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I'm kind of an idiot, so something like tightning the alternator belt needs to be explained pretty clearly for me. This book shrugs that type of basic adjustment off. It spends a lot of time on things (like rebuilding the transmission) which I am never likely to do. .
Hint for publishers: Maybe what we need is better description of the basic things people might actually do: change belts, tighten belts, change and gap plugs, change rotors, charge batteries and so forth. Think of the Reader's Digest car guide, but focus on specific details of a given model.
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This book assumes many things. If you are novice like me, it won't help you at all.
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The Island Worlds is set a few hundred years in the future, when some humans have established colonies in the asteroid belt. The Earth, meanwhile, is controlled by one government, and a group of bureaucrats is trying to shut down the space exploration industry, leading to a war between the "good guys" in space and the "bad guys" from Earth. The ending of the book is entirely predictable, and there aren't any major plot events that you can't see coming well in advance. Overall, this book just doesn't stand out from the thousands of other SF titles out there.
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The story continues as the evil antagonist from the first two novels continues towards his goal as king of the world.
This time, the hero is one of the young sons of Hael, King and Hero from the first two books. Roberts keeps the theme of self-discovery going with personal insights to the young Prince, his companion and a brief look into the mind of Hael's enemy.
Again, Roberts' theme of self-discovery is the core of the book. The action and descriptives are wonderful, and I particularly enjoy all the touches of primitive technology and the implementations of technology, new and lost in a primitive society.