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The story is quite fun, a fast and always enjoyable read, with plenty of clever sequences arising from the central situation and the use of limited wizardly magic (such as Kilisha's way of using a love spell to lure back an escaped rug). Also noteworthy is the basic decency and commonsense of the various characters in the book. This is, I think,a particular characteristic of most of Watt-Evans's work -- his characters are pretty normal people, for the most part, and basically act like decent ordinary people we know, with to be sure the occasional foible. To take just one example from this book, we are introduced to the city's overlord, after a scene setting him up to be a lazy fop (semi-evil overlord model 3B, or something). It turns out, though, that he's basically a nice guy, who maybe gets a bit tired of long meetings. I do like this aspect of LWE's stories -- which is present in most of them, though you do get some slightly more extreme characters in for example the Dragon books.
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This is the eighth Ethshar book by Lawrence Watt-Evans, and is just as good as any of the others; which is to say, excellent! Funny in the way that With A Single Spell was, this book is also an excellent and exciting read. I enjoyed the situations and the wonderful magic, but more than anything I liked the characters, especially the strong female characters, particularly Kilisha (the heroine of the story). This is an excellent story, one that I highly recommend to everyone!
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This story is a cautionary tale, taking place in Ethshar of the Rocks. It demonstrates how wizardry is a dangerous business. It even shows why a wizard should never be allowed to cook the family dinner.
Kilisha of Eastgate is the apprentice of Ithanalin the Wise. The first impression of most people is that she is very ordinary. Most of the time she doesn't even wear her apprentice robes, but she is quite capable of proving that she is a wizard's apprentice. She is talented, but much too impulsive.
After a hard day trying to get the blood of a gray cat, she comes home to find the parlor empty of furniture, but containing one deanimated wizard, Ithanalin. The mirror informs her that he tripped over a spriggan and spilled an animating potion all over the room, thereby losing portions of his persona to the furnishings and door latch and, of course, the spriggan. Kilisha determines that Javan's Restorative spell can reanimate her master, but only if all the pieces of his persona are present. Naturally, all the furniture, and the spriggan, have run away.
Kilisha tries to get help from the Guild, but they are preoccupied with the events in Ethshar of the Sands. She then undertakes the task of recovering the furniture, and spriggan, collecting the proper ingredients, and learning Javan's Restorative on her own. She does have help from Ithanalin's family, the neighbors, her family, and Kelder, the tax agent who was the proximate cause of the accident. She employs a number of magical ploys to find and take back the furniture, including a death-defying dive off the Fortress walls.
This novel stars a young woman who accepts responsibility for restoring her master, facing and solving problem after problem. She is plagued by her impulsiveness, but takes steps to correct that problem also. By the end of the story, she has shown a strength of character and resourcefulness of which even she wasn't aware.
In many ways, this is a typical Ethshar story. The plots and problems vary, but the hero/heroine perseveres through everything that faces him/her. Spell of the Black Dagger was an exception in that the story was not told from the point of view of the heroine; of course, that gimmick displeased a lot of his fans.
In this novel, the heroine is the center of the story and is everything that a fan could want ... except ravishing beautiful, but Kelder might not agree. Recommended to all Ethshar fans and anyone who likes light fantasy adventure with magical touches and dashes of humor.
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In this book, the main character, Garth the Overman, unwillingly assists the immortal Forgotten King (the high priest of the god of Death) to work his final magic. Magic that will finally bring an end to his immortality, but may kill many others in the process.
If you've never read the other books in this series, I recommend that you pick up "Lure of the Basilisk", "Seven Altars of Dusarra", and "Sword of Bheleu" first. But if you've read those three already, then I definitely recommend that you pick up this one as well.
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Ed Smith spies a particularly hideous monster peering in his window one hot August evening. He halks it up to a waking dream or hallucination, only to find out the next morning that all 200 occupants of his apartment complex have gone missing. Those neighbors are eventually found, but have apparently been replaced by...otherworldly creatures wearing their skins.
The plot is downright implausible and silly. The author throws in some rather idiotic complications to delay Smith and his band of "nightmare people killers" from going to the police. It seems fairly obvious that Watt-Evans wrote himself into a corner here.
There are some very audacious set-pieces in this book, some that make you shiver to your very bones. The creatures in this novel aren't circumspect about their purpose - call one of the telephone (yes, they'll answer) and it'll be more than happy to tell you about its (evil) purpose in this world.
