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The story picks up not long after the events of "Weirdstone of Brisingamen," with Colin and Susan encountering magical creatures yet again. While walking in the woods, they encounter an elf named Atlendor and a dwarf called Uthecar, near where Cadellin the wizard guards the sleeping knights. (For a better explanation, read the first book) The lios-alfar (elves) are migrating to Alderly, because a mysterious force is causing some of them to vanish, and Atlendor the elf king is bringing his people together to gather what magic he can. Unfortunately, proximity to the ugly constructions of humans is causing the "smoke sickness" in the elves, and Uthecar asks that Susan lend him the bracelet that Angharad Goldenhand gave her.
But Susan is suddenly kidnapped by an evil force, and reappears quiet and strange. She has been taken over by the evil Brollachan, and the dwarves and Cadellin are able to help Colin restore her to normality -- though she will never be quite the same. Unfortunately, evil is still stirring in the form of the Morrigan and her sinister cohorts. And when Susan and Colin light a fire to keep warm on a hill, they inadvertantly set off the band of magical horsemen, the Wild Hunt...
There is no lag in quality in "Moon of Gomrath," and perhaps the biggest flaw is that to understand anything at all, you need to read the first book. Such things as the lios-alfar, Cadellin and his knights, Angharad Goldenhand and the bracelet, and the kids' relationship with all of the above.
This is not a retread of the first book, either. Instead of the hideous svart-alfar (goblins), this time we focus on the beautiful lios-alfar. These "elves of light" are as entrancing as Tolkien's elves, though significantly shorter and slighter. The descriptions of their smoke-sickness is heartrending, as their "changing" from what we think of as life is saddening. Cadellin and the dwarves are featured less prominently than in "Weirdstone," though we do have the evil Pelis the False adding a little spice to the dwarves as a whole. Other creatures are added, such as the bizarre bodachs and the savage palugs.
The elves are not the only sad things about this book, and that give it the feeling of a book for older kids. We are told that if someone wears Angharad Goldenhand's bracelet it "leads her ever further from human life," and that someone who uses a certain object "may not know peace again, not in the sun's circle or in the darkling of the world."
The writing is still quite formal, but evocative of the landscapes and the various unusual creatures present in it. Garner is among the most talented of the minimalist fantasy writers, and he never overburdens the reader with too much information. Colin and Susan are the same excellent characters, but in a sense they, too, are older as they seem to be growing into individual personalities. That doesn't stop them from inadvertantly causing a lot of trouble. The Morrigan is hideous and malevolent, needless to say, and Cadellin is the same wise and thoughtful wizard as in the previous book.
Perhaps the worst thing is that there is no third Alderly tale to look forward to. But the two that exist are some of the best fantasy ever penned.
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I've nothing to add to that. Except this: try to find a copy at all costs. It is one of the best fantasies ever written. Oh, and if you're wondering: it's all of 155 pages long.
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Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins.
They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world.
Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole.
Alderly is effectively shown - from the moment the kids venture out of the farm, you get the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions.
This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense.
Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful.
The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. If you are a fan of serious fantasy, for any age, read this book, and the sequel "Moon of Gomrath."
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After reading this book you may find, like myself, that you are complimented by friends for being able to talk to people, and for Knowing lots of people, yet you may still hold up your hands and say "I have talked to many people but made few close friends". I would have also liked to see more specific ideas for conversational openings (for which you may like to investigate "The book of fabulous questions"). Whatever Conversationally Speaking has to teach, I believe that spontaneity; the ability to speak the impulsive thoughts in ones mind, is the key. What this means is that when issues are raised in your thoughts, instead of going away and trying to solve them by reading self-help books (which personally effective people don't read!) or by thinking it through on your own: Raise the issue immediately with the person you have it with! Your 'issues' (often issues of personal failing) are the seeds of what you have to talk about. To my mind, Conversationally Speaking operates as an analysis and expose of what happens when personal spontaneity is in effect. Its strength is that, if you Really have trouble meeting people, this book Will help you. Meantime: Speak your mind: "Admit" what you're thinking, and drop the Hesitation from your communication!
Each section describes a single "issue", such as the basics of effective listening, or how to follow up on information you learn during a conversation. None of it will make you gasp and realize that's the hidden key, but it serves as a useful discussion of why each issue is important. Integrated into the discussion are instructions on how to use it in your day-to-day life.
Since none of the ideas are much more than fairly well-known components of interpersonal conversation, most of your learning from this book won't come from reading. However, if you follow the author's suggestions and read one section, then practice it for a day, it really is useful.
The key to good converstation, per the author, is asking open ended questions that focus on the other person. Be actively engaged in the conversation through active listening.
The book also goes into how deliver honest positives, even when that is difficult. You could call this "spin", but it is spin in the more positive sense, as opposed to what some politicians have performed.
The book also deals with how to communicate personal information to maintain and develop the conversation, use of body language, active listening, issuing invitation (conversations and other), handling criticism, defusing difficult situations, and requesting change of behaviors in others.
As I said, the book is well written, covers each subject well, with plenty of useful examples. If you liked Covey's "Seven Habits", you'll like this book. I plan to make use of many of the techniques.
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In this is the sequel to 'The Wierdstone of Brisingamen' we finds young Susan and her brother Colin still staying at Highmost Redmanhey. Their time with Gowther and Bess Mossock in Cheshire has been peaceful since the defeat of Selena Place (the Morrigan). Now that time comes to an end, when, seeking to speak with Cadellin, they become part of the hunt for the Brollochan. For the first time they meet with Albanac, one of the elder men, and the dwarf, Uthecar Hornskin. And proud Atlendor who is impatient to continue north.
Shortly thereafter, the Brollochan seizes control of Susan's body, and it is only by virtue of her bracelet, the Mark of Fohla, that it is driven off. Then Colin must undertake a quest along the old, straight track to find the magic that will bring Susan back to the living. But unlike the first volume in this series, this time there is a price for the use of Angharad Goldenhand's bracelet. It calls on an older magic than that of Cadellin, and soon ancient forces walk the land. And this is only the beginning, as the children find they must once again do battle with the Morrigan to protect the human world from the dark powers that lurk on its edge.
Once again, Alan Garner creates a world half from his own imagination and half from the vivid tales and legends of the British countryside. Evil palugs and fierce bodachs course through the night in a landscape filled with strange places and names that seem to have double and triple meanings. Best of all, the Old Magic is awakened, and the Wild Hunt rides again. There is so much in this short volume that the reader is literally stunned into belief.
Garner does not people his books with an excess of characters, and all, from Colin to Cadellin are larger than life. Everyone plays true to archetype, but all are individuals with their own wisdom. And so there are few players that one cannot come to love. In a tale that is a conflict between good and evil, Garner does not let the good become shallow or too monochromatic. The Moon of Gomrath is a powerful story at all levels, from child's adventure to morality play, and resonates long after the last page is turned. Garner proves once again that magic is never really lost.