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A great deal of the book is devoted to Middle-Earth and J.R.R. Tolkien's works. There are the creepily reptilian dragons, spiders chasing hobbits, the majestic Elves, several different incarnations of the Balrog and its battle with Gandalf, the black-armored and evil Morgoth, the dwarves dining in Bilbo Baggins' hole, a misty Treebeard, Smaug asleep on his glowing gold, the Dark Tower of Mordor with a hissing Fell Beast in front of it... all sorts of goodies. The pictures come from book covers, book illustrations, game boxes, and so forth.
But Howe's artwork is not just for "Rings" and Middle-Earth. Oh no. There are sketches (uncolored) and previously unpublished artwork. There are illustrations from picture books like "Jack and the Beanstalk," "Rip Van Winkle," Howe's fascination with armor and Arthuriana, which includes lots of solid horses, armor, and sword-wielding knights; his illustrations for books by Anne McCaffrey, Robin Hobb, Charles de Lint, Guy Gavriel Kay, Jan Siegel, Margaret Weis, a compilation of Merlin-related stories, and much more.
Howe's artwork has a lot of variety, and many of them look almost like photographs. While you can tell that they're paintings, they're frozen in one second, often in the middle of an action scene. So you almost expect them to start moving. He uses light and shadow expertly, such as in the pic where we see Smaug on his gold -- under his wings, the golden reflection of his treasure is lighting up his face and scales. Or when he is shown attacking Laketown, where everything is dark and shadowy except the fire.
When the "Lord of the Rings" movie trilogy was given the go-ahead, Howe (along with Alan Lee, ) was hired by filmmaker Peter Jackson to help with the sets and landscaping and other designs. Now Jackson has written a foreword to this book, in which he talks about what a fan he is of Howe's artwork (and was, even before the movies!), and how his artwork served as a guide of sorts to how certain things should look. (Such as Ian McKellen's "Gandalf" look, which was based on Howe's famed picture of the wise old wiz) And the afterword was by fellow artist and friend Alan Lee, who describes how they met in New Zealand in 1998, starting work on the movies, and praises Howe for his energy and skill.
This is a fantastic read for fans of J.R.R. Tolkien's works, not to mention people who enjoy good artwork and fantasy/SF pictures. A lush, fantastical book of dragons, halflings, Elves and suits of armor. Marvelous.
This book shows you a collection of the art of John Howe, a well-known artist of fantasy art, and someone who designed a lot of visual aspects in the Lord of the rings movies. It contains lots of artwork that has to do with the work of J.R.R. Tolkien, but also some of Howes other work with various subjects.
I can really recommend this almost everybody,because it's just fun to have this for the pretty pictures. The impressive things are not only the detail, the design and the colorscheme, but also the fact that the work really seem to show a certain greatness and movement. They make you believe that those moments were keymoments in the history of some other world.
This a MUST-HAVE.
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Additionally the opening section of the volume answers a series of fundamental questions (e.g., What is the "Silver Age"?) and tells you want to pay attention to if you are new to collecting (cover variants, issue condition, etc.). There is also a Photo Grading Guide and Guide to Defects that will help you grade your comics, along with a system for maintaining an inventory of your collection. Each two page spread includes one small comic book cover in the upper right hand corner of the right page, which give you glimpses of both classic issues of Batman and forgotten titles like "Gold Key Spotlight" featuring Tom, Dick and Harriet. Consequently this is a solid volume that can be used to keep track of what you have and what you need to track down: already I have been using it to make a list of issues I need to pick up because stories begin in comic books I am collecting but then get continued in some title I pass on. At 800 pages this might be a bit much to tote around to Comic Book shows and conventions, but the alternative is copying all this information into some other format.
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Small map of Britain to locate buildings. Featuring Bodiam castle & 11 grand English country houses. All have beautiful color cutaway views, detailed floorplans of most levels of every house, and the history of the houses. This is refreshing because so often with other books I've read there are floorplans of only the first floor. This is one of very few books that contain enough content whereby a drafter could re-construct plans of the buildings.
Not all of the featured buildings have the following: some show landscape drawings; some show original renderings; some have photos of the interior; some have detailed drawings; some only have the artist's rendering of the homes.
Great value if price remains discounted.
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I love being wrong.
I've never read any of Robin's other works. I've been GMing RPGs for a long time (it doesn't really matter how long), but I've been out of the "main-stream" games for years. I found his analysis very accurate, his experiences coincided with my own, and his thoughts and suggestions made a lot of sense.
The fundamental premise of Robin's Laws is that players can be categorized into a specific group, making it easier to understand what they enjoy in a game, what game you should play with that group, what the campaign and adventure should be like, how they should be structured, etc. He goes into a great deal of detail on how to accomplish this, while avoiding being preaching or arrogant in the process. He has even come up with a way to quantify some of these determinations, which really impressed me.
To be honest, I think that it is very difficult to make the determination of a player's type, in many situations. Possible, yes, but very difficult. His observations of what you can do with this information are very intriguing and inciteful, however, and well worth a look.
I highly recommend this to anyone who ever has or ever will GM an RPG. It has a great deal of useful information and ideas.
...
Robin Laws (the author) also writes a column on playing for Dragon Magazine that's frequently helpful. He also designed The Dying Earth roleplaying game, which is pretty cool, and a bunch of other games I haven't played and so can't comment on.
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1) We see them as white people with extra pigmentation. We don't really notice any difference and blithely assume that they're "just like us".
2) We see them as gods and superheros, running faster, jumping higher, dancing better, and better endowed in various ways.
3) We demonize them--welfare mothers pumping out babies, gangstas, crack ho's & that junkie pulling a smash 'n' grab to feed his habit.
Rarely do we ever try to understand what it's like, growing up different. Langston Hughes, in this powerful little book, opens a window for us. Although aimed at children of all races, perhaps the people who benefit most from this work will be white "liberals" who think racism is horrible until an African-American family moves in down the block.
"Misery is when the taxi cab won't stop for your motoher and she says a bad word."
"Misery is when you first realize so many things bad have black in them, like black cats, black arts, blackball."
"Misery is when you go to the Department Store before Christmas and find out that Santa is a white man."
"Misery is when you start to help an old white lady across the street and she thinks you're trying to snatch her purse."
These, and a whole host of others, are poignantly illustrated by Arouni. The book is introduced by Jesse Jackson, who points out that some things are dated (society has evolved a bit since 1967), but that plenty of room for progress remains. Historical events, such as the presidential election of 2000, demonstrate that deep and systematic racism still pervades American life. This was the last work that Langston Hughes wrote. He died in 1967, while working on the manuscript.
Both my 13-year-old son and my 8-year-old daughter have found the book touching. Reading it with them has helped them to have a better understanding of what it might be like to be "different." I believe this book opens the way for genuine dialogue between people of different races, instead of maintaining projections and biases.
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I couldn't put the book down and have only been surprised that it has received so little publicity beyond the professional ranks of conservation biologists. It's useful also for those considering a visit to areas where tigers still occur.