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The first part, 'The Making of Baron Fel', is definitely one of the most unique pieces of SW ever assembled. Picking up right where 'In the Empire's Service' ended, Baron Fel is in Rebel hands and through the interrogation chair reveals his life in service to the Empire in a mix of narration and flashbacks that could only be achieved in comic book format. Fel's story is indeed a compelling one and does the rare feat of presenting a clear philosophical case against the Empire.
It has also been both praised and criticized for its extensive use of cameos. I, for one, will do some praising, as it does help to tie the SW galaxy together. Appearances by people such as Tarkin, Thrawn, Derricote, Isard, and so forth are key to the story, while people like Post ('Family Ties')and Turr Phennir ('In the Empire's Service') serve to tie together pieces of Fel's life and the over all XWRS story.
The art by Steve Crespo is good, with well-done people and a good amount of realism. The spacecraft, while reasonably detailed, are nowhere near those of John Nadeau and his wizardry with technology. The whole thing, for better or for worse, has a rather crisp look to it, as opposed to the very dirty style of Gary Erksine.
The slightly longer second part, 'Family Ties' is a little of a letdown. The art has little detail and the movement isn't very fluid either. The story itself is alright, a bit of a nice breakaway after 'In the Empire's Service'. It opens in the aftermath of the Brentaal Campaign, where General Salm gives a little eulogy for the dead Aggressors and Rogues. Following is Fel's introduction to the rogues and greeting that is not too kind. Then Wedge send Plourr, Hobbie, and Janson to Corellia on a mission that takes up the rest of the story. The appearance by Kirtan Loor was a nice touch, enhanced even more so when Corran Horn and Iella Wessiri from Stackpole's novels take on roles as co-stars.
'Family Ties' was colored by Perry McNamee instead of the usual David Nestelle, and, call me spoiled, but it shows. One particular scene, if you read the dialogue, takes place at night, but you couldn't tell that by simply looking at it.
Overall, its is a key link to the rest of the series and is recommended for that and because of the very interesting look into the Empire provided by 'The Making of Baron Fel.'
The Making of Baron Fel is simply an outstanding comic. Basically it is, as the cover implies, the life story of the Empire's greatest pilot. It is told by Fel as he sits in a Rebel interrogation room, and really takes the guy from "Imperial pilot extraordinaire" to one of the most sympathetic characters to show up in the Star Wars mythos. The art suits the story perfectly, and we get to see a ton of familiar faces. There are cameos by Isard, Derricote, Thrawn, and Hal Horn, as well as a bunch of Rebels before they defected from the Empire. This comic also gives us a good look at how truly corrupted the Empire was, and why so many people were so willing to serve under it. There are also several surprises, including the identity of Fel's wife, as well as Fel's offer to the Rebels. This comic alone is worth the cover price of Blood and Honor.
Unfortunately, Family Ties does not fare so well. Janson, Hobbie and Plourr (shouldn't she be back on Eiattu by now?) go on a mission to Corellia to ensure the safety of Baron Fel's family. Along the way they bump into a few familiar faces (including Corran Horn and Iella Wessiri in their CorSec days, as well as their Imperial liaison and nemesis, Kirtan Loor), as well as a few old enemies of Fel's. I didn't mind the art style, except that the characters were changed. Plourr was never before a buxom, spandex-wearing type, and Horn's X-wing as well as Horn himself and several other characters were also somewhat butchered. There were a couple funny running jokes, but no particularly wonderful dialogue, and there was only one space battle, thrown in at the end almost obligatorily, and then only to show off Corran's skills in a fighter so that the Rogue could make some jokes about how he'd never be a Rogue.
The Making of Baron Fel was exceedingly good and definitely worth reading. Family Ties was not. I definitely recommend this comic for the one, if not the other.
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Please contact me at LELawson@aol.com
I receive numerous calls and e-mails every week covering a fairly wide range of speech recognition issues. I answer those questions as best I can, but usually I feel like the person needs more information than I can give them at the time to understand the software and hardware well enough to achieve their goals. This book covers almost every aspect of speech recognition that I have had to deal with. Paid consultants might want to keep this gem under their hat, because this book will empower its readers to a very high degree. This book not only gives its reader insight to methods and techniques to rapidly build their speech recognition skills, but it also gives a very good explanation of hardware issues concerning speech recognition. The authors also have given numerous references to sites, products and newsgroups that are invaluable resources.
Before buying the book, I thought the book might turn out to be too technical in nature for many people. Those concerns were quelled after reading just the first few pages. This book is written clearly enough so that a novice to speech recognition can understand it, and then be incrementally elevated to a high level of proficiency. If some thought and common sense is applied, the reader will be elevated to an advanced level. I consider this compendium to be a speech recognition treatise, only written so we mere mortals can understand!
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The art is why I rated this one star less, and can best be described as average. It certainly had a cartoonish feel to it, as though it was simply done. Nothing too detailed, but it looked more 2D than three. While the background detail was not lacking and the frames were overall well done, the people just looked a bit "flat" on the page. That aside, it was still visually appealing and no reason to avoid what is a good purchase.
Ah . . . the dialogue, and you'll love it, all right. When Han and Fel pair up for their role in the story they just can't stop their sharp, witty banter! Stackpole did good work there. The scenes when Winter and Tycho are together flow just as smoothly, as does their budding romance. Xarcce offering Chewie help and indignantly saying, yes, he does know which end of hydrospanner is which is one sample of humour you'll find here.
All comics have their quirks, though, and the Wedge here looks nothing like his movie counterpart. Tavira has been shown in just as many ways; here she is girlish, petite and beautiful as the sharp blades her lines deliver. But that's all in keeping with the cartoonish style this was done.
