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The vision of opera is open-minded and broad. Porgy and Bess is here. So is Gilbert and Sullivan. When an opera exists in different manuscript versions, such as Verdi's Don Carlo or Simon Boccanegra, all variations are discussed.
Since opera is somewhat expensive to collect, listeners will want to have some guidance as to which recordings to purchase. Here the Viking Guide is particularly good. Many of the suggested recordings are selected by Alan Blyth, author of Opera on Record and Opera on CD (both very highly recommended, by the way), as well as long time reviewer for Gramophone magazine. I don't always rank recordings exactly as Blyth does, but I find his taste to be the most reliable of any of the critics whom I follow.
This volume was originally published in 1993, but is now very hard to find. The publishers have printed an abridged version under the Penguin Guide series. I understand they are also coming out with a CD-ROM version of the full Viking Guide. I can safely recommend both these alternative versions as well as my trusty hardcover version.
There are other valuable opera guides. The series published by Norton of the Metropolitan Opera Guide to Recorded Opera and to Opera Plots is excellent. But for a single volume reference work, nothing surpasses the Viking Guide. Amanda Holden and her team have done a splendid job.
Very highly recommended.
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I'm probably the only person who bought this book with no intention of using it as it was meant to be used--as a role-playing guide to the "Vampire: The Masquerade" game. I don't play role-playing games--I even have an aversion to games in general (mostly video ones)--but I really love vampires, so I had to buy this book. Probably the thing I like the most about it is all of the beautiful black-and-white drawings inside. They really get the imagination juices flowing.
The beginning part of the book is basically an introduction to VtM, familiarizing the reader with the basic rules, its Gothic-Punk setting, vocabulary, and tips on effective storytelling. Then it goes deeper into dice rolling, character creation, and bloodlines. This latter part is my favorite in the book, describing the attributes and abilities of the seven clans of the Camarilla: Brujah, Nosferatu, Tremere, Ventrue, Gangrel, Toreador, and Malkavian. (But if you really want further insight into these clans, then I'd highly recommend any--or all--of the Clanbooks.) There is also a character sheet at the end of the book you can Xerox, as well as an example story to further help players.
I think I've read this thing about half a dozen times (though not usually from front to back), and it takes about that many times to thoroughly comprehend and memorize all of the above--rules, guidelines, etc.--without having to refer to the book all the time (unless you're a fast learner). If you enjoy role-playing games--or if you're like me and just like anything vampire-oriented--then I highly recommend this book. It's well worth your time and money.
This game is a modern game in the Modern World, not a D&D type of Fantasy. Vampires are real in this game, they live in all the major cities, they pull the strings of politics. They hide from Humanity though, because they fear discovery. Yet they have to interact with humans, because as Vampires they eternally need blood to survive and even more to power their dark powers.
Vampires are arranged into clans, 13 to be exact all created by Ancient founders. These clans are divided into three groups. The first is the Camarilla, most obsessed with secrecy and having 7 of the Vampire clans. The next is the Sabbat, a group of Vampires who believe they should rule humanity and arch-Rivals of the Camarilla. They only consist of two clans but their are other clan members who have decided to join. Finally their are 4 Independent clans who try to avoid keeping any alligence to anyone.
The Rules of this game are simple as well. All a person needs is a copy of the sheets, a pencil and maybe ten 10-sided dice. The rule system is rather simple and the game doesn't revolve around pointless hours of combat but story purposes. This adds more enjoyment to the game, if your interested in weaving a story.
The Vampire game is a good introduction to White-Wolf RPG's and it is not only an interesting play, it is an interesting read as well. I have bought many books just to read them, and even if you don't have a group, their is a huge online community.
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I found that to be quite easy a task with this book. Anton has written a high-density volume, that nevertheless does not bring a student (or anyone else, for that matter) to his knees trying to figure out all this math. Every chapter is clear and comprehensive, and the examples are very well set, giving the reader a sense of understanding every single line. The unsolved exercises at the end of each chapter are gradually increasing in difficulty, giving the solver a solid grounding on the material covered in the chapter.
Overall, one of the best college books I have ever used, not implying that it could not be used by anyone interested in calculus simply for delving deeply into its wonderful realms.
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Starting in Chapter 6 (Collecting Data - The Class and the Array) there are several really annoying errors, for example, on page 105 the author uses "for (int i = 0; i < 11; i++)" to iterate thru a 10 element array. In the section below this (Array bounds checking), the author uses exactly the same code and says this will fail. The first code should be "for (int i = 0; i < 10; i++)". These errors are scattered through out the book. Still this is a good book and I would highly recommend it.
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Judging by the way this book reads, it seems that it's largely composed of verbal reminiscences by Helm, later pieced together by Davis and embellished with accounts from other interested parties. This can make for confusing reading -- you have to either be alert to changes of voice or be willing to back up and remind yourself who said this or that. It also leads to some apparent "mood swings" on Helm's part -- it is clear that there are certain things about the history of The Band that still make him angry. His attitude toward Robbie Robertson is a case in point: the guitarist is "Robbie" throughout most of the book, becomes "Robertson" when Helm is talking about business/publishing quarrels and the whole "Last Waltz" situation, and then turns back into "Robbie" when Helm is discussing less loaded issues or reminiscing about the good times.
It's also very clear that Helm feels guilt as well as grief about Richard Manuel. The story begins with Manuel's death and then goes back to the beginning, and several times alludes to warning signs of Manuel's emotional instability that Helm seems to feel they should have caught. The final comment by Helm on Manuel's death sounds more like someone trying to think of a reason for the tragedy, rather than saying what he honestly believes happened. That segment sounds like a reflection of Helm's enduring wish to make sense of his friend's death, rather than a seriously-offered explanation for why it happened.
