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Second, this book provides a fine counterpoint to the recent spate of speculations--carried on by the likes of Graham Hancock, Robert Bauval, John Anthony West, Robert Schoch, Zecharia Sitchin, et. al.--that the Sphinx dates from a far more ancient time and represents evidence of a long-lost civilization predating even ancient Egypt and Sumer. While Jordan argues persuasively against such wild theorizing, and is immeasurably helped by his careful summary of conventional Egyptology, I do wish he had been less offhand in his criticisms of the "alternative Sphinx." Only Schoch is ever mentioned by name or referenced, and then only because he is a trained geologist, and as such is deserving of being "taken seriously." While in some sense this might be correct, and certainly is in an academic context, in a work of popular nonfiction this is downright haughty. Someone, someday needs to address the Hancocks, the Bauvals and the Wests in the same way that, for example, Philip Klass and Robert Sheaffer deal with UFOlogists. In an academic context, it is perhaps appropriate to laugh Graham Hancock out of the room; in the popular arena, his claims need to be addressed specifically.
Nevertheless, as "Riddles of the Sphinx" is the only book I have yet found that does treat the most recent wave of early-Sphinx speculation directly, as of this writing it stands as the most valuable book on the subject for the general reader. It is written well and a surfeit of excellent photographs are included, though they undoubtedly contribute to its rather high price tag.
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The contents are as follow: Intro, Strategic Weapons Systems, Combat Aircraft, Support Aircraft, Special Electronic & Reconnaissance Aircraft, Unmanned Aerial Vehicles, Air-to-Air Missiles, Air-to-Surface Weapons, Surface Weapons, Submarines, Naval Weapons Systems, Tanks and Fighting Vehicles, Land Warfare-Indirect Fire Weapons, Land Warfare-Direct Fire Weapons, Air Defense Systems, Small Arms.
What this book lacks is an Index, and Sources and Bibilography.
A useful overview of the equipment of the most powerful military in the world. Have it by your side as you watch CNN.
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Inside 3D Studio Max shows you the concepts behind how the program works, and allows you to apply these concepts, and skills to your own work, rather than a preformatted tutorial. It is this fact, however, that makes the book not extremely useful for modelers who are new to the program. This book often speaks of the manual which ships with 3DS Max, and the writer made it clear that this was not yet ANOTHER MANUAL. Inside 3D Studio Max explores how to expand your ability.
If you have no prior modeling practice, read the manual which ships with Max, then buy this book. If you do that, you will appreciate what is taught in this massive book.
This is an overall GREAT book, and it has really helped me to become a much better 3D artist.
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However, there are two important caveats. First, the original artwork contained in this book can be described in one word: dreadful! Hideous, terrible, yuck, ugly, and other negative adjectives are also accurate. The artwork in this book is on the level of bad fan art, except most fan art I've seen is better than what is contained in this book. When compared to the cover art of Darrell K. Sweet, which is also found in this book, its enough to make you cringe when looking at the pathetic interior illustrations of Todd Cameron Hamilton. But bad as the artwork is, and it is BAD, it does not overcome the information contained in this book.
The second caveat is that "World" was published prior to the release of book 8, "A Path of Daggers". Two books have now been published (with who knows how many yet to come)since the release of "World", so there is some dating to this companion book. But there is enough original material to still make "World" a good purchase for any fan of this series.