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For those unfamiliar with the Invisible Life, Harris' novel is a creative and colorful eye-opener. When you finish a good piece of literary material you are supposed to walk away with something. If the novel doesn't change you or touch part of your soul that you never knew existed - it isn't a good novel. This one is.
This novel blends its cocoa colored characters, whose conflicting and powerful emotions keep the reader racing to finish pages, and the very real and painful lifestyle of the black male in America.
If you have never read any books about homosexuality or bisexuality, read this one. It will inform you and keep you entertained. The bible does prohibit homosexuality , but it also says love thy neighbor as thyself. The best way to begin to love someone is to understand them. If you want to really grow intellectually and spritually, read this book. It is one of the greats.
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An example of how this book opened my eyes is the way configuration management is explained, and how it fits within the system engineering process. IT professionals with my background are subject matter experts in change control; however, few of us (certainly myself) realize that change control is a subset of a much larger picture. Every part of system engineering it covered in sufficient detail to understand the basics. This understanding created, in my case, a desire to further research some areas in greater detail. Overall, seeing the process from a high-level view provided some unique insights about what is missing in IT management that can be filled by borrowing from our system engineering brothers and sisters.
I found this book valuable because I did not have to wade through a dry manual and sort out the details in order to get a big picture of system engineering. The brief, succinct chapters and excellent illustrations provided me with a coherent approach to my own job. In fact, I personally believe that applying system engineering principles to IT service delivery and operations management will significantly improve the IT profession. As such I highly recommend this book to my peers and anyone else who needs to see the big picture of the system engineering and how its principles can be related to their job.
Stevens and his co-authors (two of them from the UK's Defence Evaluation and Research Agency) know that in this environment, many systems fail, very often because they were inadequately thought out, and often also because their development projects were poorly managed. Chapter 1 begins "The world is currently gripped by changes more intense and rapid than those triggered by the ndustrial revolution..." : we are at once swept into the rich, complex, and dangerous life of real system development.
For Stevens, the problem in systems engineering is complexity, and its mastery is, as the subtitle implies, the key to success. The design of complex systems demands hierarchy - of organisations, of projects, of contracts, of documents. Hierarchy implies interfaces: if you split a system into three, you probably create three interfaces between the component subsystems. Interfaces in turn imply specialisation: someone develops the hardware; someone else, the software. Similarly, someone (the customer) writes the requirements specification, while someone else (the developer) tries to meet those requirements. This, like the prime contractor - subcontractor relationship, consists of a customer and a supplier: the marketplace reaches right into the core of system engineering.
The book therefore covers a startling breadth of subjects, but always with the same practical vision and with the same conceptual tools. The first few chapters broadly follow the European Space Agency's now-classical PSS-05 software engineering standard life-cycle phases: user requirements, system requirements, architectural design, integration (of subsystems) and verification, management.
(Requirements are involved in every one of these phases.) Once the reader is grounded in the basics, the next chapter discusses how to tailor the simple life-cycle just presented. A tell-tale section entitled 'smaller systems' gives the game away: the systems in the authors' minds are a great deal larger than the PC 'systems' beloved of advertising copywriters.
The second part of the book (chapter 8 onwards) starts by looking at more realistic life-cycles, based on the management of risk: when is it sensible to go ahead with something? The answer is, when success can be assured even if the bad risks materialize. That can only be guaranteed if the risks have been quantified. Concepts of requirement priority and benefit, risk, and cost loom much larger in the marketplace than technical issues.
The remaining chapters examine management in multi-level projects (hierarchy again), software and systems, prototyping (to control risk), information modeling, projects and the enterprise, a chapter on how to improve and a summary.
Each chapter consists of a double-page title/table of contents, overlaid on some crisp pencil artwork on the theme of engineering progress (from Leonardo's hang-glider to an agile jet). The text is broken up by plenty of simple flow diagrams illustrating life-cycles, trade-offs, business processes and information models, as well as short summaries of what the most important system documents should contain. Key points are highlighted or bulleted within the text. The chapters end with a page or two of realistically tricky exercises: the answers cannot be coded in C.
The helpful appendices include a list of websites: Systems Engineering comes with its own website which contains pointers to several related sites, and itself includes 'proposed' answers to the exercises which end each chapter. Students will find the glossary helpful and comprehensive. There is an extensive list of very varied references, and a detailed index. This book is a carefully worked out description of the process of developing any large, complex, and risky system. The book can also be read as a polemic: an impassioned plea for the discipline to graduate from its narrow roots, whether in academia or in quality control. The concluding paragraphs make it clear that system engineering is a human process, a 'game' in which there are losers as well as winners, something that can be played well, and that absolutely must be played better to limit the risks and losses that are still all too common....
The book will be of interest to several quite different communities: in particular development managers, clients having large systems developed, and students of system and software engineering will all find much that is of interest here. The book may also be a useful supplement (or perhaps an antidote) to the academic perspective on RE. Everyone should have access to a copy.
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Brooks has produced a world class reference. You can tell from reading it that the author and editing team have crafted an enduring desktop reference. I expect this book to be updated and republished for years.
You just cannot say enough about this work. It will save IT PB shops years of development time. It benefits the whole industry.
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The Sabbat material, although limited, is OK and includes territory shifts between Sabbat and Camarilla in the 19th century US. Templates include an antitribu follower of the Path of Power and the Inner Voice (no Honorable Accord, though) and a really mean anarch who could easily be Sabbat instead. (This installment's Sabbat typo is omission of the designation "antitribu" on the appropriate templates' sample character sheets.)
A major problem is that, like the original, this new book lacks specifics about the Ventrue weakness. Although it examines how Ventrue neonates develop their restricted feeding preferences and how preferences change, specific preferences are not listed either for the player character templates or the noteworthy Ventrue. (This is omitted in most VtM supplements, unfortunately- a notable exception being NEW ORLEANS BY NIGHT, if you can find it.) No examples of or guidelines for playable feeding preferences are discussed.
However, to be fair, there is helpful, practical discussion about how Ventrue establish and conceal their herds. (To offer more explicit advice: playable Ventrue characters generally require strong Herd ratings.) Also, except for the "Vitaephile", you can probably guess prey restrictions for the player character templates from their descriptions. Still, contrast this with the much clearer handling of derangements in the new CLANBOOK: MALKAVIAN.
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A must-buy for serious PFC developers. Despite being an author of a competitive book, although I call it more complimentary than competitive, I would receommend this book to anyone.
Good job Rik.
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However, this book gathers different parts of reference publications (which I did not have access to) and was misleading. For example, some algorithms were not fully explained and therefore hard to reproduce.
If you are looking for a thorough explanation of the key concepts, this is not the book because it presents three solutions, focusing on the authors'.
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I don't agree with the author.
His book is only good as a reference book for those who have mastered the contents( for example, the professors who have taught probability for their entire lives and take for granted that every line in the book is trivial. If it is indeed trivial, why bother to write a book! what is a textbook for?)
For my own experience, to follow this book, I have to read everything from Billingsley's textbook!
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