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At that point, a flying saucer kidnaps him right off his boat, and he learns that there may be a few more adventures left, after all. :)
The proto-feline Mekhar are notorious for their slave-raids, having refused Unity membership several times rather than repudiate the practice. Slaves being luxury goods, it pays to avoid damaging the merchandise, and even to install translator disks in their captives - although the Mekhar leave Dane's fellow prisoners to explain the situation. (Interestingly enough, proto-simians - humanlike beings - far from being lords of creation, are looked down upon, being perpetually "in season" and thus slaves of their sexual appetites. Superiority lies elsewhere: the proto-felines invented interstellar travel, and the proto-saurians generally look down on *everybody*. Aratak, the follower of the Divine Egg who befriends Dane, is an exception to this last.)
Dane's the only prisoner from Earth; the others figure somebody's being chewed out for grabbing a boat carrying less than a dozen people. Rianna's archeological team, for example, lost their gamble that the Mekhar wouldn't hit the otherwise deserted satellite they were working on.
Until Dane's arrival, nobody tried to escape more than once; not only are all the odds on the guards' side, but severe injuries may be a death sentence. Most of the prisoners have a fatalistic attitude that Dane violently disagrees with; he alone, for instance, interferes with the decision of the only captive from Spica IV, the empath Dallith, to refuse food and let herself die. (Oddly enough, while Aratak, the giant proto-saurian philosopher, remains silent, the vibrant Rianna protests Dane's interference, for reasons he comes to understand only much later.) Dane is the one who, spotting a security hole, masterminds an escape attempt - only to learn that it was just what the Mekhar were waiting for.
The final part of the Mekhar's standard operating procedure is to skim off the ringleaders in their escape-attempt test on each raid, and to sell them to the species known as the Hunters of the Red Moon for the role of Sacred Prey. The Hunters' only interest in life is to hunt the Most Dangerous Game: intelligent quarry, who can give them a challenge. Every batch of Sacred Prey is given some weeks to prepare on the Hunters' World before being taken to the Red Moon, and must survive there only until the next eclipse. They're even given a choice of weapons, short of firearms, but even that's disquieting; the Armory doubles as a huge trophy collection of the weapons of particularly excellent Prey. (In a really *cool* scene, Dane recognizes one weapon as the most perfect Mataguchi he's ever seen - something a samurai would *never* have left behind.)
The story revolves around Dane, as protagonist, and his fellow survivors Rianna, Dallith, and Aratak, with one startling addition: Cliff-Climber, a Mekhar guard who screwed up badly during the escape attempt, and took this option as an honorable alternative to suicide. While he knows more about the Hunters than any of the others, his proto-feline people take the proverb "curiosity killed the cat" very much to heart, and even though - he *says* - one of his own kinsmen survived a Hunt, he knows little about their destination. Dane and his companions have little more than the Hunters' word that successful quarry will be rewarded and allowed to leave. They don't even know what the Hunters look like; until the Hunt itself, the Sacred Prey only interact with robot caretakers, leading to a *lot* of theories among the Prey.
This is a mystery as well as an adventure story; only the last third covers the Hunt proper, the rest being split evenly between the slaveship and the Prey's prep time. Dane and the others must try to figure out the Hunters, knowing that the odds are against them. At the feast celebrating the end of the previous Hunt and the beginning of theirs, they learn that 47 Hunters faced 74 Prey. Nineteen Hunters perished.
*One* Sacred Prey survived.
Excelente!
Excelente desde todo punto de vista.
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Still, it is worth the purchase and it is good to find out what happened to the main characters.
MZB rarely disappoints.
This novel takes place seven years after 'Thendara House', and Jaelle and Magda are full-members now of the Forbidden Tower. They've both been fully trained in the use of their Laran, and their abilities have grown considerably.
If you've enjoyed the other two books in this series-within-a-series, 'Shattered Chain' and 'Thendara House,' you will love this one--it's definitely the best, and it truly delivers on the potential of the other two. If you've missed the first two, you'll still enjoy this one on its own--Bradley makes sure to provide recaps of relevant past events and relationships, allowing a new reader to dive straight into this story. But, there's no question, if you already know and love these characters from their previous adventures, you'll be even more deeply engaged in this great story.
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The novel starts with a daring rescue of a kidnapped, enchained, and very pregnant Comyn Lady from the barbaric Dry Towns chief who has kept her his prisoner/wife for over a decade. We meet the Free Amazons, the women who are hired as mercenaries to handle the rescue, as well as the Comyn Lady who hired them to rescue her imprisoned cousin and her young daughter.
The story returns to the Free Amazons and the Comyn Lady years later when a Terran woman needs their help to save one of her own. Their stories are linked in a series of adventures that establish Darkover as an irresistable world.
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I would not, however, consider Gravelight to be one of her more stellar achievements. Although the story line is engrossing, the characters are just a little too stereotypical and the theology/magic system a tad too clichéd. The ending, likewise, is somewhat predictable and pat.
Were it most other author, this book would have received 3 stars. Nevertheless, the Bradley touches (particularly the emphasisi on the female characters) are sufficient to make this a respectable read for anyone who enjoys the genre. As always, Bradley manages to make you want to read to the end; even if you are pretty what that will be.
