Used price: $1.24
Collectible price: $2.50
Used price: $30.53
List price: $12.95 (that's 20% off!)
Used price: $9.00
Buy one from zShops for: $8.90
Used price: $16.00
Buy one from zShops for: $17.79
However, I was disappointed with this book. The main reason for this is that I thought this book wasn't far reacing enough. According to the Werewolf universe, the Umbra is populated with thousands, if not millions, of different kinds of spirits, each with their own personality archetypes, wants, desires, interests, etc. But this book focuses mainly on the small number who serve the major tribe totems. This small slice of the spirit world is hardly fulfilling.
Another problem is that the book makes no attempt to describe how the spirits interact with each other, how any of the hierarchies of the totems work, or how any other spirits really behave or act out in the day-to-day life of the Umbra. Spirits are described as if their only purpose is to interact with the werewolves and not as if they are each self-sufficient entities.
So this book is good for what it is, but like many other White-Wolf supplements it fails to be all it could be. A much better book would have given more over-arching spirit information on a macro level so us creative-types could use the information they provided to populate our games with interesting individual spirits on a micro level.
List price: $19.95 (that's 30% off!)
Used price: $1.95
Collectible price: $6.00
Buy one from zShops for: $4.49
James Waller, an epilogue to THE BRIDGES OF MADISON
COUNTY . . . I was sooooo looking forward to this to see
what happened to Robert Kinkaid and Francesca Johnson,
the memorable characters introduced in the earlier book.
But this short tale did very little for me, and I must admit
that I was disappointed . . . very much so, in fact. Francesca
plays far too small a part . . . instead, I got to meet other
characters who frankly had little interest to me.
Waller certainly does have a way with words . . . as such,
several passages did nevertheless catch my attention . . . among them:
Still, Richard had a sense of it all. His deathbed words, a muted, scratchy sound deep in his throat only a few hours before he became unconscious. "Francesca, I know you had your own dreams, too. I'm sorry I couldn't give them to you."
"Hell, yes," the old man said. "Ain't met him yet, but like dogs, overall. Hardly ever met a dog without all the elements of good character--trust, loyalty, honor, all that. Can't say the same for most people l've met."
Carlisle started to protest, but Kincaid held up one hand, indicating he had more to say. "This has to do with a view of life and death that's almost impossible to explain in words. It's more of a gut-level feeling that time and I are old partners, that I'm just another rider on the big arrow. My life is worth no more than what I have done with it, and I've always seen the search for immortality as not only futile but ludicrous, just as elaborate coffins are a pathetic attempt
to evade the carbon cycle."
The author's writing skills is great and very personal. The book is short but especially intense and deep. Waller has the ability to bring and draw his readers into the story and just mesmerize his readers. Some might not like this book or feel dissatisfied because the ending is not what they want even though the ending was already determined in the previous book. I do agree that Waller should not dwell on the Kincaid past quite that much. However, I still think this is still a great story. I also highly recommend that the readers should read "Bridges of Madison County" first in order to understand better the story.
A Thousand Country Roads is aptly described on the book jacket as an epilogue to Bridges. It is exactly that. This new book shows us some of the inbetween spaces in the lives of Robert and Francesca. A Thousand Country Roads aims to answer some questions about what happened to the two lovers after their affair at Roseman Bridge. What it does, and does well, is give us more insight into how the events in Bridges affected both Francesca and Robert and how they deal with it. Interestingly, for both people, a nostalgic journey is in the works.
Adding some excellent new characters and a few very clever twists, Robert Waller has recreated a lot of the magic of Bridges in this new tale. Readers who loved Bridges will anxiously follow the paths of Robert and Francesca as they explore what happened over those stolen four days, and examine what their lives have become Because of its nature though (it is an epilogue), it is certainly not going to be enjoyed by anyone who hasn't already read Bridges of Maisdon County.
The magic of Bridges is sustained in A Thousand Country Roads, and, a decade later, Robert Waller is back on the map. An execllent way to complete the picture for anyone who read and loved The Bridges of Madison County.
List price: $26.95 (that's 30% off!)