Characterization, beyond the main character, is lacking but to be expected of a 200 page book. The action is fast, lose, and while nonsensical, ends up being satisfying. I found the final resolution to be a tad pat, almost "deus ex machina"-like, but I'm still glad I read it.
Given a few changes, such as the creatures' main weakness, this would make a very scary horror movie.
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Hurry, what are you waiting for? This book might just save your life! ;)
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My only complaint is that it takes a little bit (50 pages or so) to ramp up to the truly funny scenarios, and thus initially gives the mistaken initial impression of not being all that entertaining. Once it's warmed up though it's a good fun read.
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Whilst not the best book in this growing series it will keep you amused and begging for more.
I can't rate this author highly enough, you leave feeling thoroughly entertained. You will appreciate his writing style and the wry comedy common throughout which bare repeated reading.
If you like humour in your fantasy and you're more interested in a book you can pick up without worrying that it's to heavy for you then give him a go, you won't be dissapointed.
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I must admit that I consider myself a devoted Watt-Evans fan! I have enjoyed all of his books that I have been able to lay my hands on, this one included. Indeed, Mr. Watt-Evans' world is fantastic and yet realistic, with normal seeming people, going about their business in a manner totally consistent with their world. At least with the stories I have read, his heroes are relatively normal young men, looking for their future in a world of high magic. I highly recommend this book for any fan of fantasy literature!
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The characters are pretty pedestrian, even granting that some of them can fly. A few gained the ability to lift heavy objects (except for the plot) by thinking about them. The hero, Hanner becomes one of the 'lifters.' He is also a self-described palace parasite, a humorless young man, but nevertheless willing to take charge and do something productive during the night of madness. Hanner tries to figure out why some people were turned into warlocks on that night, and why others simply disappeared, but he approaches the mystery with the well-meaning plod of a Watson whose Holmes went over the falls at Reichenbach.
The mystery never is solved, so I'm assuming there is going to be a sequel to this fantasy.
The magic in "Night of Madness" is interesting, but it lacks the inspired fizz produced by, say a Neil Gaiman, a John Bellairs, or a Patricia McKillip. In one of wittiest scenes, a flying telephone lands in the sorceress Ithinia's backyard, and her gargoyles try to frighten it away:
"Old Rocky and Glitter were the two creatures still guarding it [the phone]. Ithinia glanced at Old Rocky's niche, on the south-west corner of the house.
"'Did you see where it came from?'
"'No, mistress. It came down out of the sun while we were meditating.'
"'You were sleeping, not meditating,' Ithinia said. 'I've told you not to try to fool me. Stone should sleep---it's nothing to hide."
"'Yes, Mistress," the gargoyle said, abashed.'
"'It called my name? Did it say anything else?'
"'It said it needed to speak with you.'"
Ha ha ha. Clunk.
Most of the dialogue comes in the form of big, chunky explanatory text, in order to elucidate the rules of Ethsharian magic, what a sorcerer may or may not do, what a witch may or may not do, etc. etc. By their very nature, sequels suffer from a degree of explanatory text, but this rules-bound fantasy takes it to an extreme. If you've already read one of the prequels to "Night of Madness" you'll be able to skip through whole pages of this book.
In fact, you might want to give the entire book a pass.
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NoM is a tale that anyone who has read any of the other Ethshar novels has been waiting to get their hands on. It is the tale of what happens on the night Warlockery is iontorduced into the world. As such, it is kind of rigid in what it can and cannot do. It COULD show how people reacted when they first became warlocks, how rulers and wizards worried over the new magic, and show how the Council of Warlocks came into being complete with how all their laws and rules came about. It simply could NOT tell us what caused warlockery to occur, since earlier novels (which take place much later after the night of madness)left the whole event shrouded in mystery. LWE couldn't reveal what caused the event or why it happened, but he did reveal some tantalizing clues, which if you gather tidbits from other novels in the series gives you a better (if somewhat lacking) idea of what is going on.
In usual LWE fasion the protagonist makes out by not being greedy or power hungry, so there is no surprises there. Read it, it is still a high quality book.
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Hanner gathers a small group of warlocks and tries to find a way out of the mess. He certainly doesn't want to accept exile or execution, but neither does he believe that the warlocks can or should use their power to control the government. The old rules of separation are still valid, but will the older magicians accept the new warlocks or will magic battle magic.
