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But Mr. Zimmer also writes with insight and passion about his many loves, including his wife Suzanne, and his first-hand experiences with great jazz musicians, including Lester Young, Art Tatum, Thelonius Monk and Sarah Vaughn. Zimmer writes, "They even stuffed whole bands--Basie, Kenton, Herman--onto those small stages." That essay, "Young Jazz" is one of the best pieces written about American music this side of Down Beat.
We also learn that Paul Zimmer has had a long literary career as editor and director of several publishing houses, where he introduced numerous writers, including Gary Gildner, Richard Shelton, Gary Soto, Norman Dubie, Jack Anderson,and Bin Ramke, to the literary world.
This is a finely honed, remarkably insightful and humane collection of essays. I thought I would read one essay, put the book aside and savor it, but found myself reading the entire book in one sitting.
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"I wrote the ending first," Paul once said, "after reading 'The Defence of Guenevre.' The book was written to lead to the ending."
Paul refers to the poem by William Morris. The Defence of Guenevre" The poem ends with Arthur's courtiers straining to hear an approaching sound:
"Her cheeks grew crimson, as the headlong speed
Of the roan charger drew all men to see
The knight who came was Launcelot in good need."
The deliberate understatement is stronger than any melodrama. Nor is anything more needed. Aside from the fact that Morris could count on his Victorian readers to know that Guenevre would be rescued, the arrival of a champion is enough to complete the poem. In her defence, Guenevre complains that she is unfairly damned because she was given a choice between two mighty lovers. Put on trial by one of those lovers, she is in despair. The coming of Launcelot, the second one, gives her hope.
With that in mind, can there truly be any doubt as to the outcome?
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Others have summarized the plot. I'll just reiterate that this book is a great way to spend a few hours if you're a sci-fi or fantasy fan.
At that point, a flying saucer kidnaps him right off his boat, and he learns that there may be a few more adventures left, after all. :)
The proto-feline Mekhar are notorious for their slave-raids, having refused Unity membership several times rather than repudiate the practice. Slaves being luxury goods, it pays to avoid damaging the merchandise, and even to install translator disks in their captives - although the Mekhar leave Dane's fellow prisoners to explain the situation. (Interestingly enough, proto-simians - humanlike beings - far from being lords of creation, are looked down upon, being perpetually "in season" and thus slaves of their sexual appetites. Superiority lies elsewhere: the proto-felines invented interstellar travel, and the proto-saurians generally look down on *everybody*. Aratak, the follower of the Divine Egg who befriends Dane, is an exception to this last.)
Dane's the only prisoner from Earth; the others figure somebody's being chewed out for grabbing a boat carrying less than a dozen people. Rianna's archeological team, for example, lost their gamble that the Mekhar wouldn't hit the otherwise deserted satellite they were working on.
Until Dane's arrival, nobody tried to escape more than once; not only are all the odds on the guards' side, but severe injuries may be a death sentence. Most of the prisoners have a fatalistic attitude that Dane violently disagrees with; he alone, for instance, interferes with the decision of the only captive from Spica IV, the empath Dallith, to refuse food and let herself die. (Oddly enough, while Aratak, the giant proto-saurian philosopher, remains silent, the vibrant Rianna protests Dane's interference, for reasons he comes to understand only much later.) Dane is the one who, spotting a security hole, masterminds an escape attempt - only to learn that it was just what the Mekhar were waiting for.
The final part of the Mekhar's standard operating procedure is to skim off the ringleaders in their escape-attempt test on each raid, and to sell them to the species known as the Hunters of the Red Moon for the role of Sacred Prey. The Hunters' only interest in life is to hunt the Most Dangerous Game: intelligent quarry, who can give them a challenge. Every batch of Sacred Prey is given some weeks to prepare on the Hunters' World before being taken to the Red Moon, and must survive there only until the next eclipse. They're even given a choice of weapons, short of firearms, but even that's disquieting; the Armory doubles as a huge trophy collection of the weapons of particularly excellent Prey. (In a really *cool* scene, Dane recognizes one weapon as the most perfect Mataguchi he's ever seen - something a samurai would *never* have left behind.)
The story revolves around Dane, as protagonist, and his fellow survivors Rianna, Dallith, and Aratak, with one startling addition: Cliff-Climber, a Mekhar guard who screwed up badly during the escape attempt, and took this option as an honorable alternative to suicide. While he knows more about the Hunters than any of the others, his proto-feline people take the proverb "curiosity killed the cat" very much to heart, and even though - he *says* - one of his own kinsmen survived a Hunt, he knows little about their destination. Dane and his companions have little more than the Hunters' word that successful quarry will be rewarded and allowed to leave. They don't even know what the Hunters look like; until the Hunt itself, the Sacred Prey only interact with robot caretakers, leading to a *lot* of theories among the Prey.
This is a mystery as well as an adventure story; only the last third covers the Hunt proper, the rest being split evenly between the slaveship and the Prey's prep time. Dane and the others must try to figure out the Hunters, knowing that the odds are against them. At the feast celebrating the end of the previous Hunt and the beginning of theirs, they learn that 47 Hunters faced 74 Prey. Nineteen Hunters perished.
*One* Sacred Prey survived.
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