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Sioux and Pawnee, contesting the plains, find Bumppo, a wagon train of shifty settlers, and a bee-hunting suitor caught between them. What follows is a historical novel which includes every ingredient required for a masterful yarn. Bumppo, in this case "the trapper", represents the ultimate antiestablishmentarian as he longs only for freedom and the space to enjoy it, despising the restrictions of polite society. It is a message that has not lost it's power. Indeed, James Fenimore Cooper, through the Leatherstocking Tales, exquisitely captures a period and place in a manner so evocative that the reader longs to range beside "the trapper" through thick and thin , through the length and breadth of the fledgling American frontier. Having read more than my share of historical fiction, The Leatherstocking Tales rate as one of the finest examples. The Prairie is no exception.
Fare thee well, Natty Bumppo.
The story is integrated in fantastic descriptions of the prairie; reading it you can almost feel the beauty and power of the unenslaved American wilderness.
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Cooper's work details Navy life in the 1950's, with the minutia of everyday life as well as the more exciting shipboard and aviation action. His descriptions of Navy life, with photos and some historical background, will give readers of the future a good look into the times. Readers wishing to follow the missions of the squadron will have to furnish their own maps.
(The "score" rating is an ineradicable feature of the page. This reviewer does not "score' books."
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These shortcomings are not solved by adding a layer of another design person partially disconnected from the user, or making the screen prettier. It is by adapting the Extreme Programming/Agile programming methods of including the user in everything from design to testing, so the software reflects how the user does business.
I still liked the book, just not clear on the message.
I agree with the earlier reviewer, who said that the people most needing to read it probably won't. This would seem to be a great book for development managers and purchasers of software, but I think the only people likely to read the whole thing are professional developers.
I have two criticisms of the book (for which I give it 4 out of 5 stars): too often it comes across as an advertisement for the author's company; and I would have appreciated more "how-to" information. To this latter point, the author himself says in his preface that he had intended to write a "how-to" book, but was talked into writing a "business case" book instead. I hope that he will soon follow up this effort with the planned "how-to" book.
A final question -- what is with these 1 star reviews? I've read a few of them now, for different books, and I have to question whether the reviewer has even read the book. If so, they seem to have completely missed the point. At the very least, if giving a 1 star review, please provide some detailed criticisms so I can decide whether I am likely to share your opinion.
The end result of allowing programmers to control the process, says Cooper, has been the creation of two types of computer users: Apologists and Survivors. Apologists are those computer users who can (and do) wade their way through awful software interfaces and designs to get things done despite the environment. Apologists, because they are willing to fight their way through programs to exploit advanced features, then make excuses for bad software design because they can see all of the potential these programs offer. On the other hand, Survivors do just that, survive as best they can as they're forced to use software programs that are not intuitive, hard to navigate and overly complex for the tasks they need to perform. Survivors live in a constant state of fear. Fear of the program, fear of the computer and fear of hitting the wrong button and losing all of their hard work. Survivors do not think using computers are easy and, says Cooper, probably comprise about 90% of the computing community.
Interested primarily in interactive design "...the selection of behavior, function, and information and their presentation to users (22)," Cooper makes the case for changing the role of programmers in the interface design process. The change has programmers writing interface code, not creating interface designs. An ex-inmate himself, Cooper believes that programmers can be good interactive designers and good programmers, but rarely can they excel at both on the same product. Unfortunately, however, that's exactly what Cooper sees happening most of the time in the software design process.
Cooper believes that when programmers have less power in the interaction design process more intuitive programs are the result. These kinds of programs don't test users' patience and drive them crazy with unwanted (or unnecessary) functions and procedures. Cooper proposes that these kinds of friendly interfaces can (and are) quite easy to develop once the programmers are kept in check.
This is an interesting and eye-opening read for anyone interested in computing, or for those frustrated with the entire computing process. A must-read for anyone who wants a fresh perspective on interface design.
With 120 pages featuring over 200 specially commissioned color photos that target specific distinctions between models + international variations, this book will reveal the true history of any car claiming to be an authentic Cooper or S. All those fake Coopers would undermine the value of real ones without this guide to distinguish between them.
Once you own a real Cooper, this book will point out which details are original + which details have been modified over the life of the car. That information should prove invaluable for winning concours events.
THREE CHEERS FOR PARNELL, DEBOIS + THEIR PUBLISHERS!