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The book is better than okay. Its worth the dinhars, but it doesn't stand up to in depth nit picking.
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Next the Castellan wants them to go off into the wilds and defeat a bunch of monsters living in some caves. So off they go! Why? See above. While the characters do have some depth and interact with each other in a believable manner, the plot tends to be thin because the reasons for these adventures are thin. The best parts of this book concern the swordswoman Eddis and the little girl first known to us as simply Blot. There are some truly touching moments when Eddis realizes what she gave up for the adventuring life (family, kids) and whether or not it was a good choice for her. She also realizes that she actually likes kids and maybe would like to raise this little girl. The worst parts of the book occur anytime Jers appears, which is unfortunately a lot, since he is a main character. Jers is a cardboard alpha male, consisting of so many testosterone-laden stereotypes that it is hard to imagine that he can walk around, much less fight. He is impulsive. He has little thought for his life or anyone else's. He seeks after glory and treasure. He has no social skills whatsoever. He is a 12-year old in a 25-year old's body. I found this character to be particularly unbelievable. He's like Howard Stern with a sword.
Perhaps the most disappointing aspect of this book is the hastily contrived ending, which was a little too abrupt for my taste. This is a similar problem to Emerson's other book, Against the Giants. If you do read it, don't expect much out of the ending, 'cause it's not there.
Anyway, if you are into the game and like to read, you will enjoy this book, particularly if you have gone through the module. If you are just a fantasy fan, move on- there are way better books for you to spend time over than this one.
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....Unfortunately, this book provides less detail and explanation than the modules themselves. Not one single question from the old D&D modules is answered in this book, and much of the good stuff in the modules is left out. They only visit three rooms out of each of the last two modules, for example.
.....Many have pointed out that this reads like a bad module, not a book. All the dialogue are lines like "I have memorized 3 beneath notice and two reveal spells today," or "Remember, as a Paladin, I have the ability to detect evil," etc. It stops just short of using terms like hit points and saving throws. The wizard was the worst character for this - it was like listening to a teenage D&D player tell you what move he is making next.
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.... If you were looking for a good strategy on how the giants' places should have been assaulted - forget it! Apparently, you can walk right in the front door (past the guards) of every one of them. What are the chances that every single guard in all three modules is asleep when they run into them?
.... Beyond that, the whole thing was too hokey and sweet. The adventurers were so pure and kind that you thought they were going to lead the giants in some kind of rehab support group instead of kill them. Would anyone really have a 5-minute conference in the middle of an enemy dungeon about whether it is OK to kill torturers while they sleep? All the human kings, princes and army guys that they dealt with were totally legit and honest. Rowan, the female ranger and the Berserker had a little depth. Some day, I would like to see a D&D story with flawed heroes, a Dirty Dozen kind of group. Not here.
....Also, I thought it was cheap the way the wizard basically assured that the heroes could detect everything, but everything they did was invisible and inaudible and wiped from the giants' memories.
....The Paladin was basically a pacifist. He wouldn't kill a mosquito if it was carrying the next plague.
.... And was anyone else annoyed by whom Rowan latches onto at the end? She flirted with the young guy Lhors for the whole book, what happened to that?
that all true fans get out your vcr tapes and watch it. the books
are boring.