Related Subjects: Author Index Reviews Page 1 2 3
Book reviews for "Moore,_Steven" sorted by average review score:

Friends: The Key to Reaching Generation X
Published in Paperback by Regal Books (2001)
Authors: Ralph Moore and Steven Lawson
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A helpful insight to Gen X
With "FIRENDS", Ralph Moore lends years of insight as a father, pastor and mentor to the way to reach the heart of Gen Xers. His advice is timely and admonition is based on a proven track record of seeing Gen Xers come to faith and Christ and be rapidly mentored and released into fruitful leadership.
More than a "how to" book, Ralph explores the "whys" behind what is happening on the spiritual landscape of this generation.
This is a must read if you are beginning to delve into the world of Gen X and post modernism as it relates to matters of faith.
Especially take note of the chapters which relate to mentoring. There are very few people who have been as successful with raising up and releasing leaders so consistently from this generation.


Ladies Almanack: Showing Their Signs and Their Tides; Their Moons and Their Changes; The Seasons As It Is With Them; Their Eclipses and Equinoxes; As Well As a Full re
Published in Paperback by Dalkey Archive Pr (1992)
Authors: Djuna Barnes, Bames Djuna, and Steven Moore
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An extraordinary book. Great fun reading and rereading it.
This is a funny book written in a poetry like style.The amusing illustrations are inspired on old wood engravings.But it's not only the story an the illustrations that are interesting. The book itself, the way it was published and distributed is also verry interesting and even romantic.In 1928 'spicy' books weren't allowed, not even in Paris France. So it was privately published in a small edition of which about 50 copies were hand coloured by the author. All books were sold by Djuna Barnes and some frends in secret along the Seine.With the help of Natalie Barneys copie the 1972 edition contains an explanation of the names used in the story and who they were in real life.


Reading and Writing Nature: The Poetry of Robert Frost, Wallace Stevens, Marianne Moore, and Elizabeth Bishop
Published in Hardcover by Northeastern University Press (1997)
Author: Guy L. Rotella
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Opening the Doors of Perception
This book is an outstanding analysis of "reading and writing nature" in the works of four great American poets. I found the book specific and compelling. It helped clarify for me the problems of perception and cognition as they have been analyzed, written about and lived by American poets. It enhanced my own experience of and appreciation for these writers. The book also opens a door onto the larger dimensions of nature that can become locked or occluded through disuse. I recommend this book for anyone who is interested in the relationship between art, nature and the imagination.


Ronald Firbank: An Annotated Bibliography of Secondary Materials, 1905-1995 (The Dalkey Archive Bibliography Series, 3)
Published in Paperback by Dalkey Archive Pr (1996)
Author: Steven Moore
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A Correction and an Offer
Due to a production error, the final line of my preface was cut off. It should read "... date due to a surge of new material." If you like, send me your copy and I'll handwrite the missing line and autograph the book gratis. E-mail me at stevmoore@earthlink.net.


Star Trek Roleplaying Game: Player's Guide
Published in Hardcover by Decipher Inc. (2002)
Authors: Mathew Colville, Kenneth Hite, Steven S. Long, Don Mappin, Christian Moore, Owen Seyler, and Decipher
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Very high quality...
This book is one of two core books, the other being the Narrarator's Guide. This book is full-color, with pictures from the original Star Trek all the way through Voyager and Enterprise. It has just about every gadget you've ever seen, and some you haven't, available to characters. Classes include Trader, Rogue, Starship Officer, Warrior, etc. If you're a Star Trek fan and enjoy roleplaying, do yourself a favor and get this book!


Tru64 Unix System Administrator's Guide
Published in Unknown Binding by Digital Pr (E) (2001)
Authors: Matthew Cheek, Scott Fafrak, Steven Hancock, and Martin Moore
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Must have book for Tru64 Admins
As a Tru64 UNIX professional, its hard to find books that meet my needs. This book does it and then some. The lay-out is logical it covers all the important topics so I don't waste time sifting through the docs to find what I need. If you work with Tru64 UNIX, you need this book.

...


The Unknown Chandler Brossard: Collected Writings 1971-1991
Published in Hardcover by Herodias (2002)
Authors: Chandler Brossard and Steven Moore
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Still Forthcoming
Announced for publication in 1994 by Dalkey Archive Press, this book was endlessly postponed and never appeared. However, it should appear in Fall 2002 from Herodias Books, who have begun reissuing Brossard's earlier novels.


Vampire in Verse: An Anthology
Published in Paperback by Dracula Press (1985)
Author: Steven Moore
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Excellent collection for vampire fans and scholars
This anthology is an excellent resource for those with a "serious" interest in vampire literature as well as those who just enjoy spooky poetry. The selection is very thorough, ranging from the early 1800s through the 1970s and including classics from Byron, Keats, and Kipling as well as obscure poems that might otherwise be impossible to find. Thorough endnotes give useful information about the poets and the context in which they wrote. This definitely deserves a place on the shelf of any vampire fan.