Used price: $18.82
Buy one from zShops for: $18.77
DAMage is not for me. Why? I'm a fan of the Mage: The Ascension game line, and my thoughts start from there. Your mileage may vary.
The game defines magic separately for each group. It defines four "pillars" for each group, each with five ranks. These serve (supposedly) to measure what a Mage can and cannot do. Like any good game mechanic?
A lot of people didn't like the ambiguity inherent in M:tA's description of spheres. If that's you, avoid DAMage like the plague-- DAMage mechanics for Magic are described totally from the in-character point-of-view of the individual paradigm. As a way to understand what each kind of magic can really do, or settle disputes about whether a given Mage has the right knowledge to attempt a casting, they're completely unplayable.
They are, however, creative, even sometimes inspiring. If they were presented as magical theory, rather than a game mechanic, they'd be alright.
They'll also be good for selling supplements. The pillars demand exhaustive lists of "rotes," concrete definitions of individual powers, to be playable, and STs and players will find themselves obliged to go buy the "tradition book" for all the groups they intend to portray.
Another thing that bugged people about Mage: The Ascension, was that the sphere system seems "homogenous." That is, the progression in various abilities is pretty arbitrary, and if it's seen as universal among all kinds of will-workers, it intrudes on the in-character integrity of that paradigm.
I think that's a reasonable objection-- the Mage line's approach to Magic is it's own scenario, and though people claim you can do "any kind" of magic with it, that's not entirely true.
And, I think this helps us see why DAMage was developed along these lines. People wanted each paradigm to make sense "unto itself." Unfortunately, they chose to carry baggage from M:tA over. (Why? In an attempt to sell copy to Mage players.)
Wary of alienating Mage players, they retained an analog to a "sphere system," and gave lip-service to the "dynamic" quality of magic as found in Mage. And the result is something that is a glorified freestyle role-playing of magic, based on flavor text, or, with the eventual publication of massive rote lists, will really boil down to spell lists.
What people don't realize is that M:tA's sphere system was *born* out of a desire for a playable compromise between the reliable klunkiness of spell-lists, and the flexibility, but potential twinkery, of free-form role-play. It's imperfect, but, taken as what it is, it's also superb.
DAMage could have used M:tA's finely-tuned compromise. Instead it tried to reinvent the wheel, moving in both directions, failing to do either justice. DAMage could have been Mage: the Ascension with really cool, useful material on RPing in the Dark Ages setting.
And by the way. The presentation of the setting is rather lackluster, in DAMage. Possibly this is because they expect you go out and pay more money for Dark Ages Vampire. But if you're an Order of Hermes fan, for example, prepare to be disappointed. (Moreover, personally, my mind boggles at the authors' encouragement to send Muslim sorcerers off with their Christian cabalmates to kill Muslims in the Crusades.)
Alternatives better than DAMage include Mage: the Sorcerer's Crusade, Mage: the Ascension, or Sorcerer, each already in White Wolf mechanics, and adaptable to the Dark Ages setting (DAMage expects you to have other books too!) If you're a vampire player, particularly, I would think Sorcerer would be the way to go. There're also Ars Magica and D&D. And GURPS puts out great supplements, including on the Middle Ages. Which, if you want setting and flavor, are far superior.
Not to say the book is bad, because for the most part it is rather good. For Storytelling material it is bad, but as setting information and rules it is excellent.
Oh, on a final note, i only gave it 3 stars because White wolf decided not to put any rules in it outside of magic rules simply to sell more copies of Dark Ages: Vampire. It desserves 4 in its own right.
The similarities are obvious and yes, it is the World of Darkness set back into the Dark Medieval, but the truth of the matter is that this is not the same game as it's predecessors, Mage: The Ascension or Mage: The Sorcerer's Crusade. There is no War for Reality, there is no competition. There is only magic. The opening chapter on medieval superstition gives a blanket feel of ambiguity to everything in the age and I think this is where the real strength of this game shines.
This book is not intended for first-time roleplayers. This book is advanced in every respect of the word. As a Storyteller for Dark Ages, having the rules to create and use Mage NPC's in my chronicles is outstanding and the rules for their creation, advancement, societies, everything... is right here. However, I was disappointed by the fact that although this game (and although it requires the use of Dark Ages: Vampire to use it, it -is- a separate and dinstinct game unto itself if allowed) has rules to actually play Mages, I can't say it's that easy. But then again, it obviously isn't supposed to be simple, after all these are willworkers, people whose expectations charge reality and force it to change. It's just not cut and dry.
