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To someone who has not read all the others the book would seem excellent (and rate a higher number of stars). To a diehard fan of Aubrey and Maturin this novel just doesn't cut it.
While we are, as usual, treated to a good deal of the two principal character's thoughts and feelings it is done in solitary isolation. In addition O'Brian falls down in his treatment of many old friends such as Bonden and Diana. As another reviewer says above it is absurd that their characters (who we have learned to know so well from the excellent in depth description in his other novels) are rubbed out in approximately one line each. It is also wholly inconsistent with the prior volumes in the series. How can O'Brian expect us to believe that Jack Aubrey showed no reaction whatsoever to the death of Bonden, his loal coxswain over whose injuries we see him fretting in earlier volumes.
Essentially O'Brian has lost the fantastic level of analysis of the many intertwined relationships between the characters that made the earlier novels so superb.
The story is still exciting and very well written, but to any new readers contemplating dipping into the series DON'T start with this book. Buy the other nineteen, read them four times over (like I have) and then enjoy this as a good book in isolation.
I sincerely hope that the last novel returns to the standard we (perhaps unfairly) have come to expect - perhaps O'Brian can dream up some believable way to reincarnate Diana (Bonden was probably too decisively cut out of the picture in a colourless one liner). Maybe, Mr O'Brien, you can use your wonderful skill to rectify this state of affairs).
I have no problem with characters being killed off but let's hope that the author brings back his wonderfully sensitive treatment of the characters and their relationships with each other in the 20th book. It is the character treatment combined with the authenticity, great writing and the setting that makes these books so delightful.
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Cthulhu Live is the first officially licensed live-action role-playing system for Call of Cthulhu. The book contains a tremendous amount of information, ranging from the game mechanics of character creation, skill use, and combat, to the more challenging tasks of make-up, costuming, monster building, prop construction, and running a live-action game.
Although it took 16 years for an official live-action Cthulhu to appear, it seems to have been well worth the wait. The basic rules structure is top-notch, streamlining the Call of Cthulhu rules into a simple, fast-playing system that is quickly mastered. I would rate the combat system as fair. It is one of the better non-contact systems I've seen for live-action gaming, but it's certainly the hardest element of the game for a new player to learn. We tried running a couple "practice battles" with all the players before starting the actual game, which seemed to help everyone later in the adventure.
The greatest challenge gamers might face is assembling a large enough group to run many of the adventures proposed in the rules. Eight to 10 players seem to be about the absolute minimum for Cthulhu Live, and some scripts call for 12 to 20 players. Obviously, such games lend themselves well to a convention setting, but some gamers may find a challenge recruiting that many players outside of a larger city or a college environment. Some challenges may also arise finding a suitable area to play the game, but the book includes tips on finding game locations and preparing houses and apartments for game play. Quite a bit of preparation is required for the games, and the game master, or "Keeper," needs to have not only a good imagination and narrative skills, but some leadership and organizational abilities as well. This said, a well run session with a good Keeper and NPCs is a great experience.
Fantasy Flight Games has published a second edition of Cthulhu Live that has rules updates and additions, an optional new combat system, and several new adventures. Several other projects are also in the works, to include a game support website and players' network. A lot of gamers will be looking forward to the continuing development of the Cthulhu Live system. I know that I am one of them.
--Bob Apelt for Skirmisher Online Gaming Magazine