The Art of Being You
Published in Hardcover by Abbeville Press, Inc. (1998)
Authors: Gianni Versace, Germano Celant, Ingrid Sischy, Richard Martin, Frank Moore, Julian Schnabel, Richard Avedon, Steven Meisel, and Irving Penn
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Different, but a must have!
The Art of being you came out just after the death of the talented Gianni Versace. I own all of his books which I highly recommend. Different in this installment are the images of modern art which Versace so incorporated into his work. Evident is the work of Julien Schnabel (broken plate painter) and Andy Warhol. The presence of photographer Richard Avedon's work makes the 100$Canadian worth it. If your into fashion especially Versace, check out Vanitas for Gianni's renderings. Nobody does it like Versace. Lets hope his sister continues the same tradition.

The best
This book shows the private art collection that the versace family have collected. Great book with great pictures.

Any coffee table w/o this should be green with envy!
In the world of Art books, This has got to be the best posthumous release ever. Abbeville Press has outdone themselves with this masterpiece. I own Mr. Versace's previous 5 books, Signatures, Vanitas, Do not disturb, Rock and Royalty and Men w/o ties which I highly recommend. In this edition, Versace shows us that until his untimely death, the wheels never stopped turning. With the help of Thierry Perez, Steven Meisel, Julian Schnabel and other fabulous artists, This book truly defines the artifice and uncompromising couturier called Gianni Versace.


The Wheel of Time Roleplaying Game : Roleplaying Game
Published in Hardcover by Wizards of the Coast (23 October, 2001)
Authors: Charles Ryan, Ross Isaacs, Christian Moore, Owen K.C. Stephens, Rateliff, and Steven Long
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Begging for an Expansion
Let's just say I was pleasantly surprised that there wasn't a system for handling chronic upper respiratory infections.

This is the d20 system role-playing game for the Wheel of Time system, at least for the first six novels...the character stats given are as of the end of Lord of Chaos. It offers a more-or-less complete game system that's surprisingly good.

Included are entirely new core (i.e. 20-level classes) and prestige classes, such as the algai'd'siswai (Aiel spear-fighter), armsman, wanderer, woodsman, noble, initiate, and wilder, which are more appropriate to the world than those listed in the D&D PHB. They use the standard skill and feat system. There are two playable races, humans and Ogier (the big guy on the cover); humans get an extra skill point and an extra background feat, in a fashion similar to the Forgotten Realms campaign setting.

Feats are mostly standard, but include the various channeling feats and Lost Feats, which are limited by the need to take a precursor feat before taking the real feat, which should keep them rare. Equipment is mostly normal, with mention of power-wrought swords and other wondrous items, such as masterpiece weapons and armor (like masterwork, but better).

Channeling...ah, channeling. As others have mentioned, it's put in as a spell slot system, but the available slots represent a safe limit. You can overchannel all you want, but sooner or later it'll cost you. The weaves listed have variable effects based on the slot used, which is nice. They have a decent way of handling linking and angreal and sa'angreal, but I'll get more into that later. And, for male channelers, there's the joy of the Madness mechanic.

Included are character descriptions for most of the major hero characters (Rand, Mat, Thom, Lan, Moiraine, etc.), as well as MM-style descriptions of the various beasts and exotic animals found in the setting. Sadly, no Forsaken are depicted, yet. One will also find standard rules, some setting information, and advice on running the game.

On the whole, I'm quite impressed. It's a nice and coherent system, and works better than I thought. I can't find much to complain about, other than some minor quibbles...such as some of the character write-ups being wrong (some people not having abilities that they demonstrated in the novels, or equipment, etc.).

What I'd like, of course, is an expansion or two...obviously, they'll have to do one the farther the storyline goes. I think that short prestige classes for each of the Ajahs might be nice, and lists of where Portal Stones and the Ogier Ways are would be very helpful (aside from GM fiat).

But, what I'd really like is an Age of Legends expansion...with all sorts of lost weaves and feats for item creation. Gosh, that'd be cool.

worth the cost, especially if you buy through Amazon
I worried this adaptation of Robert Jordan's vast and colorful Wheel of Time Setting would be a disaster. I need not have bothered.

Source material-wise, the book is densely packed. It certainly has information gaps, but I did not reasonably expect one roleplaying sourcebook to exhaustively give the setting for a 7000+ page novel series.

For roleplaying material, the book is superb. The jump from 3rd edition Dungeons and Dragons to Wheel of Time Roleplaying Game should take less than a day for the GM and maybe two hours for a player. Complete newbies may need more time, but new players need a longer learning period for any roleplaying game.

The adaptation of the magic items and spellcasting system are spectacular. I had been terrified that a handful of DnD spells would be renamed and one or two ill-considered dreamwalking spells would be inserted. Instead, small aspects of the DnD mage and sorceror class have been taken and tweaked with a lot of new material. Channelling, shielding, linking, sa'angreal, and saidin's taint are covered and covered well. Dreamwalking also earned its own section.

There are few elaborate adventure hooks but a number of short ones and numerous hints and suggestions.

I say, get it and go nuts. (...)

Fantastically put together!
I haven't found anything about this book that I dislike yet. I've been playing the d20 system for about a year now and rping for about 13 years total and I've never come across 1 book this organized and easy to move around. Even the character sheet was put together pretty well. And I always feel the need to remake that or find one someone else remade.

Also, having read the Wheel of Time series twice, I was worried how they would adapt the series to rp. And I think they did it very intelligently. I can see why it has Robert Jordan's stamp of approval. It certainly has mine.


Related Subjects: Author Index Reviews Page 1 2 3

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