Watt-Evans has written a fascinating novel. Hanner, in particular, is an intriguing and likable character. His tendency toward pudgyness and his problems with the opposite sex make him more sympathetic and Watt-Evans builds on this nicely.
About the only flaw I could find in this book was in its characters' strange reluctance to pursue the question of what caused the outbreak of the warlock magic visitation and what caused so many warlocks to fly away from everything they knew into the mysterious north. I can't imagine characters such as Watt-Evans described not wanting to find the answers to these questions, yet they didn't--or at least they didn't try very hard.
With this one quibble aside, NIGHT OF MADNESS was an enjoyable romp of a novel--funny, but with enough social heft to give the reader something to think about.
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A lot of the book is pure fantasy fluff. There are sword duels, magical illusions, and evil villains. There is also some disturbing, even horrifying, torture and maiming, although I admit that I wasn't strongly effected by it because I never really became emotionally involved in the story. The characters just didn't seem real to me.
For example, Arlian escapes the mines where he lived as slave on meager rations and never saw sunlight or breathed fresh air. Yet he is described as both big and strong, and doesn't seem to have suffered much during his time as a slave. His first encounter after escaping the mines is with a brothel full of warm and willing prostitutes, who let him sample their wares for free and then aid his escape. He hasn't even had a meal or a bath yet, but the author plunks him into the arms of willing woman already? This was ludicrous, and left me feeling like I was trapped in teenage-boy fantasyland. Believe it or not, things just go uphill for Arlian after that, as he becomes extremely wealthy and influential, makes a loyal and lasting friend, and becomes pretty darn good at wielding a sword too! I was also a little put-off by the "Alien" rip-off at the end, but at least the book was a quick and easy read and well-paced.
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When I first started reading this book I found myself thinking one thing: I've heard this story a thousand times before, but Lawrence Watt-Evens made it SO much more. He takes the whole, family lost, friends lost, must-get-revenge story to a astonishing new level. One of the most amazing things is he does this with a very realistic world (well theres dragons but they're done very well).
Its hard to really prove this is a worth-while read without revealing too much of the story-line, but this book (trilogy really) has quickly become my most recommended read
So, in conclusion... READ THIS BOOK
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The plot is a catchy one, and makes you wonder so much "what's going to happen?" that it's hard not to read on. And that is also the reason why the ending leaves you shaking your head. Some may love the ending, but personaly, I wanted something more. I felt Lawrence Watt-Evans took the easy way out.
But what really got my goat was the "extras". I mean, the way he makes it look is that it's 3000 years in the future, while it is only a couple hundred. For all the improvements in technology and his supposed history, it becomes annoying. Also, the references to "old earth" are tacky and way overused. So much so that it frustrated me a few times, and I put the book down. But again, the "what's going to happen" was stronger then those annoyances.
If you are a sci-fi fan and a mystery fan all rolled into one, then this book you should read. Otherwise, you're not going to miss anything.
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Sarai, the daughter of the Minister of Justice (and therefore a member of the privileged class), spends a lot of time in detective work (for which she is naturally talented), trying to uncover what the reader already knows, which makes the reader desperately wish to just pop into the story for a moment and TELL her. When she finally gets the information she needs and makes her move, the story really gets rolling. In fact, it's almost too fast to follow.
There's a hiccup in the narrative when he replays a scene from Sarai's perspective immediately after showing it from Tabaea's, but otherwise, the plot races toward the finish. Tabaea's grisly demise is sad only because she flips back to her pseudo-noble mode in an attempt to prove her right to rule by eliminating the Seething Death that threatens not only the palace, but ultimately the entire world. She was misguided in her attempt, but the ending rather glosses over the supremely lazy and selfish methods she used to get to that point.
Basically, there was too much focus on the thief; we were in her head more than Sarai's, so we felt more for her. Add to that our almost-universal love for the underdog, and you can't help but feel disappointed with the ending, even if you knew it was the right way to end. He should have allowed the audience to remain in the dark about Tabaea along with Sarai, and get into HER head, from HER point of view instead. That would have eliminated both the divided loyalty of the reader, and the stalling of the plot while we wait for Sarai to figure out what we already know.
Nevertheless, if you like Watt-Evans' books, you'll still enjoy the action. If you've never read one of his books, I'd suggest starting with The Mis-Enchanted Sword: it's action and comedy in one.
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