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If I were the author I would be embarrassed at this extremely poor attempt (if thats what it was) to teach drawing.
The only reason I give this book a "2" rating is because of the interesting pictures inside. But I'll spend my money elsewhere and find a REAL book on how to draw next time.
A reviewer below stated that he didn't even specify how to erase the guide lines, and was confused and didn't think that this book was for a beginner. I highly disagree. Page 10 "Creating a face from a basic head shape" specifically states at the bottom to erase your guide lines at the end. If you can follow instructions, you can learn from this book.
I use this book to supplement the Flash cartoons I've been working on, and in fact, instead of taking pencil to paper, I have followed all his guidelines drawn directly into Macromedia Flash (with a Wacom Intuos2 graphics tablet). When it says to "stretch" a ball shape, no problem, all done digitally, all quite simple. Even someone who can't draw a straight line can benefit from this book if they use it in conjunction with Macromedia Flash to learn to create cartoons.
Excellent reference and learning tool, I'm going to the store today to purchase three more of his "how-to" books.
I too started cartooning as a hobby(not too far from 29 years of age myself) and have always been frustrated and gave up whenever I attempted to learn because it seemed too hard. This book is excellent! If you aren't worried about "how" to draw the basic shapes and want to know "why" and "what" is needed so that you can practice the "hows", this is the book to be without.
I had immediate results after only practicing for a couple of hours. You have to take the time to practice and use your eraser (can't get lazy). The human mind is fussy with drawings. It's never a challenge to spot badly-looking art, but learning what you did wrong when you finally get it right is what teaches you how to be a good drawer. Practice! Practice! Practice! Your eraser is going to be your best friend, better get used to it. This is the book to have if you want to learn as much as you can about cartooning in the shortest time. The coloured illustrations are fun to learn from as well.
The more advanced parts of the book dealing with more detailed drawings will also be a good transition if you ever want to go into comic book style drawings.
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Now don't get me wrong. Christopher Hart is a good artist and probably very successful in his field; but not much can be learned from a book that stays too much on the surface and never venturing down to the "why?" and "how?".
I suggest this; find the book in your local bookstore. Flip through it. Flip through it again. Now put it back on the shelf. Congratulations, you have learned about all you probably will from this book.
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As with any guidebook, be aware that some of the information may be incorrect or outdated. Took the book with me to Vietnam and found that some of the locations mentioned were closed (even though the book was published this year) and addresses incorrect. Also, a reference guide for health problems (including symptoms & possible illnesses) would have been helpful, in case you get sick. The Lonely Planet does a much better job in this category.
Would still recommend this book, particularly if you plan to travel to more than one country in SE Asia, and want to explore the best of the region.
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The book is a good buy for those who are interested in learning underlying anatomy in order to create accurate and detailed illustrations. It is a good buy and I'm sure will be a regular reference for me.
However, though it's easy to follow, I don't think anyone should depend heavily upon it, or even start off with this book. The drawings are still very simplified (think Disney animation style, but with a bit more detail added), and some illustrations don't even look right to me (like the bottom illustration on p 103).
But I think this would be a great supplement to Jack Hamm's book "Drawing the Head and Figure" and Ron Tiner's book "Figure Drawing without a Model."
This book also would have been improved by the addition of different body types, as well (as in Ron Tiner's book).
But all in all, a recommended book -- just don't depend on it, kay?
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Before I begin on the good side I think I should start on the flaws. The noses were pathetic! They were totally not Japanesse (though if it had been for western comics I guess it wouldn't fit there either). The eyes were excellent though they were the hardest bit and were hardly explained at all. The colored pictures looked too Western (though they were very pretty to go through if you aren't learning how to draw Anime/Manga)and the shading and hands and feet were hardly explained when the bits that need to be explained to most as they are usually the weakness for most artisits.
Apart from these flaws it was quite allright. The panneling and elven bits were exceptionally good and the interview at the end was more than helpful. But then again you can get all these from the net tutorials.... which, if you were seriously going pro, you would've probably gone through.
The book lacked Japanesse Drawing though it was pretty good (if you just wanted to draw).
However, we both agreed that the color pictures were, for the most part, just not manga. The book gave a whole section on a bunch of "dynamic poses" for characters to have the most depth, but they weren't very well explained and the color images were a bit coarse. Also, I didn't like the way the girls' waistline was too exaggerated at several areas.
This book is better for people who are used to drawing Western comics and want to blend in some Japanese characteristics. (I believe that the author also has guides for Western comic drawing.) It offers some basic guidelines for faces and bodies, but doesn't go into creating characters. Instead, there are a bunch of characters done in color that the reader can imitate.
In general, this is probably a book that you'll like to flip through every now and then for the pretty pictures and very basic reference, but not much else, once you've read through it. Still, it's worth reading for a taste of what art can look like if you mix Eastern and a little but of Western comic styles. However, if you're after a guide to really show you how to apply various techniques in manga, you're probably better off reading the "How to Draw Manga" series, which is much more specialized and is more similar to actual Japanese manga.
I enjoyed this book as a quick look-through-and-read-the-interesting-sections. And there are lots of interesting sections. But, if you want to learn how to draw as a beginner (not already experienced in drawing), this is not for you.
This is a good introduction to some of the stereotypes, normal assumtions of manga, and face- and body-structures.
The eye sections are very good.
The fight-stuff is very good.
The villain and anti-heros sections are very good.
And the interview with Bill Flanagan of Viz is fascinating -- especially his breakdown of why people like manga vs. American comic books.
There are also sections on elves, children, fuzzy sidekicks, giant robots, points-of-view, panels, and "manga babes."
>makes face<
Okay. Anyway, it's a good introduction to pseudo-manga, and an interesting take on many of the concepts manga is based on. Don't try to copy the style too exactly, and you'll be O.K.
Look through it in Borders if you get the chance, to see if you want to buy it.