Used price: $0.01
Collectible price: $1.95
Buy one from zShops for: $1.15
Used price: $12.10
Buy one from zShops for: $12.06
Although there are a few minor inconsistencies in the story, they are not too distracting. As it happens, a lot of the Trek books released have had them and I do my best to ignore them. Afterall, the books are not canon.
"The Mist" is an extremely well told story about a race that lives close to DS9 and are for all intents and purposes, cloaked or in another dimension that is only one step removed from the Federations. What a wonderful concept! In my opinion, the author's captured Captain Sisko's personality really well. The character interactions in the bar were particularly good. Sotugh is a well done Klingon. The Quilli besting a Klingon was really funny as well. Overall a great story and thank you very much to the author's for this one.
Used price: $1.50
Collectible price: $3.95
Used price: $2.00
Collectible price: $5.29
Buy one from zShops for: $4.25
In the second book, Earth has learned the terrible secret of the tenth planet. Not content merely to defend themselves against the rapacious Malmuria, Earth breaks out it's stock of antiquated nuclear weapons and prepares to take the battle to the Malmurians on their home turf.
If you enjoyed this series then you will probably like the Heritage Trilogy by Ian Douglas, which is far better written.
Used price: $4.72
Collectible price: $14.82
Buy one from zShops for: $7.85
The biggest problem with the book was the roughly one-third of it that was devoted to the role-playing game four of the characters (five, if you count Hoshi, who was going to be involved but wound up too busy with her duties to play) played during their leisure time. I realize what the intention was here; it was to establish characters by showing us what they do for fun, and how they interact. In other words, it served the same purpose (allegedly) as the chess games between Kirk and Spock on the original series, or the holodeck stories in Next Generation. And to a limited extent, it accomplished what it was meant to accomplish; it did give us something of a look into the personality of Travis Mayweather, as well as a few more minor characters. But like the holodeck bits on Next Generation, and unlike the glimpses we got of chess games between Kirk and Spock, it was given far too major an emphasis; the purpose to this sort of thing is to give us some insight into the characters' personality WITHOUT taking up a major portion of the book. I didn't think that anything could be worse than watching characters in a television show play characters in a holodeck game, but I was wrong; reading about characters playing a role-playing game with dice was definitely worse, and it wasn't helped by the (admittedly very plausible) fact that, as novice gamers playing under a novice gamemaster, their game was poorly run and poorly played.
I sincerely hope that that plot device is NOT repeated in future books.
The only difficulties with the story itself were the Captain's Logs (Choppy, abrupt and rather un-Archerish in my mind...indeed Archer is portrayed rather unflatteringly throughout) and the RPG subplot. The subplot (a RPG game between four low rankers) is complimentary to the story, in fact it is far more relevant then most Trek novel or episode subplots are but is, none the less, somewhat awkward. There's just something uncomfortable about 4 military (that is, after all, what Trek is...military but more likeable) professionals sitting around playing an RPG in the mess hall.
Regardless the book is, all for all, worth a read and an acceptable first step into the freeform Star Trek: Enterprise world. A note to those who are tempted to put it down after the first few chapters, push on it's worth the trip.
This novel reads very quickly, and does feel very much like it could have been an episode. I was quite surprised at how it was able to pull out elements from the "history" of the show -- most particularly the events from the episode "Strange New World" -- and how well those prior events fit into the plot of the novel. The interplay of the junior officers was quite interesting, but like prior reviewers, I found the early RPG sections of the book to be annoying in the sense that they took time away from the main characters and their thoughts on the mission ahead. Later in the book, though, the RPG sessions dovetail into the main story quite nicely.
I was a little shocked at how inept Captain Archer seemed to be. I realize that the events in the novel were supposed to take place just a few weeks after the Enterprise was launched, but it would seem that he would not have disregarded his staff's opinions as cavaleerly as he did. His interaction with T'Pol also seemed at odds with the truce he seemed to have struck with her. Perhaps this is more a function of my having watched episodes of the series that have taken place "after" the events of the novel.
It was nice to see Phlox, Sato, Reed and Merriweather playing integral roles in the resolution of the story. All too often in the show, one of these four gets shunted to the background. And the ultimate resolution between Archer and T'Pol seems to justify the iciness the reader endures in the earlier sections of the book.
Overall, this is a quick, but worthwhile read.
Used price: $0.75
Collectible price: $5.29
Buy one from zShops for: $5.99
The plot is somewhat muddled at times and one never really knows who to blame for the disasters befalling the cove and what really lies within the churn. Although the climactic scene does reveal some facts, overall I found myself wanting to know more: what was Lisa's involvement? Who really killed the man in the car? What will happen to Spencer?
Why the three? I guess I found myself involved in the book and there are some really touching scenes. Not a great book by any means, but a good time-passer.
Used price: $0.58
Collectible price: $3.18
Buy one from zShops for: $8.99
Used price: $2.20
Collectible price: $8.47
Used price: $0.65
Collectible price: $4.24
Of the Enterprise crew, Geordi La Forge is the only character who shows any additional depth, and this is mainly because the book does spend some time while he is engaged in solving problems as opposed to his just being the disembodied voice speaking from Engineering. There are a couple of interesting chats between Picard and Guinan, and some nice insights into Troi's subconscious as well as her relationship with Picard. But a lot of the emotional part of the story is reduced to short hand. Troi and Worf exchange meaningful looks when Troi is in trouble and the reader supplies all the meaning and import, although it is not at all clear where this story fits into the Next Generation chronology.
There was a sense of tragedy to "First Strike" because Kirk was trying to stop a war that was so unnecessary. In "The Soldiers of Fear" the writers try to create an epic moment, on the level of Spock's sacrifice at the end of "The Wrath of Khan," but when we get to the big moment there is no suspense because as soon as you know what the mission is, you know what will happen. The writers really needed to come up with a better way of getting out of that do or die situation. More importantly, "The Soldiers of Fear" simply needed to follow up on "First Strike" a lot better. The feeling of momentum in the Invasion series is gone by the time you finish this novel and realize the rest of the book is a teaser for the next volume. But I promise you that if you keep reading the rest of the Invasion books, you are going to be impressed.