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It provides a good timeline for the empire, an okay section on roman adventures and the roman world, but the great section is the 2nd edition class and kit write ups. It provides for political soldiers, gladiators, oratory before the Senate, street thugs in the capitol city, witches, and priests for all the ectsasy cults and Roman gods. It is set in a low magic background as are all the historical settings but the magical details are great including the three witch spells it includes (dream curses, love charms and protective amulets).
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The setting with Hommlet, Nulb, the moathouse, and the Temple itself have remained the same, and you will remember some old faces like Burne, Elmo, Otis, Ostler, Rufus, and more. Reid's descriptions of the Temple and the surrounding areas are incredible and put you there again with a new band of adventurers. The characters are wonderfully portrayed and they remind me of many adventurers that I have played. The main character in the story is Shanhaevel, an elven wizard, who is thrust into the adventure of his life, ill prepared and scared out of his wits, after his mentor is slain. Shanhaevel arrives in Hommlet to meet with Burne and representatives from the King of Furyrondy and soon finds himself along on a journey to discover what new evil threatens Hommlet and to determine if the Temple has awaken again. As the adventure begins, Shanhaevel rides out with a veteran warrior from the first battle against the Temple's forces named Melias who leads the expedition, a rogue named Ahleage, a warrior talented with a bow named Draga, a half-elven druid named Shirral, and Elmo a warrior who turns out to be more than he appears. The characters are developed through their actions and garb and are not simply described by class like in the novel Against the Giants. For instance, Govin who they meet later is not described as a paladin, but it can be inferred from his actions and abilities. And Elmo's true character can be determined from his hidden talents.
Aside from all this let me just say...you will enjoy this book whether you are new to The Temple of Elemental Evil or not. The storyline is exciting and entertaining from the beginning and holds you till the end, unsure quite how it will all end up. I give this novel my highest recommendation. If you like this novel there is also a new adventure coming out called The Return to the Temple of Elemental Evil, which I hope will also live up the standards of the original.
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I don't know what happens next. I just could not finish this book. Actually having to slog through the tedious detail just proved too much for me.
The book seems to be written in support of a RPG, and there is a lot of detail from the game that is introduced enough to confuse you. Luckily, it's not central to the book. Except there's enough of it to really detract and make you wonder what exactly *is* central to the book.
And the story and characters just don't cut it. Nothing I can put my finger on, but I found myself completely disinterested in what happens to them. The story itself is easy enough to flesh out and make the characters more than shallow stereotypes, but it never seems to happen. The author is trying to pack a lot of background into the story, while keeping it moving and just doesn't succeed.
These things happen.
It reminds me of the first Shadowrun trilogy. I guess I'm more impatient than I was in those days. Or, as someone who has never seen the game system, just not that interested in the story for its own merit (or lack thereof).
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