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Elaine Cunningham's attempt flushes all this, to a large degree. Don't get me wrong, the book isn't all bad, but while Liriel is off partying like its an orgy, Drizzt was helping his family obliterate other clans. It simply adds an atmosphere that ruins the magical setting.
Liriel is not really as engaging as Drizzt, and none of the other characters show much promise. One's fascination is Rothe herding - oooooh!
This book is like Casablanca with B movie actors and a lousy director - its still Casablanca, but not nearly as good. (Kind of like Batman I vs. Batman IV.) If you aren't planning on reading Salvatore, pick this one up. If you've already read Homeland, however, there isn't anything in this that will satisfy your appetite.
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The book took me about a month to finish. I just couldn't stand to read it. Why did the author have to kill off so many characters? Why did she have to bring back the same old villains? Why did she end the Liriel/Fyodor love story like that? Was the author trying to end the series in a way that would prevent her from ever having to write more about these(and other) characters?
The book, in my opinion, could have taken a much different turn. This book could have been a whole lot better. I, for one, will never pick it up and read it ever again. My imagination is better.
The story is intriging, with a constant sense of haste and frustration similar to the fifth Harry Potter book. The return of many characters, including a number of the 7 sisters, were expertly woven throughout. One new character, Sharlarra, an elven mage-thief, may in fact be poised for a series of her own. The ending is to Windwalker is heartwrenching, but well written.
Windwalker is definitey the end the Starlight and Shadows series - there may be additional stories with Liriel in them, but they will be very different. I would recommend this book to any who have read the previous two, with the understanding that this well written book is darker in tone and different in its overall orientation and writing style.
The lighthearted, whimsical scripting, and elegant turns of phrase that made the first two books a joy to read are often absent, which harms the flow of the narrative early in the book. In their absence, the many changes of perspective make the pace seem forced. More seriously, the deft characterisations are now imperfectly conveyed.
In the prelude of the first book, in a handful of pages, Mrs. Cunningham managed to evoke the whole essence of the dark elven race, Gromph and Liriel in particular. She set a scene, then explored it through the deliciously calculating eyes of the evil old drow. But in Windwalker, scenes in the Underdark do not explore new territory, are too far from the action, and lack the immediacy that would have made them relevant. A single scene of the spying archmage in some interesting and relevant setting might have served better. The same holds for other "distant" perspectives. Some enemies could have appeared just as well spontaneously, in context with others. Meanwhile not enough is done to explain odd actions, like Azar or Sharlarra's obsessions with Liriel. A few subtle signs of restlessness or dissatisfaction in Sharlarra to Danilo's perceptive gaze when she first appears might have made a beginning. Mrs. Cunningham crafted complex new characters, but then suffered from a difficulty in getting them across.
But ultimately, the book isn't about any of them. Windwalker is the story of Liriel Baenre, and this is where it reigns supreme. In Windwalker, Mrs. Cunningham takes Liriel's intriguing but uninspired journey of discovery and redemption and turns it into a haunting tale of the choices people make and the consequences they face as a result of those choices.
Sadly, in making choices things are lost, and tales of elves often make great tragedy, perhaps because they always have so much to lose. This is such a tale.
Early in the series, Liriel wanted to leave the Underdark, but keep her magic - she wanted to have her cake and eat it too. She wanted the starlight and all beneath it. Friendship, love, a home - and the power to keep them. She wanted everything, and everything came all too easily. But she made her choices, and even good choices have costs. Friendship and love took an emotional toll, power a spiritual one. By Windwalker, her deeds have drawn attention, some who should have died yet live, and some who should live begin to die. And as far as choices go, Liriel begins to make mistakes.
Perhaps emotionally and spiritually drained by earlier choices, Liriel makes errors that would have killed her in Menzoberranzan. She fails to make plans. She's almost killed in an attack on her ship when wards or other preparations could have made things safer. Mrs. Cunningham does this very well - each mistake feeds from what came before. At one point Liriel steps into a portal and almost gets killed in a duel, when invisibility, a disguise, scrying, or extensive magical preparations might have been in order before boldly going where she hadn't gone before. But it isn't isolated - she was already in a great hurry to reach her destination, as if somehow thinking this will solve all her problems. She stepped from her ship while it was under attack, when her aid might have been needed, and taking a week to talk with Qilue before trying yet another portal would have saved them both much trouble.