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It's a fine series, and this volume may just be the best; there was not a bad story in the lot, although I wasn't really taken with "Shimmering Scythe", by Vera Nazarian, and had serious doubts about the ending of "A Matter Of Names", by Cynthia Ward. But I WAS very taken by "Oaths", by Lynn Morgan Rosser, perhaps the best of a very good lot, and there were also a number of stories that continued the exploits of characters found in previous volumes, all of which were a pleasure, a renewal of old friendships: "The Sick Rose", by Dorothy Heydt, continues the adventures of Cynthia, the witch of Syracuse; "Skin Deep" by Heather Rose Jones, continues the stories of Laaki, Asholi, and Eysla the skin-changers; "Spring Snow", by Diana Paxson, the adventures of Bera, apprentice Norse wisewoman; and "The Dragon's Horde", by Elisabeth Waters and Raul S. Reyes, the adventures of Princess Rowena and the dragon. If you've enjoyed any of the other collections in this series, you are more than very likely to enjoy this one; if you're not familiar with the series, this is as good an introduction as any.
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P.S My sister wrote this, not me.
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Lythande is a mercenary magician; specifically, a Pilgrim Adept of the Order of the Blue Star. The Pilgrim Adepts are sworn to fight in the last battle, on the side of Law against Chaos, at the end of the world. Until that day, they wander, gathering knowledge and power as they will (hence 'Pilgrim' Adepts). The power of a Pilgrim Adept depends on keeping certain vows (e.g. never to eat or drink in front of men), but most of all, upon keeping a secret, specific to each adept. If that secret is ever spoken aloud by any man save the Master of the Star, it (and the magic bound into it) become void, so that the powerless adept becomes worthless to the order - and may be killed by anyone who pleases.
Lythande has chosen to uphold Law against Chaos always, but others have chosen to wait until the last day. The Adept was developed for the Thieves' World series, and is a special crony of Myrtis (the madam of the Aphrodisia House in Sanctuary). The vows of an Adept are extremely literal, so that Adepts can have *female* confidantes if they wish - and if they can find women to trust with their lives.
Check out the Magic in Ithkar series as well; Lythande has visited the fair occasionally.
"The Secret of the Blue Star" - Lythande comes to the rescue of an amazingly beautiful prostitute being roughed up in the street - only to find that Bercy's tormentor is Rabben the Half-Handed, the Adept's worst enemy in the order. But is the girl really a victim, or a spy set to ferret out the Secret - or both?
"The Incompetent Magician" - First appeared in the _Greyhaven_ anthology. Rastafyre the - ahem - Incomparable has lost his wand, to a master thief and magician he cuckolded. Lythande agrees to retrieve it, in exchange for an enchanted lute - to which is bound the soul of Koira, a woman Lythande once loved.
"Sea Wrack" - The seaside village has to rely on half-grown girls to work the fishing boats, because a mermaid has taken up residence nearby, and lures not only men, but grown women to their deaths (only those too young to have felt the tides of the heart are safe). Lythande, feeling secure in having cast off all such emotions, takes up the village's plea to deal with the mermaid...
"Somebody Else's Magic" - Lythande comes to the aid of a priestess of Larith, set upon by thugs in the street. Dying, the Laritha passes on her sword to Lythande in thanks. Unfortunately, the sword has a mind of its own: to avenge its bearer, then force Lythande to carry it back to the Temple - which only women may seek and return alive.
"The Wandering Lute" - As a younger son, the minstrel had gladly accepted the enchanted lute from his father's magician, with its compulsion to follow a migration as regular as the seasons. Now that his older brother has died, though, he must be free of it and return home. Lythande, who'd like a good lute (and who studied a LOT about unbinding spells after the Larith incident) takes it on, intending to disenchant it along the way. Pride goeth before a fall...
"Looking for Satan" - Satan is actually just the name of a wild youngster, caught in a trap and vanished into the empire of Sanctuary. His friends have come looking for him, and Lythande feels moved to help them. (This story, unlike the others, doesn't follow Lythande's viewpoint, but one of Satan's friends, a woman after Lythande's own heart.)
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Instead of developing the connection with each of the women associated in the Authurian Legend, I felt "turned off" due to the technical slant of comparing different versions of the authurian myths and trying to put together some elements that were not included in all of the versions. I felt disconnected, like there was no sense of cohesion tying together the women I so respect. I wanted to learn more about the women in the legends, to feel like i was sitting across from them, having a conversation over a hot cup of tea. Instead, it felt like a cold, technical research paper not at all bringing to life the legends of the past. In short, I was deeply disappointed-- MZB is my favorite author, and I respect the Matthew's other works.
I have been fascinated by Arthurian legend since my youth, but have never appreciated it before as I do now as a consequence of reading this wonderful work. If you can apply your intellect and your spirit in synergy and not in conflict, I suggest that you might find as much treasure in this book as I have.
"Ladies of the Lake" give these women back the power taken from them by traditional legend and modern retellings and allows the reader to see them in a richly spiritual and human light. I found that like book "The Goddess in Everywoman", each "lady" carries attributes that most women can relate to in some form or another. There are 9 attributes examined:
1. Energizer
2. Measurer
3. Protector
4. Initiator
5. Challenger
6. Deliverer
7. Weaver
8. Preserver
9. Empowerer
I for one am pleased to see a book such as this that gives a fresh look at women who have been underrated in many tellings of Arthurian legend. While many books will touch upon the aspects and strengths of each of Arthur's many knights, this book gives the same, long awaited look at the women of the legends. I love many of the retellings of the Arthurian legends, such as the "Mists of Avalon" and subsequent books in the series by Marion Zimmer bradley and this book seems to give a lot more insight into the personalities and spiritual arttributes behind the traditional ladies.
I would recommend this to anyone interested in Arthurian Legend or who want to know more about the women of the Arthurian legend from a unique perspective.
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Others have summarized the plot. I'll just reiterate that this book is a great way to spend a few hours if you're a sci-fi or fantasy fan.