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The novel is set in an alternate history Europe, where either Constantine never converted to Christianity or Julian established the equality of all faiths, and the Byzantine Empire never declined, but in fact by the middle of the XVth century controls most of Eastern Europe and is trying to get as much of the West as possible. And magic works, and vampires exist also. I don't usually like alternate history, the real historical characters usually look unlikely next to the alternate bits, but this novel handled it perfectly, and the real historical characters of the XVth century (Richard III of England, his mother, and brothers, the Earl Rivers, Louis XI of France, the Medicci, the Duke of Urbino) are a joy to read about if you have met them before.
Great novel, deserving of a far better review than this one.
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Used price: $1.01
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As usual, his story is multi-layered, and requires an intelligent reader to decipher the hints and allusions that Ford places throughout the text. Those who want active, clearly described plots should look elsewhere - but those who prefer not to be condescended to and enjoy puzzling out a story would enjoy this novel.
Ford never descends to the device of having characters explain something to each other that they would obviously already know, i.e. "As you know, George, a light bulb is a luminescent device powered by electricity that creates light in dark areas." For science fiction in particular, I find this very refreshing.
Finally, Ford's teenagers are active, thinking kids with dreams and desires. If they are very bright, they also seem very real to me.
It's worth finding a copy of this book. Better still, it would be worth bringing back into print.
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Kirk and a bunch of Klingons find themselves on a strange new planet, having to negotiate for a rare mineral. The planet's indigenous population turns out to not want either group there and takes steps to get them both off the planet. This sounds like a fairly straightforward plot, but the twists and turns that arise from it are, to say the least, silly.
This is slapstick at its finest. It is roaringly funny filk songs sung by the most wildly improbable cast one can imagine. It's Klingons in formal Earth-style tuxes and dresses. It's a landing crew soaked in replicated strawberry milkshake. It's a dominatrix leading a Busby-style musical scene. It's Bones totally hung over and a Klingon fed to a laundry chute.
I can well imagine that not all fans are going to get into this. It solidly pokes fun at everything Star Trek fandom has revered for 20 years. It's not serious; it's barely even plausible. But that's part of the fun for me. If you like your SF seasoned with more than the average amount of humor, you may find this to be fun as well. Probably its only detraction is that I didn't know all the songs being referenced. I'm probably just too young!
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The Vulcan, T'Vey is priceless and I've always liked the Vulcans more after reading this delightful book.
The book has 3 different back stories going on, which all come together at the end. Kirk and the Enterprise arrive on the planet of Deiriedi and their interactions with the local inhabitants form the first part of the story. Then there is the story of T'Vey and the crew of the freighter and their mishap that lands them on the planet. Lastly there are the Klingons who come to defend their rights to the dilithium ore and want to beat Kirk et al to the punch. The locals have their own ideas and play one group against the other. Over it all, in the background, both Kirk and the Klingons try very hard to behave so that the Organians don't zap them for their bad behavior.
It's beautifully written and a joy to read even if you've read it before. Thank you John Ford for a real treat.
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List price: $12.95 (that's 20% off!)
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This novel is about a young man in an alternate world where Faerie exists. Danny Holman is 'called' to Faery where he becomes Doc Hallownight, the personal physician to a mysterious gangster-type figure.
What I love most about this book are Ford's fascinating characters. He's created a relatively large ensemble cast, all of whom receive roughly equal time sharing the spotlight with Doc. The forlorn newspaper reporter. The babbling beauty with a voice to die for. The Elf assassin. Ford's menagerie is endlessly inventive and interesting. I was sorry to see this novel end after only 200 pages.
I highly recommend this novel. One of my favorites from 2000.
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John M. Ford owes debts in many directions for this book. Most of them are explicitly acknowledged, such as the movies Doc & his girlfriend Ginevra go to see and the references to tales of 1920s gangland Chicago. Terri Windling's "Borderlands" series is neatly tied to this one by several subtle references, and Ford borrowed two Emma Bull characters for a cameo. Those who love contemporary fantasy, residents of Chicago, and old movie lovers will find many in-jokes and references to enjoy here.
Ford's signature style is to leave much unsaid, to assume the readers' intelligence and let the reader draw their own conclusions from the hints Ford provides. It took me a full re-read of the novel before I understood the ending, and the exact nature of Doc's treacherous heart, and the reason Doc fears himself as much as anything or anyone around him. The story is told from Holman/Hallownight's viewpoint, and the moment when he switches from thinking of himself as Danny to knowing himself as Doc is sharply drawn and never commented upon.
If "The Last Hot Time" has a flaw, it is that Ford is covering well-trodden ground. Windling and her co-conspirators have done a remarkable job describing their Borderlands, to the point that Ford's story is overshadowed by his predecessors. Still, "The Last Hot Time" is at least as much about mood and character as about setting, and here Ford succeeds admirably. It's easy to fall in love with his complex, self-contradictory, wonderful characters.
I recommend 'The Last Hot Time' to anyone who wants to remember a time that never was, but that you wish you'd seen.
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List price: $19.95 (that's 30% off!)
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Starting with a chapter on Y2K (which we know on 20-20 hindsight never became the calamity that some were predicting), there are ideas in this book for everything from a complete world-wide computer shutdown, to "Mad Max" type worlds, and even the biblical "Judgement Day", along with several others. There's also a section on a super-hero world suffering from post-apocalypse blues.
The "sidebars" (sections of the book along the sides of each page) contain even more material that can be used to put your game world in a state of chaos. Some of these sidebars beg to be put into whole worlds of their own.
But the book suffers slightly when it reads a little like a collection of articles about post-apocalypse scenarios in gaming, rather than a single world presented in RPG terms. The =nine= authors each contributed a section or two to this book, and only the excellent effort by Sean Punch to put it all together under one roof keeps this book from being merely a collection of unrelated after Armageddon articles.
I'd still recommend this book for people wanting to see what their campaign world would look like after a major catastrophe, or for people wanting to explore what happens after.
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There was one point I did not like about the book though. It would make many references to other GURPS source books, some of which were out of print, for more material on a subject. I feel that some of the writing was judt put in a advertisements and "plug" for other books.
Personally, I wish they had touched more on the "Mad Max," "Postman," and "Fallout" (a post-apacalyptic computer game) scenarios, but I do realize that the book was created for post Y2K campaigns and that everyone does not like what I like.
Overall, though, the book provides good post distaster material.
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Used price: $2.50
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Used price: $49.95
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List price: $19.95 (that's 30% off!)
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List price: $19.95 (that's 30% off!)
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Another great source for repair info is the yahoo! group- mustangiima. Use a search engine to find it then join up! Many knowledgeable people are on that list. Good luck with your II.