Admiral Krennal makes his debut here, and doesn't hold back that tempered hospitality of his. Pestage was artfully rendered as always. The framing ranged from large to small, and like its cousin Mandatory Retirement, the scenes ended properly and not in mid-page, as Battleground:Tatooine did, so as not to feel rushed.
Overall, Masquerade is not to be missed, and truth be told, the cartoonish feel of the art was still adequate to be but a trivial bother if you're thirsty for top quality. A definite required purchase.
The story is pretty much that Sate Pestage is fast falling out of power with the Imperial Cabal, and so he organizes a secret meeting with Leia on Axxila to negotiate terms of surrender. Meanwhile, Winter, masquerading as Leia, travels to Eiattu with Han and some of the Rogues for a meeting of some sort. Pirates, acting under Leonia Tavira, kidnap Winter thinking they've got the real Princess, and take her to Tavira's secret headquarters on - you guessed it - Axxila. Thus begins the search and rescue mission for Winter, since the Rebels need it to seem that she's really Leia.
The story is fun. Tycho and Winter get back together, there is lots of classic dialogue, some fun space battles, and old friends as well as old enemies are reintroduced. Plourr finally returns to Eiattu, Isard is portrayed well, and all around most of that is developed nicely. However, as I've said, the artwork leaves something to be desired. In addition, all of the animosity towards Colonel Fel that was so apparent in the previous issue seems to have just disappeared. Now he's just one of the guys, getting along with everyone. There is some conversation with Han about what it's like changing sides, but I would have liked to have seen more tension there. There is quite a bit of fantastic dialogue in this issue. One more issue I have is the "Uglies." An Ugly is a concept introduced in the novels - it's a starfighter scraped together of various pieces of other starfighters, and is commonly used by pirates. I like that the concept caught on in the comic, except that every single Ugly in this comic is a "die-wing," with no variation between individual ships, which kind of defies the purpose. Oh well.
While this is not the best Rogue Squadron has to offer, it's not bad either. Recommended.
The plot is a bit lame but my hopes were not set on that anyway so I had alot of fun with it. It was good to see old faces, Han Solo, Chewbacca, Liea (who does not look much like the Liea I remember form the films) as well as the usual X Wing crowd. Another reason I liked this one is the character of Winter is more then just a useful babysitter for the Solo kids as is common in the extended universe. For the hard core Star Wars fans I am sure this one will be enjoyable and worth aquiring.
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The cockpit of the large, sturdy and power Republic P-47 is the setting for a large portion of the book. Missions flown over Germany against the deadly Luftwaffe pilots and their superb planes are covered in the first person in gripping fashion. Though his recollection of events after ten years cannot be completely accurate, the author nonetheless describes tense battles in remarkable detail, down to the combat technique of each adversary. Besides his own experiences, the author also relates hair raising stories of colleagues who ditched at sea, bailed out over enemy territory, suffered catastrophic equipment failures or were in fact killed.
Though military pilots are often categorized as arrogant and self-centred (necessary traits as the split-second demands of aerial combat require the pilot to be unhindered by self-doubt), Johnson's storytelling is uniquely free of pretense and self-adulation. In fact, using his easy and informal writing style, Johnson has included his misfortunes and blunders for the reader's amusement. It should be said however, that Johnson's descriptions of battle are a little too fond, and he sounds entertained by killing. A disappointment is that Johnson does not tell curious readers what personal qualities, habits, or techniques he thinks caused his spectacular twenty-eight vietories with zero planes lost. The book also lacks the technical content which a nostalgic reader would enjoy.
Thunderbolt! is an enjoyable autobiography of an otherwise ordinary boy who, despite failures, went on to become a very gifted pilot. Perhaps Johnson's story says what kinds of fellows a large number of Air Force youths were, and so gives a more personal description of the military pilot to supplement one's historical knowledge.
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Always interesting and entertaining, reading his essays is somewhat like eating tiny chocolate bars. You can't get enough, each seems too small, and there are no negative side effects.
Published in Journal of Recreational Mathematics, reprinted with permission.
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John Green seems to stay one step ahead by pre-empting any questions the reader has, and all the points he covers are backed up with code. Often the author will give several alternative approaches to solving a particular task programmatically, and also explain which approach is more effective / efficient and why.
Although some explanation of basic programming techniques are covered in the "Primer in Excel VBA" chapter, this book is probably best suited to readers who have some programming background (although you don't have to be a pro either).
My one criticism is directed more at Wrox Press than John Green, and is the reason I have only given four stars not five. As has been already mentioned in other reviews, the index is very poor, and is little more than an extended Table Of Contents - a trait in common with other Wrox books I have read. Finding that "golden nugget" in this is a gold mine of information is very time consuming. For example, trying to find the section on the EVALUATE or CALLER methods from the index won't yield much success unless you already know that they are covered in "Chapter Three: The Application Object Model" - this is what you look up in the index - crazy! Finding other entries in the index is just impossible since they are not there.
My suggestion is buy this book, but as you read it through for the first time, use a highlighter on any points that you think may be of significant interest.
Stackpole brilliantly shows the past carrer of Fel in the Imperial Navy, how he met Syal Antilles, Wedge's sister, and how it comes to be that Fel defects to the Rebels.
The story falls short in the cofusing final third, however. Not much happens and what does happen is very jumbled and not thought through. Then again, Stackpole isn't exactly the Master of the Hidden Plot. But it is well worth its cost in dollars in the first two-thirds; after all, I bought it.