Later she takes the place of a trained warrior in fighting another trained warrior...who'd already almost defeated her once, and with her magic exhausted, and herself as well, for which error she should indeed pay heavily. But again, it follows on weeks of exhausting activity, and it's yet another enemy she had her chances to kill earlier, and an enemy she made for herself earlier yet!
Liriel's combat style, perhaps unduly influenced by the mercenary Jarlaxle, always tended more to the spectacular than the deadly. Instead of the deft use of minor spells of an innovative wizard, she occupies herself with brilliant but sometimes inefficient use of projectiles, punctuated by the occasional feat of magical power. In Windwalker she cuts her use of spells drastically, as if grown afraid of all power in trying to escape that of Lloth.
In Windwalker, Liriel is seldom the lighthearted prankster, the partying explorer. Instead we see a girl being worn down by the staggering costs her choices are exacting. This is a book more brutal than beautiful, but it is brilliant all the same.
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Negatively, Thornhold does contain (what seemed to me) a clichee antagonist, Dag Zoreth. Pretty much a stock evil / depraved / violent mage. To me, Dag Zoreth lacked the depth and complexity of other characters in the book, namely Algorind and Bronwyn (the protagonist).
Also, I was initally expecting a little more from the mighty artefact (read the book!), and felt increasingly glum about it as the story went on. But I think that's just me (as jaded reader) being used to hero-saves-the-world stories... In the end I found the artefact refreshing, precisely because it WASN'T powerful enough to crack the world in half!
Much has been said of the protagonist, Bronwyn. I would only like to add the following: If you enjoy a little character-irony in your thematic nomenclature, make sure to look up "Bronwyn" in a baby-name book at your local book store...
Summary: Some of her best characters (Bronwyn, Algorind, Ebenezer, Danilo), but not necessarily her best writing. Thornhold is still a good read, however, and well worth the price of admission!
So what happened? TSR abandoned the plot line and decided to move in completely new directions. The book was changed from a pivot story and put out as the last book. Cunningham admits that if she had known this was going to happen, she would have written a very different story, because this one sure doesn't END the Harpers. It wasn't meant to. The ending as written, and as the situation stands, is not very satisfying. I, for one, would like to know what happens to Algorind, what skeletons Khelben Arunsum has hidden in his closet, and what those rings of Samular can do when they really cut loose. It seems like a trio of altered artifacts is too powerful just to activate a magical siege tower. And it doesn't make sense to organize a whole order of paladins around protecting the descendants of Samular, unless they can do some serious, um, "stuff." I asked about some of these things, and Cunningham told me what she'd had in mind. I'm sorry that the whole story isn't going to be told.
Oh, well.
I have to say that if you want a book where all is black or white, you are or good or evil, and you want a perfect-pleasure end for the characters, search another one. Here are sown some facts of the good and evil that most men tend to forget. All is not good or evil. Mrs Cunningham shows us here these things, with a great plot. Bronwyn is a great character and it shows us how she is trough the book. It is not the typicall hero, the incarnation of Good and a perfect Knight. She is a thieve (or so) but with a strict code of Honor, wich don't mean that she is good.
The plot is great, and Mrs. Cunningham, playing with the personality of Bronwyn and the marks left in her by her past, keep it great and at the end, you wouldn't say it will finish this way. I have to disagree with some of other readers review. Some one sais the end isn't fair, that is not good (I can't tell you what, without revealing the Best part of the book). In my opinion, this book is not for those who always want a perfect and pleasent end.
I strongly recommend this boks, becouse it is not the same as always (with other novels) when there is a quest, and the Hero, through some difficulties, get at it, and he lives happy for ever. In here, you can see, that for doing some good, maybe you must do some evil too, but the goos is much than the evil, and youhave to make the choice your heart tells you, and is not so easy, as Paladins see, becouse it is not good white, or evil black. Is grey, both good and evil.
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