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The reality is pirates didn't bury treasure, they spent it, some few invested it and retired wealthy, but the vast majority squandered their riches on booze and women. Never-the-less, the lure of money for nothing, just waiting to be dug up, will always have some pulling out a shovel and pick to go hunting. And let's face it, we all dream about it. P-)
He laughed and teased me, then, upon a return trip from Florida, he brought me this book, and old "treasure" map and some fake "tourist" treasure all to get me started.
I was completely fascinated by the accounts in this book. It is a couple of hundred pages long and each of the eleven chapters covers a different treasure. The book covers the history behind the treasure as well as accounts of people trying to find the various hoards hidden, it seems, forever. Or perhaps the treasure was never left behind in the first place, but the idea that "some" of it may still be there is enough to make any treasure hunter feel a bit driven to want to go and see for themselves.
This book is history and story, it is not in any way a guide to go looking for treasure nor do the authors give encouragement to the reader that if they are lucky and resourceful they might make history themselves. But for anyone interested in the history of some great pirate stories and modern accounts of treasure hunting, or for dreamers like myself, I recommend this book. It is fun and well written.
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If you are looking for what the Khmer Rouge was, who its leaders were, what the leaders thought, or even who Douch - whom the editorial reviews trys to make us believe to be the second protagonist of the book - is, look elsewhere. Bizot simply goes on and on with one minute detail after another, never violating the direction of time, never even once shifting perspectives. Granted, the author does a very good job in describing his encounters with various people, the agonies he felt, etc, but what should we make of these descriptions when devoid of context? Most likely I will forget, and think it plausible that the majority of other readers will do the same.
Le Carre's introduction, as other reviewers of this book do not fail to notice, is nothing short of brilliant, and served as one motivation for me to purchase this book. Unfortunately the introduction remained the best part of the book.
A very worthwhile read from an insider's perspective.
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On the plus side, the Guide provides a handy reference for hard core WoT fans. It also provides a number of maps that the books have lacked.
I would suggest buying this only after you have completed reading the series up to book 8 and have read the short story in "Legends." This is a good reference book to have if your re-reading the series or just trying to pass the time until the next book is out.
However, there are two important caveats. First, the original artwork contained in this book can be described in one word: dreadful! Hideous, terrible, yuck, ugly, and other negative adjectives are also accurate. The artwork in this book is on the level of bad fan art, except most fan art I've seen is better than what is contained in this book. When compared to the cover art of Darrell K. Sweet, which is also found in this book, its enough to make you cringe when looking at the pathetic interior illustrations of Todd Cameron Hamilton. But bad as the artwork is, and it is BAD, it does not overcome the information contained in this book.
The second caveat is that "World" was published prior to the release of book 8, "A Path of Daggers". Two books have now been published (with who knows how many yet to come)since the release of "World", so there is some dating to this companion book. But there is enough original material to still make "World" a good purchase for any fan of this series.
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"Crossfire" is the purest example of the latter.
The main character is the drily portrayed younger version of Geordie LaForge, who works as a roadie for the Starfleet Academy Big Band, where the equally dimensionless younger version of Will Riker plays the trombone.
The book starts with the band traveling to a music competition on Pasifica, the much mentioned vacation planet of Starfleet officers.
The first half of this ridiculously short, but still overstrched story centeres around the question of the band winning or not, with tons of unnecessary and clumsy scenes filling the pages. The action begins as a bunch of Orios kidnapp the band.
Why?
Because they like the way they play, of course; no more, no less.
The band is taken to a planet where Orion troops are fighting as mercinaries in a war they've got nothing to do with, and the band is instructed to cheer them up. And of course the fighting begins just as they get there, leaving LaForge and Riker stranded together in the middle of a war zone.
Needless to say, the book has a discusting 'Happily Ever After'-ending, wich involves a lot of technobabble and a solution any reader can figure out aieons before the characters.
By the end of the book, I was truly perplexed by the question of how such a potential author could waste his time on something so utterly horrible.
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