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Ah, Mary Norton (1903-92) was a genius! Her Borrower stories are an excellent combination of suspenseful adventure and heartwarming drama. My children and I love this book, and highly recommend it to you!
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So a review of the book - If you are the sort of person who likes this sort of thing, you are the sort of person who likes this sort of thing.
And of the author - If you are the sort of person who writes this sort of thing, you are the sort of person who writes this thing.
Irredeemable, really, but five stars for trying.
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One day, the first officer of a spaceliner brought in a ring with a dull stone that was found in interstellar space, far from any star, on the finger of a spacesuited corpse. The crude stone is plain and cloudy, but has a remarkable hardness. The stone gives an impression of great power to Hywel and Murdoc, but not to the rest of the family. Hywel is obsessed with the stone and arranges an apprenticeship for Murdoc with Vondar Ustle, a master gemologist who searches for new sources of precious stones, so that Murdoc can search for more information on the ring and stone. Hywel is well satisfied with his life as apprentice to Vondar and, when he returns for a visit, finds that he no longer fits into his family. One evening, Hywel stays home to conduct some business while the rest of the family goes to a party. Leaving the party earlier, Murdoc returns home to find his father tied to his chair, bloody and dead. Murdoc takes the ring and stone from its hiding place and leaves his home forever.
In this novel, Murdoc and Vondar have come to Koonga City on Tanth searching for gems. They are dining in a taproom when the Green Robes, native priests, enter, spin their selection wheel to point between Murdoc and Vondar, and try to take both men. Murdoc kills one priest, fights his way clear, and then finds sanctuary with the priests of Noskald. These priests arrange for a Free Trader, the Vestris, to take Murdoc off-world. The crew treats him in a distant, but civil manner, but his only companion is the ship's cat, Valcyr. When the ship sets down on a primitive planet, Valcyr accompanies Murdoc as he explores the area. When Murdoc finds some bits of a curiously dull black substance that forms an extremely hard but fuzzy oval, Valcyr takes the largest specimen and starts to lick it. Murdoc tries to take it away from her, but gets clawed for his efforts. When a crewman tries to get the specimen, Valcyr runs off with it and hides. Murdoc and the crewman find her again, but she then swallows it.
When they return to the ship, the Medico tests Valcyr and the specimens; he determines that the black ovals are alive at a low level as if hibernating and that Valcyr is now pregnant. Since there is a possibility that Valcyr is not carrying ordinary kittens, she is locked in a cage within the sick bay. About four weeks later, she disappears from the cage and is next seen in Murdoc's cabin with a newborn animal, Eet, that is not a kitten. And then Murdoc finds himself covered with purple blotches and feeling feverish. At this point, Murdoc and Eet leave the Vestris, Murdoc in a spacesuit and Eet in a clear-sided box, to escape the plague-fearing, frantic crew.
This novel has some of the signature characteristics of the author's space adventure tales, including the outcast Murdoc, the telepathic Eet, and alien artifacts. However, this story is one of the wanderlust kind, much like Star Man's Son and the Solar Queen series, where the hero/heroine goes on to discover new adventures.
The creature Eet is rather unique in the author's space adventures, having a human level of intelligence, yet possessing an animal body. Eet combines the friendly alien, symbiotic animal, and mutated talents aspects of these tales, all in one body, sort of a highly evolved version of the meerkats in The Beast Master.
While this story is not one of my favorites, it still provides the same high level of storycraft one expects of the author. The characters are interesting but not as enthralling as some of the other tales. The relationship between Murdoc and Eet is not clear, but one feels as if Eet is much superior to Murdoc, yet is handicapped by his inadequate body. Is Murdoc a pet to Eet?
Recommended for Norton fans and anyone who enjoys space adventures involving a young hero and a mysterious alien.
Norton's vision of a universe awash in ancient, eerie alien rubble, and her vivid planetscapes, are incomparably haunting.
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"Falcon Blood", "Toads of Grimmerdale", "Changeling", "Spider Silk", "Sword of Unbelief", "Sand Sister" - see my review of _Lore of the Witch World_.
"Toys of Tamisan" - This Ty-Kry story and its sequel, "Ship of Mist", can be found in Norton's Ty-Kry collection _Perilous Dreams_ (see my review for details). Although it appeared without its sequel in _High Sorcery_, it shows to best advantage with the other stories set in the same world. Briefly, Tamisan is an action dreamer - one of the fabled women who live only to create dreamworlds where clients can experience the adventures they desire. But unlike other dreamers, Tamisan isn't absorbed in the toys of her own creation - she's aware of the real world, and her new owner, as more than just raw material.
"Wizards' Worlds" - Formerly titled "Wizard's World", this one previously appeared in the collection _High Sorcery_ (see my review). It isn't a Witch World story; so far it stands alone. Craike, an Esper whose cover was blown in a setup, is no longer fleeing even for his life - just for the chance to die rather than face torture and forced betrayal of his comrades. But when he dives into a dry gorge in the desert, he surfaces in a raging river in another world, his desperation coupled with ESP having opened a gate.
"Mousetrap" - From _The Book of Andre Norton_. If you like Norton's Solar Queen stories, this one's setting has a similar flavor. Every bright boy with a new variety of glue wants to try it out on the mysterious sand statues of Mars - as with building a better mousetrap, it'll make a fortune if a statue can be handled and moved safely.
"Were-Wrath" - This doesn't seem to be a Witch World story, and bears no relation to the Were Riders. Lady Thra, a refugee from the south, has just seen the last of her men hanged by the lord of the valley below the forest. Compared to the horrors she's seen, a hut with carvings depicting the life of a young were-creature seems a small enough risk to run.
"By a Hair" - A stand-alone story from _High Sorcery_, set in a tiny European valley occupied in one war by the Nazis, only to descend into an even more terrible bondage under the Soviets. The surviving fighting men still remember the ways of guerilla warfare, but there's no defense against the treachery of an ambitious woman - or is there?
"All Cats Are Gray" - From _The Book of Andre Norton_, an SF story with a Solar Queenesque flavor.
"Swamp Dweller" - This was written for the 1st _Magic in Ithkar_ anthology, so if you want a proper grounding in the Ithkar universe, you should pick up a copy. It stands fine on its own, but it's more pleasant to see it in an all-Ithkar setting. (I'll refer you to that book rather than trying to describe Ithkar here, though.)
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This is the story of Carey, Charles and Paul Wilson who, while staying with their aunt in Bedfordshire, suddenly discover that a neighbor, Miss Price is a witch! Not your stereotypical witch, Miss Price is a prim and proper lady who is willing to buy the children's silence with the gift of a magic bed knob that will allow the children to travel through space and time. Seeking to visit their mother, the children find themselves scooped up by the London police. Next, Miss Price takes them to an isolated tropical island, only to discover that cannibals inhabit the island. Their final adventure takes them to Restoration England, where they meet a forlorn (and inept) necromancer, Emelius Jones.
This story (actually two books combined into one) is quite charming. In a gentle and freewheeling fashion, Mary Norton draws the reader along on a fantastic adventure. This book is just right for the young reader, with a few nice illustrations, and a wonderful storyline.