Even Robbie Robertson does not get the raking one might expect, given the long-standing bad blood between the two. Helm is pretty scathing about how "The Last Waltz" turned out, and he is not impressed that Robertson went along with the label's tendency to make Robertson the "star" of The Band and everyone else "sidemen" (the group's distaste for that term having already been established.) But in a number of instances it is clear that in retrospect Helm doesn't feel Robertson was intentionally trying to hurt anyone else, and he does not attempt to diminish Robertson's role in the group (although he takes a pin to the notion that Robbie was the only one writing the songs.) Is this objective truth? I have no idea, but in a music industry in which Paul McCartney does not own the rights to his own songs, it certainly seems possible that more than one person deserved credit for the songs of The Band.
Another factor in this book's favour is the fact that it is fun to read. Yes, its structure can be confusing. And yes, Helm is folksy. And he certainly does not go into the sex and drugs aspect of the story. (He does mention so many car crashes that it seems incredible that Manuel lived as long as he did, and nobody else got killed either.) But between them the two authors have gathered up dozens of crudely funny quips from Ronnie Hawkins (who comes off sounding like your most embarrassing but lovable uncle with a few drinks aboard) and Helm's account of Rick Danko and the deer, and his own accidental gunshot wound, are priceless. Some of Helm's ways of expressing himself are also pretty funny -- for example, his off-hand description of a road manager he didn't care for ("He was OK, but you wouldn't send him for the ammunition.") And you can tell he honestly loved the group and his bandmates, which is probably part of the reason there are still things he can't discuss dispassionately -- this is not a picture of a reserved or dispassionate man.
Is this the "real truth" about The Band? I don't know. I suspect even the men who were there would have different answers to that question. But it reads like one man's attempt at honesty, as well as a heartfelt tribute to the people he loved and the days they shared. It's not, to me, a bitter tale, but it is certainly bittersweet.
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government. These incredibly close friends of the strong Georgia delegation were powerful national political figures whose bitterness over personal issues, Toombs, and Stephens' strict constitutional views undermined the Davis administration. Stephens never seriously worked with the dominating Davis and was later opposed to the administration over constitutional issues in the face of bigger war emergencies. Toombs loses the opportunity to become the first President by his bellicose enthusiams for the office coupled with drink which lowers his place in the new government and raises Stephens' star. Excellent description of both men including Toombs rise as Secretary of State, his anti-Davis stance and his mercurial and short military career. The author also covers the end of the era of both men including Stephens' attempts to rewite history in a light more favorable to him then his actions were in reality. These two powerful men and closest of friends could not see the big picture of the war seeking their narrow views in spite of the war effort. Together with Governor Brown of Georgia, they represented a crisis of independence within the Confederacy that no doubt contributed to the fall of the Confederate government.
It is very important to know exactly what you are not getting with this book. You will not get a standard biographical treatment of Stephens and Toombs, and author Davis makes this abundantly clear from the outset. You will not receive great insights into the minds and thinking of these two men, but will come to appreciate the antebellum, war-time, and post-bellum periods of American history as these two men saw it.
William C. Davis does not attempt to make his subjects either heroes or villains on the Confederacy's stage. They were what they were - friends who for the most part held similar political beliefs, worked for the same ends, and became, as the war progressed, more and more bitterly opposed to the administration of Jefferson F. Davis.
Because of the nature of the work, the reader receives a slice of Civil War-era history from a perspective he or she would not likely get. Along the way, one receives insights into the functioning (and dysfunction) of the Confederacy's Executive Branch, as well as the building of the "loyal opposition" to Davis's administration. We see the strengths and weaknesses of these two prominent Georgians, as they struggled to establish a new nation out of the old.
Davis's writing style is loose and fast, and almost reads as if a good friend is telling a story of another pair of friends. To some, this may be distracting, but I found it to be just part of the story. *The Union That Shaped the Confederacy* can be read quickly, with a great sense of satisfaction. This book comes highly recommended.
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My theory is Cole, who finally managed to get out of his Italian jail cell, was broke and needed to finance his cocaine habit. So he sells his soul to Stephen Davis in exchange for the most sordid, sleazy details of his life w/Zeppelin that he can remember(and exaggerate).
Don't get me wrong, nobody will ever mistake Page, Plant etc. for the Vienna boys choir. However, this book is such a transparent attempt at money making that you don't really get an accurate picture of the band.
If your idea of great TV is "Jerry Springer" then this is your kinda book. Otherwise forget it.
Perhaps even more interesting are the exploits of Zeppelin's 2 managers: Richard Cole and Peter Grant. Both intimidating men who never hesitated to resort to violence in order to swing proceedings in the band's favour. The accounts of their dealings make this book worth reading alone.
i have a few minor complaints, though. first, that there is no analysis of the FILIOQUE, and connected with this, that there is (as far as i could tell) no real voice for the Eastern Orthodox approach. finally, it seems as though modern defenses of the social model of the Trinity aren't given anything like a fair hearing.
but there is so much that is good in this book! the analysis of augustine's Trinitarian theology is (thank God) a breath of fresh air, and the same can be said for the analysis given here of the Cappadocian formulation. the high point of the book, for me, was van beeck's 'Trinitarian Theology as Participation', which gave a view of all existence and the universe in its totality as saturated in the Trinity.
an excellent book, i highly recommend it.