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The author is quick to point out that the best wood for most of these projects is pine, or native North American hardwoods. This is in keeping with the origin of these pieces - country workshops far away from the fashion centers of the day, and even further from the mahogany importers.
Includes: A short history lesson, lots of line drawings, 'how-to' sections on building and finishing with hand and power tools, and a section on how to replicate a complete colonial room.
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Will anybody care? "Phoenix Rising" is the typical example of a book that tries to come off as gripping and edge of your seat even as its prose and marketing are aimed comfortably within a well-established market (the market for readers who cares about an airline being named Pan Am; readers who know that there is a "big three" of US airlines; readers who care about the inner workings of aircraft financing). The premise itself has a big hole in it - why would somebody care enough about Pan Am to ground it? The heroine's explanation is utterly illogical: because it would prove you could fly planes with fewer passengers and with greater amenities and still turn a profit. Forgetting that that's pure wish fulfillment, were it true, the other airlines could just copy Pan Am's idea and profit just as easily as Pan Am. (Because the other airlines' position couldn't be as precarious as Pan Am's, they'd be even better positioned to profit from the idea than Pan Am, so the idea is simply illogical). The mysterious conspirators could also simply buy Pan Am outright. What really kills the book is...who cares? This isn't a book about a horrible air crash ("Final Approach") or some doomsday weapon ("Medusa's Child"). This is a book about airplanes flying with sleeper seats and treadmills - hardly earthshaking, and not worth anybody's time.
At cruising altitude the temperature is colder than 50 degrees below zero. Is every flight de-iced? No.
As a commercial pilot, maybe the author knows more than you think.
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In general this is a good book and worth reading, if one needs an introduction to the areas covered. Students could definitely benefit from its perusal.
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My advice to readers new to Ms. Isaacs is to start with one of her other novels. After reading "Shining Through," which I LOVED, I couldn't get enough of her wit and great writing style and read all the rest of her published books in succession. This one was such a letdown.
Ms. Isaacs, PLEASE go back to your former style!
Lauren, the NY reporter, and Charlie, the FBI agent from Jackson Wyoming couldn't be more different. Yet as the book shows, they share values and the past (tho they don't know it). I couldn't get over how they are descended from the same people who came to America 100 years earlier. Lauren and Charlie are investigating a bombing and I was so caught up in their lives! In large part, I think it's because I knew so much about them and their families it's as if my own relatives were up against the radicals who set the bomb. But I guess that's the point of the book, that we could be family, that one way or another, we Americans are all related. One more thing: The ending was one of the best I've read. So many times you read a good book and the last pages let you down. Not here!
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The main benefit of the book by fans is the designer's notes; while there isn't as much on the creation and the rules of the cards, there's a good bit about production and sales that's surprisingly interesting. There's also a note-by-note analysis of each alignment and attribute, as well as Personalities and Places. There's also game variants, beginner's tactics, and assorted tricks to pull with your friends.
The biggest disappointment is the catalog of cards--not that it isn't nice to see the text of all the cards (especially if you don't have that many), but that it eats up a good chunk of the pages. Fans would rather see rules clarifications, notes on creating your own balanced cards, tournament details, card creation stories, interviews with artists and originators, etc. None of these things are present.
Unfortunately, those things in the book can pretty easily be seen on the internet--on the INWO home page, no less! But there are plenty of nuggets that aren't in the web pages.
Not a bad book, if you're a fan, though it may leave you feeling a bit empty. Otherwise, you might be better of looking elsewhere on the 'net for info.
The descriptions of the ancient alien machinery is uninspired, and the beauty of the world that comes across in the game is noticeably absent. Brink's crystal madness is understated, and instead of becoming a raving, screaming madman, as he does in the game, he sort of states that he has a problem with Boston Low and lets it go at that. I was extremely disappointed in this book.