The character creation is easy. The rules for advancement, simple enough. Unfortunately, it's the ambiguity of each of the pillars that catches me off guard, because, although we are playing these mages and their mindset is critical to their play, having the levels of power measured by interpretation is asking for complications. However, I believe now, after having re-read this book two times + since purchasing it, that it is SUPPOSED to be ambiguous and inexact, facilitating the person to person interpretation that was the rule of the day. After all, if someone easily adhere to exacting rules in the Dark Medieval, they were not Mages. Mages break the rules in every way, shape, and fashion and don't apologize for it; rather they take their success to mean that are due even more power. Enter hubris.
All in all, this is a great book and more visually stunning that I first imagined it would be. The spine, once again, is not attached to the book itself, but I'm beginning to suspect it's not supposed to. I gave this game 4 stars (instead of 3) because of the innate potential of such a game and the Dark Ages line. However, if you're are die hard fan of the Sphere system, I heartily recommend The Sorcerer's Crusade instead. This game is darker, more brutal, and more ambigious. These can be good things in the hands of the right people, but not for everyone.
Used price: $0.48
Collectible price: $1.50
Buy one from zShops for: $2.23
This book left me in tears. I saw the movie, and it doesn't do the story justice. This is one of the best books I have ever read.
If you want to read about real undying love, this book is a must read.
To a casual reader, the book appears to be just another juicy love story between a divorced man, Robert Kincaid, a writer-photographer from Bellingham, Washington and Francesca Johnson, a farmer's wife in Madison County, Iowa. In August 1965, he was 52 and she was 45. To a serious sensible reader, the book is much more than that. It is a powerful book.
Kincaid was on an assignment to photograph covered bridges in Madison County for 'National Geographic' when he dropped in on a farmhouse on a country road. A woman was sitting on the front porch. "I'm sorry to bother you, but I'm looking for a covered bridge out this way, and I can't find it. I think I'm temporarily lost," he said. "You're pretty close. The bridge is about two miles from here," she said. "I'll be glad to show it to you, if you want."
They spent next four days together in the farmhouse. Francesca's husband Richard and her son Michael, 17, and her daughter Carolyn, 16, were at Illinois State Fair. They fell hard for each other in these four incredible days. They danced in the kitchen to candlelight, and they made love in the kitchen, in the bedroom, and in the pasture.
Then he was inside her again, whispering soft words into her ear as he loved her, kissing her between phrases, between words, his arm around her waist, pulling her into him and him into her. And she murmured, softly, breathlessly, "Oh, Robert . . . Robert . . . I am losing myself." He was an animal. A graceful, hard, male animal who did nothing overtly to dominate her yet dominated her completely, in the exact way she wanted that to happen at this moment.
"What are we going to do? he asked at the end of four days. "There is this damn sense of responsibility I have. To Richard, to the children. Just my leaving, taking away my physical presence, would be hard enough for Richard. That alone might destroy him," she said. "On top of that, and this is even worse, he would have to live the rest of his life with the whispers of the people here. And children would hear snickering of Winterset for as long as they live here. As much as I want you and want to be with you and part of you, I can't tear myself away from the realness of my responsibilities."
"Oh, Michael, Michael, think of them all those years, wanting each other so desperately. She gave him up for us and for Dad. And Robert Kincaid stayed away out of respect for her feelings about us. We treat our marriages so casually, and we were part of the reason that an incredible love affair ended the way it did," said Carolyn after reading the letter her mother left. "They had four days together, just four. Out of a lifetime."
Yes, Francesca and Robert spent only four days together out of a lifetime. They wanted each other so desperately. And yet, they endured the rest of their lives away from each other. Why? For what? To do the right thing. The right thing for Francesca was to think of Richard and their children. The right thing for Robert was to respect the feelings of Francesca. Herein lie the strength and power and moral of the story "The Bridges of Madison County."
Used price: $13.50
Buy one from zShops for: $17.99