a very decent technothriller. Nothing else will grab you here - the war scenario in the mideast seems like the same thing you've seen in other books and countless flight simulator games. The enemy is too thin to even rate being called "cardboard" - physically and morally scarred, with an agenda, weapons of mass destruction and the ear of corrupt Soviets, he's closer in consistency to that thin sheet stuff they put on overhead projectors. Skinner took half of an interesting idea, and killed it. The idea of a story about mercenary fighter pilots is cool because it avoids the trap of letting or forcing the author to swap the action we want for tired demonstrations of his experience with the bureaucratic nuts and bolts of an established air force. However, the idea only works if the writer replaces the boring stuff with the action we want. Also, since the story puts the mercenary pilots essentially in charge of themselves, we would have a unique opportunity to see what an air force would look like if it were run by the people who do the flying. Skinner doesn't just flub on that score, he doesn't deal with it at all - the pilots never form a cohesive unit, they just fly. Skinner's idea essentially takes all the boring guts out of your standard military aviation novel, and doesn't put replace it with anything.
I read this book back in 1992 when I was 14 and it gave me the idea to create online 'squadrons' on the Prodigy network's bulliten boards that drew up offline mission story lines for flight-sim nuts, and tied them into huge online storylines/campaigns, before the advent of good campaigning sims/online multiplayer play. As far as I know, my "First Air" or FAR was the first such organization in a catagory that has since boomed and become very involved now that people can fly and fight togather through the wonder of the Net.
Also gave me the pipe dream of buying my own F8 Crusaider and going off to fight as an aireal mercinary.
As another asside, it was also the inspiration for the 1993 release of Origin's "Strike Commander"
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